Screenshots

General discussion for players of Oolite.

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hiran
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Re: Screenshots

Post by hiran »

Cholmondely wrote: Tue Apr 16, 2024 6:06 pm
The previous attempt to do something similar was by Smivs, a decade or so ago. He had an alternative texture for damaged ships showing laser scoring. But the scoring on every ship of the same model was the same, and the damage appeared in the same place whether one had been shot in the front or the back. He found it quite unsatisfactory and eventually gave up on it.

Reference: https://wiki.alioth.net/index.php/OXP_howto_texture (see "Ideas" for the links).
Ok I understand. This is related to the fact we try to display damage based on one single number: maintenance level

What if we took the list of damaged equipment, and assigned a tile of the ship to each of them? That would require the tiles to be replacable one by one.

It could get even better if Oolite's damage model could tell which tile of a ship has been worn down/damaged.
But meanwhile I understand the core code has noone to change it.
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Re: Screenshots

Post by Griff »

I'll try and document that sidewinder shader effect, i'm a pretty bad coder though so i think they way i'm doing it isn't that great, but it's not much more than mixing in some extra textures into the final colour output from the shader, i think the chipping away paint was achieved with just a regular 'grungy' texture and sending it through a step function to act as a brighness cutoff so only the brightest pixels were drawn onto the ship, then the brightness cutoff point was lowered as the ship needed more maintenance so more and more of the grunge texture was drawn onto the ship as the maintenance level increased

Thinking about non-shader ways to do this - don't the ships have a "shinyness" property or something in their materials definitions in their shipdata.plist? maybe a js script to read in that number, modify it and write it back depending on the ship maintenance level or something might work to dull the ships paint or something?
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Re: Screenshots

Post by another_commander »

Hot Giant

Image

Image
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Re: Screenshots

Post by another_commander »

Image
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cbr
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Re: Screenshots

Post by cbr »

Very nice shot ! ! fov 115 ? ;P

The sun shines 'white' yet the red giant is 'emiting' an almost glowing red...
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Re: Screenshots

Post by phkb »

Playing around with a refreshed Astrofactory. Not sure I fully like this yet. The asteroid and dock are OK I think. But still thinking about the dome.
Image

Edit: Actually, I think I found out why I was struggling to get a "glass" look on the dome panels - "smooth = yes" was active. Turned it off, a bit of a tweak, and here's the result:
Image
The dome panels are reflecting light much more convincingly now!
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Re: Screenshots

Post by cbr »

Image

Image
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Re: Screenshots

Post by Cholmondely »

cbr wrote: Tue Apr 30, 2024 4:27 pm
Image
What a wonderful picture!

But what is the ship?
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Re: Screenshots

Post by phkb »

Cholmondely wrote: Tue Apr 30, 2024 10:17 pm
But what is the ship?
It's the underside of a DTT Galaxy Liner
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cbr
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Re: Screenshots

Post by cbr »

Image

Yes, the DTT Galaxy Liner!
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Re: Screenshots

Post by cbr »

Image

Hexagons :)
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Re: Screenshots

Post by another_commander »

Exploring gas giants.

Image

Image
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Re: Screenshots

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Re: Screenshots

Post by Redspear »

Oolite's graphics have come a long way...

Those gas giant shots are harder to compose than they look if my attempts have taught me anything. Nicely done.
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Re: Screenshots

Post by cbr »

Image
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