Boldly going straight to release. After having a look and a second look and an in-depth look at the Dictators oxp by Ramirez, I have Griffified the Astrofactory and given up on retexturing other ships. Other ships are a bit too low-poly to my taste and I'm not too fond of system dependent ships anyway. But stations, now that's a different story .
So long story short. Here's a standalone Astrofactory that works by itself or if Dictators oxp is installed will substitute the old Astrofactory.
Imperial Astrofactory OXP ver 2.0 (8.9.2013)
Author: spara (Mika Spåra)
_Description_
This oxp Griffifies the Astrofactory station from Dictators oxp by Ramirez.
It works as a standalone station or if Dictators oxp is installed substitutes the old astrostation.
_Credits_
Original model and textures by Ramirez. New rock texture, normalmap and custom shader by Griff. Dome texture, other normalmaps and emissions by spara.
_Install_
Install the OXP by copying imperial_astrofactory.oxp to your AddOns-folder.
(
{
ship = "dfl_astrofactory";
class = "station";
summary = "Station";
description = "A result of the Imperial Dictatorship’s ambition to establish itself amongst the galaxy’s industrial leaders, re-using mined asteroids. These are not GalCop stations.";
},
)
This is now placed with the orbital stations and the rock hermits under the "Installations" master category, but is titled "Station" rather than "Orbital Station". There is also a bit of a blurb!
Note that the descriptions.plist muddies the waters somewhat:
Playing around with a refreshed Astrofactory. Not sure I fully like this yet. The asteroid and dock are OK I think. But still thinking about the dome.
Edit: Actually, I think I found out why I was struggling to get a "glass" look on the dome panels - "smooth = yes" was active. Turned it off, a bit of a tweak, and here's the result:
The dome panels are reflecting light much more convincingly now!
Phkb,
Looking impressive. Unsure about the dome (too similar to Taranis for my taste, but the glint of light is nice)
1) any chance of the Astrofarm variant as well?
*greenish dome
*possibly lacking "chimneys"
*different panel at back of the dock ("AX-27 AstroFarm"?)
*different market?
2) Commies has a "nasty" feel to it. Any chance of something similar for Dictators?
Looking impressive. Unsure about the dome (too similar to Taranis for my taste, but the glint of light is nice)
1) any chance of the Astrofarm variant as well?
*greenish dome
*possibly lacking "chimneys"
*different panel at back of the dock ("AX-27 AstroFarm"?)
*different market?
2) Commies has a "nasty" feel to it. Any chance of something similar for Dictators?
I like cbr’s grey version. I could probably make it more like that.
Astrofarm - greenish dome is possible. Removing chimneys might be tricky. I’ll see what I can do. Different panel is easy, as is the market.
As for a “nasty” feel… hmm… I might need to think about the possibilities there. And have a deeper read of the pdf that comes with the mod!
I like cbr’s grey version. I could probably make it more like that.
Astrofarm - greenish dome is possible. Removing chimneys might be tricky. I’ll see what I can do. Different panel is easy, as is the market.
As for a “nasty” feel… hmm… I might need to think about the possibilities there. And have a deeper read of the pdf that comes with the mod!
I like cbr's grey version too!
If the chimneys are not removable, how about converting them to windmills? (Or solar flux mills? Or fuel collectors?). But if you can add astrofarms in, you will have fulfilled a two decade-old desire!
The model uses multiple textures, I therefore can only use dat2obj and loose the uv mapping
Yeah, all my attempts to remove the chimneys resulted in Oolite crashing! I went down the path of trying to manually delete vertices and faces from the .dat file - it did not end well.
Working on a different plan now, though. Stay tuned!
I've got the AstroFarm with 2 versions of the dome, as well as the AstroFactory with 2 dome versions. Let me know what your preferences are. And that could be you like both! I could probably vary the spawns between the two types.
Here's what I came up with:
...
I've got the AstroFarm with 2 versions of the dome, as well as the AstroFactory with 2 dome versions.
They all look good - and would enable more "AX-" type numbers on the doors at the back of the dock, making them rather more meaningful... and possibly even variations in the markets - no narcotics for sale, or whatever.