Right. So having some sense of what that might include could be helpful.Stormrider wrote: ↑Sun Mar 31, 2024 6:10 pmI don't really think planetfall needs to do anything other than allow the player to land on planets. Planets offer a great alternative to the main station for OXP authors that want to create content that would not make sense on a police station but are not capable of creating models for their own stations.
I feel that the more that is done to "make planetfall interesting" the less ability OXP authors will have to develop their own interpretation of interesting play.
The problem might be that planetfall 1.0 and oxps that drew upon it have left us with the association of planetfall being an enabler for intra-system trading and missions. A lot of both early implementation and subsequent discussion was caught in this loop.
If we're going inter-system however then there's much more of a chance for the equipment required under the old model (v1.0) to be damaged along the way, creating a major PITA for the player headed for a moon on a distant planet from the main station. Considering that option, we then might wish to remove the requirement for docking computers for example...
So thinking about what it could be for rather than what it should be for is still rather useful I think, even if only to avoid painting ourselves into a corner.Stormrider wrote: ↑Sun Mar 31, 2024 6:10 pmVisually I think keeping it simple may be the best in order to allow more variety. The tunnel sequence doesn't seem to make sense
Clouds? What about moons?
Tunnel? What about external sites?
'Landing Gear Deployed', unberbelly shot (rather than pilot's view) of touchdown onto a plain grey surface for example.
3D grid terraine model zooming in to flat area in centre? Grid image randomised from a group of half a dozen terraine grids?
Technically, some asteroids are big enough to land on for example, do we want to include this option?
We don't need to implement it, we'd just need to leave room for it from a design standpoint.