Ok, I'll take these 75 images. Which means it is low quality (only 15 fps) but it could be an animation.phkb wrote: ↑Sun Mar 24, 2024 1:31 pmShort answers: No, no, and no.
I can display a series of pre-rendered images, saved as png files. That’s all I can do. If you can get the animation split into individual images, then I suppose, yes, I can display them. That would be, assuming let’s say 15 frames per second, around 75 images.
For a single landing sequence.
If you want to vary that sequence in some way, say, change the sky colours. That’s another 75 images.
Any time you want to tweak what you see, that’s more pre-rendered images to create.
My point here isn’t to tear down the suggestion, but to focus on my limitations. I can’t do that. I want to create something that feels satisfying, but operating within my graphical abilities. Clouds I can do. A little bit of zoom, some cycling “docking” markers I can do. Beyond that, it will need someone else to add some input. And the goal here is to make something that can be varied based on the planet/moon parameters: sky colour, cloud cover, day/night, etc. so landing feels different at different planets.
Next I'll think of the content we want to render.
And you are right - it would differ depending on the planet and the ship. But I'll ignore that for now.