- v 1.6 https://wiki.alioth.net/img_auth.php/3/ ... conomy.oxz
- another 56 descriptions added (taking total to 216)
- tackled a few typos
- probably created a few new ones

Moderators: another_commander, winston



You mean like "it's" instead of "its" in the screen shot?

So what does "asscoiation" really mean down under? ...and do I really want to know?

Cholmondely wrote: ↑Tue Mar 12, 2024 10:37 pmSo what does "asscoiation" really mean down under? ...and do I really want to know?

See how easy it is? Especially after typing 216 of the damn things.phkb wrote: ↑Tue Mar 12, 2024 10:38 pmCholmondely wrote: ↑Tue Mar 12, 2024 10:37 pmSo what does "asscoiation" really mean down under? ...and do I really want to know?![]()
Yeah, and that one too! Ha! I completely missed the obvious one, and got the subtle one!

I'm happy to edit them, if it helps.Redspear wrote: ↑Tue Mar 12, 2024 11:07 pmSee how easy it is? Especially after typing 216 of the damn things.phkb wrote: ↑Tue Mar 12, 2024 10:38 pmCholmondely wrote: ↑Tue Mar 12, 2024 10:37 pmSo what does "asscoiation" really mean down under? ...and do I really want to know?![]()
Yeah, and that one too! Ha! I completely missed the obvious one, and got the subtle one!
...at least I was smart enough to pre-empt them (YMMV)![]()


Thanks!

As a card carrying member, I hope so

Yay! I've made it to the "In" crowd!
player.ship.targetSystem to get system information. However, if you have a multi-system jump currently set, you can use the left/right keys on the F7 screen to pull up system information on one of the in-between jump points. That changes the player.ship.infoSystem property, but not the player.ship.targetSystem property.
My test pilot is too poor to have the ANA but even without that I noticed it when using said keys taking the player to and from present system.

Here's the code you were looking for. Add this to the top of the guiScreenChanged function, just below the "If (guiScreen ===" line:
Code: Select all
var sys = System.infoForSystem(galaxyNumber, player.ship.infoSystem);
var eco = sys.economy;
var gov = sys.government;
Code: Select all
this.guiScreenChanged = function () {// a little in game clue/flavour with some variance thrown in
if (guiScreen === "GUI_SCREEN_SYSTEM_DATA") {
var sys = System.infoForSystem(galaxyNumber, player.ship.infoSystem);
var eco = sys.economy;
var gov = sys.government;
Code: Select all
System.infoForSystem(galaxyNumber, player.ship.infoSystem).economyCode: Select all
ecoCode: Select all
System.infoForSystem(galaxyNumber, player.ship.infoSystem).governmentCode: Select all
gov