Will give it a stab and let you know!
Thank you!
One minor point - these are poor worlds. There should not be much demand for useless items such as Furs (so not such a high price for them). Don't know about computers. And have not read Stranger's Economics Essay for a year and can't recall what he said about this there, if he did!
SW Economy
Moderators: winston, another_commander
- Cholmondely
- Archivist
- Posts: 5339
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
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Re: SW Economy
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4829
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: SW Economy
I’ve adding settings in Library config so the prices of each of the farming products (food, textiles, liquor and furs) can be adjusted independently.