SW Economy

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
Cholmondely
Archivist
Archivist
Posts: 5339
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: SW Economy

Post by Cholmondely »

Will give it a stab and let you know!

Thank you!

One minor point - these are poor worlds. There should not be much demand for useless items such as Furs (so not such a high price for them). Don't know about computers. And have not read Stranger's Economics Essay for a year and can't recall what he said about this there, if he did!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4829
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: SW Economy

Post by phkb »

I’ve adding settings in Library config so the prices of each of the farming products (food, textiles, liquor and furs) can be adjusted independently.
Post Reply