Switeck wrote: ↑Sat Feb 24, 2024 9:10 am
Tells me you haven't played the Anaconda without saying it.
Are you sure?
The obvious drawback is the lack of speed (it's not the slowest I've flown, that was an orbital shuttle at approx. HALF the speed of an anaconda) but the main issue is likely the lack of manoeuvrability. Despite the high number of energy banks it can appear very much like a sitting duck.
It's less than half the speed of most ships, which not only makes it much slower but also much more difficult to escape a pursuer. It's NOT suited to dangerous systems but...
It has a profit per system ceiling that is lofty to say the least.
I wouldn't want to start in one with just 100Cr to spend - in a cobra you'll be both much faster and much better defended but the cargo bay in a mk III is soon at capacity.
Meanwhile in an anaconda you can keep investing , not just in your ship but in your business. Buy even more computers, why not buy all of the computers?... and the machinery and the alloys and take that passenger and that contract. You still have room for not only mining and salvage (both painful) but also docking at that hermit and milking that for all it's worth.
It needs a bit of patience (both in terms of travel and spending) but it can make money in situations others can't.
Contract route takes you past 3 agricultural systems in a row? No problem! Clean them all out of produce and there'll be an even bigger payday by the time you hit the next industrial. No other core ship can do that, not on such a scale.
Still don't think it's an uber-ship? Then sell up after a short while and find that you can both buy and equip pretty much anything, and with cash to spare to boot. In many games, such astrategy could be considered cheating, so yeah I think that makes it an 'uber-ship', in it's own way.