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Prohibiting fighting within the safety zone

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UK_Eliter
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Prohibiting fighting within the safety zone

Post by UK_Eliter »

I think it may have been said before, but I think it would be good were the player, when in the safety zone, to be told off (in the first instance) or fined (second instance) or even perhaps attacked (third instance?) for attacking offender or even perhaps fugitive ships. Ideally there would be some randomisation of a somewhat sophisticated sort about all this (e.g. not having it in anarchies) - and some nice messages. ('Leave the bad guys to us, Commander!')

One could perhaps implement the functionality within an OXP, but it would be nice to have it within the core game.
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Re: Prohibiting fighting within the safety zone

Post by hiran »

UK_Eliter wrote: Thu Jul 20, 2023 4:24 pm
One could perhaps implement the functionality within an OXP, but it would be nice to have it within the core game.
I like the idea of a demilitarized zone.

If it can be OXPed it probably should be OXPed.
But even such code could be made part of the distribution and be overridden/deactivated by those who do not like it.

I am even open for it to be implemented in the core while I would not know how to support you on that.
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Re: Prohibiting fighting within the safety zone

Post by phkb »

Definitely an interesting concept. You'd need to work out how to tweak the AI so the player doesn't get smashed by all these offenders who aren't playing by the rules.
hiran wrote: Thu Jul 20, 2023 6:08 pm
such code could be made part of the distribution and be overridden/deactivated by those who do not like it.
The logic would have to work the other way: only enabled by those who want it. Which is why keeping it as an OXP would be the way forward.
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Re: Prohibiting fighting within the safety zone

Post by Cholmondely »

What about if you are attacked first?


Are you still warned/fined/attacked yourself?
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Re: Prohibiting fighting within the safety zone

Post by Switeck »

Cholmondely wrote: Sun Jul 23, 2023 2:02 am
What about if you are attacked first?

Are you still warned/fined/attacked yourself?
Probably warned but not fined if first attacked.

A definite exception would be Thargoids in safety zone...everyone gets to go weapons hot then, with the only exceptions being mass-destruction weapons such as q-bombs.
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Re: Prohibiting fighting within the safety zone

Post by Redspear »

If oolite exploits Newtonian physics (flight adjustments or not) then...

Can a q-bomb be ejected into a docking port?

...asking for a friend :mrgreen:
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Re: Prohibiting fighting within the safety zone

Post by Cody »

Redspear wrote: Sun Jul 23, 2023 6:35 pm
Can a q-bomb be ejected into a docking port?
If memory serves, a station's docking slot simply eats them... no detonation. You'd have to reverse right up to the slot to test that.
What I've never managed to do is eject one into a wormhole (getting the positioning right is tricky).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Prohibiting fighting within the safety zone

Post by Switeck »

A q-bomb will shatter and be destroyed if it bumps into a station or even probably a cargo canister before detonating, it's pretty fragile.
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Re: Prohibiting fighting within the safety zone

Post by UK_Eliter »

Here is a belated reply.
Cody wrote: Sun Jul 23, 2023 9:25 pm
What I've never managed to do is eject one into a wormhole (getting the positioning right is tricky).
You, sir (well, Commander), are an intergalactic menace!
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Re: Prohibiting fighting within the safety zone

Post by Cody »

UK_Eliter wrote: Sat Dec 16, 2023 5:38 pm
You, sir (well, Commander), are an intergalactic menace!
<buffs nails>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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