If all you're using is the standard missiles and bombs (of which there are 3) you probably haven't noticed this as an issue. If, like a lot of other people, you have more than one mod that include missiles or bombs, then this OXP is for you.
The F5 Status page doesn't tell you what missiles you have currently loaded. You virtually have to launch into space and cycle through them to find out what you've got. Unless you've got a super memory and have no trouble differentiating between all the different missile icons!
Help is at hand! Install this OXP and you'll get a summary of your current missile/bomb loadout added to your F5 Status screen, just above the summary of your laser weapons. Simple!
You can download via the in-game manager, or from here: MissileSummary_1.1.oxz
And... well, actually, that's all there is to this one. As always, comments, bug reports, feedback and general discourse is welcomed and encouraged. I'll post a screenshot shortly.
Edit to add:
Missile Summary on the F5 Status page
Moderators: winston, another_commander
- phkb
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Missile Summary on the F5 Status page
Last edited by phkb on Thu Dec 14, 2023 7:31 am, edited 1 time in total.
- phkb
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Re: Missile Summary on the F5 Status page
Oops! Missed a semi-colon in the manifest file. If you manually downloaded the OXZ before, you can download a new copy with the same link above. Apologies!
- phkb
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Re: Missile Summary on the F5 Status page
Just release version 1.1. I used the wrong event and the missile count want stacking up each time you launched! Not ideal. Not a gameplay issue, just annoying.
Anyway, version 1.1 is fixed. Should be in the DM shortly.
Anyway, version 1.1 is fixed. Should be in the DM shortly.
- phkb
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Re: Missile Summary on the F5 Status page
Version 1.2 now includes the remaining AMS Darts with the other missile info.
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Re: Missile Summary on the F5 Status page
Problem from Reddit board: Question: missiles not on pylons?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- phkb
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Re: Missile Summary on the F5 Status page
Version 1.4 should address the symptoms as noted by the reddit user. Not sure how it got into that state though. Anyway, after they load a saved game, either resaving the game or launching should rectify the summary.
- phkb
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Re: Missile Summary on the F5 Status page
Something has gone wrong with the OXZ rebuilding process. I can’t investigate at the moment (away from home), so anyone needing an update will need to download it from the wiki page or here: https://wiki.alioth.net/img_auth.php/0/ ... ry_1.4.oxz
- hiran
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Re: Missile Summary on the F5 Status page
It looks like the token I installed has expired. With that, the process building the index can no longer push the results into the website.phkb wrote: ↑Wed Jan 10, 2024 2:29 amSomething has gone wrong with the OXZ rebuilding process. I can’t investigate at the moment (away from home), so anyone needing an update will need to download it from the wiki page or here: https://wiki.alioth.net/img_auth.php/0/ ... ry_1.4.oxz
I will generate a new "personal access token" but it will have an expiry date again.
If one of the OoliteProject admins could take a look that might help.
Sunshine - Moonlight - Good Times - Oolite
- phkb
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Re: Missile Summary on the F5 Status page
Version 1.5 should *really* address the issue where the missile summary ends up showing double the actual number of missiles you have installed.