Pause game, then "n". Turns off all debug flags.
[RELEASE] - Z GrOovy SML System stations (thx Griff!)
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Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
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Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
If the two really are smaller than the Coriolis/Ico/Dodo, then maybe we can come up with some sort of Handwavium to explain the difficulties in witchspacing out at 10km of the station.
1) Done on purpose as an anti-pirate tactic
2) Result of deprecated shielding technology/lack of modern shielding technology (which allows the hyperspace drive to work closer to the station).
I'm not sure that I find either particularly convincing.
Or might twiddling with the density have any effect?
1) Done on purpose as an anti-pirate tactic
2) Result of deprecated shielding technology/lack of modern shielding technology (which allows the hyperspace drive to work closer to the station).
I'm not sure that I find either particularly convincing.
Or might twiddling with the density have any effect?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
The power sources a station has to have to gently catch a ship docking at relativistic speeds are needed regardless of the size of the station.
(Decreasing relative speeds from >10% the speed of light to 0 in milliseconds or less?)
This may set a minimal safe distance to hyperspace from, due to space-time distortions.
(Decreasing relative speeds from >10% the speed of light to 0 in milliseconds or less?)
This may set a minimal safe distance to hyperspace from, due to space-time distortions.