[RELEASE] - Z GrOovy SML System stations (thx Griff!)
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Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
At least having the added colour variants in Stations For Extra Planets would be nice...
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Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
Just updated this to version 1.6. Removed Griff's station bundle as a dependency, so it's now a standalone OXP. Updated the textures, normal and specular maps to be similar to the new versions created by a_c for the 1.91 release. And switched to using the default Oolite shaders. Should be available via the download manager.
Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
It gives me a few log entries...
19:24:19.229 [shipData.load.error]: ***** ERROR: the shipdata.plist entry "griff_tetrahedron_mainhull_diamonds" has unresolved subentity griff_coriolis_dock.
19:24:19.299 [shipData.load.error]: ***** ERROR: the shipdata.plist entry "griff_octahedron_mainhull_diamonds" has unresolved subentity griff_coriolis_dock.
Linux Octafront vs. OctaFront ?19:25:50.472 [files.notFound]: ----- WARNING: Could not find texture file "Octafront_emission.png".
19:25:50.489 [files.notFound]: ----- WARNING: Could not find texture file "Octafront_normal.png".
19:25:50.499 [files.notFound]: ----- WARNING: Could not find texture file "Octafront_specular.png".
19:25:50.546 [files.notFound]: ----- WARNING: Could not find texture file "Octafront_emission.png".
19:25:50.557 [files.notFound]: ----- WARNING: Could not find texture file "Octafront_normal.png".
19:25:50.565 [files.notFound]: ----- WARNING: Could not find texture file "Octafront_specular.png".
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Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
Yep, a swing and a miss on my part. New version on the way.
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Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
OK, version 1.7 has been uploaded to the wiki and the Expansion Manager.
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Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
Apologies for pushing out another release so soon, but I'd turned off the condition script for testing, and forgot to turn it back on before pushing out the previous fix. 1.8 now available.
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Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
2 Queries:
1) How do I get the stats for the Tetrahedron Depot for the wiki's "Infobox StationStats" ? I found the Octahedron Outpost after great difficulty (unexpected name in Norby's Gallery) but not the Tetra.
2) The sizes seem to be massive for poor anarchic systems, and inhibit jumping out for a much greater distance than the regular Oolite stations do.
Does this make in-game sense? Why do such poor systems need such massive stations? Can they afford them? Can GalCop afford them for the relevant anarchies?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
I put "repurposed" and further hollowed-out old Rock Hermit stations near the main planet as replacement main stations in low TL, low gov. type systems.
They have no ship market, since at very low TL none are likely for sale anyway.
Their commodities market is also smaller than a normal main station...or at least that's what I intended with their capacity max.
They have no ship market, since at very low TL none are likely for sale anyway.
Their commodities market is also smaller than a normal main station...or at least that's what I intended with their capacity max.
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Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
That makes rather more sense to me.Switeck wrote: ↑Sun Dec 17, 2023 11:00 pmI put "repurposed" and further hollowed-out old Rock Hermit stations near the main planet as replacement main stations in low TL, low gov. type systems.
They have no ship market, since at very low TL none are likely for sale anyway.
Their commodities market is also smaller than a normal main station...or at least that's what I intended with their capacity max.
The current Griffified RH's - or the older versions?
What other changes have you made in your games?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
I've been considering the smaller stations in rarer roles for low-end systems but haven't done it yet.
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Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
The model's .dat file usually has the numbers. Here's the Octahedron's dataCholmondely wrote: ↑Sun Dec 17, 2023 4:23 pm1) How do I get the stats for the Tetrahedron Depot for the wiki's "Infobox StationStats" ? I found the Octahedron Outpost after great difficulty (unexpected name in Norby's Gallery) but not the Tetra.
Code: Select all
// output from Obj2DatTex.py Wavefront text file conversion script
// (c) 2005 By Giles Williams
//
// original file: "OctaHull.obj"
//
// model size: 1617.046 x 2262.305 x 1617.046
//
Code: Select all
// output from Obj2DatTex.py Wavefront text file conversion script
// (c) 2005 By Giles Williams
//
// original file: "TetraFront.obj"
//
// model size: 2028.274 x 1756.258 x 464.970
//
I'm not sure, although I have noticed the issue in game. Part of the issue comes down to the shape of the stations. The dimensions are for a cube, and while we can only measure the maximum of each dimension to define that cube, both the Tetra and Octa stations aren't close to being cuboid - there's a lot of empty space in those dimensions.Cholmondely wrote: ↑Sun Dec 17, 2023 4:23 pm2) The sizes seem to be massive for poor anarchic systems, and inhibit jumping out for a much greater distance than the regular Oolite stations do.
There's also the possibility there's a stray vertex in there somewhere that's throwing off the dimension calculation. I'll have a bit of a dig to see if I can spot anything.
As for what to do about it: not sure. If we leave things as they are, can they really be defined as an "Outpost" or "Depot", if they're larger than a Coriolis? So, do we rename them, and reallocate them to some other group of systems? We're moving away quite substantially from the original author's intentions at this point, though.
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Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
Thanking you, Sir!phkb wrote: ↑Mon Dec 18, 2023 5:16 amCholmondely wrote: ↑Sun Dec 17, 2023 4:23 pmhere's the Tetrahedron's data:Code: Select all
// output from Obj2DatTex.py Wavefront text file conversion script // (c) 2005 By Giles Williams // // original file: "TetraFront.obj" // // model size: 2028.274 x 1756.258 x 464.970 //
I thought I saw a remark somewhere about the size of one (the tetrahedron?) being increased because the docking tunnel was so small it was lethal... can't find it now.phkb wrote: ↑Mon Dec 18, 2023 5:16 amI'm not sure, although I have noticed the issue in game. Part of the issue comes down to the shape of the stations. The dimensions are for a cube, and while we can only measure the maximum of each dimension to define that cube, both the Tetra and Octa stations aren't close to being cuboid - there's a lot of empty space in those dimensions.Cholmondely wrote: ↑Sun Dec 17, 2023 4:23 pm2) The sizes seem to be massive for poor anarchic systems, and inhibit jumping out for a much greater distance than the regular Oolite stations do.
There's also the possibility there's a stray vertex in there somewhere that's throwing off the dimension calculation. I'll have a bit of a dig to see if I can spot anything.
As for what to do about it: not sure. If we leave things as they are, can they really be defined as an "Outpost" or "Depot", if they're larger than a Coriolis? So, do we rename them, and reallocate them to some other group of systems? We're moving away quite substantially from the original author's intentions at this point, though.
But I thought that the original author's intention was just to add more regular polygons, and by 2012 there were already a plethora of stations for wealthy systems (ico & dodo + globe/torus/superhub/constores etc.), which would have inclined a main station orbital replacement to be aimed at the other end of the scale.
As regards the poorer systems/anarchies which do not/cannot properly contribute to the cost of the station:
One presumes that GalCop would have paid for the Coriolis's back at the time of the Golden Age of the Ooniverse, before the Thargoids/Pirates took over. So they are still there. The richer systems later replaced them with the more expensive Icos and Dodos.
So Redspear's humorous rejig of Solos Alt Stations - his proto-Coriolis ("URGENT. Maintenance to level 3 rest-room. Repeat: URGENT. Maintenance to level 3 rest-room...") - is probably the most accurate representation of Oolite reality.
I wonder if it make make sense to offer a choice in the Library "Config for AddOns" - either to have them replace the main stations in the poorer systems ("playability option?"), or to just add them in to the richer systems where they really belong (but add yet more markets to those systems - which I suppose one would expect ("reality option")?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
So, this is why the station is "big":
What you're seeing is a Tetrahedron depot with the bounding boxes turned on. The boxes themselves are as tight to the model as they can be, so no extraneous vertexes to be found. But, the box is largely empty, because the pyramid shape doesn't take up much space.
I'm really torn on this one. Looking at the bounding box, I would say the station is smaller than a Coriolis in actual volume. But when you only have height, width and depth to define the shape, the numbers can't tell the full story.
What you're seeing is a Tetrahedron depot with the bounding boxes turned on. The boxes themselves are as tight to the model as they can be, so no extraneous vertexes to be found. But, the box is largely empty, because the pyramid shape doesn't take up much space.
I'm really torn on this one. Looking at the bounding box, I would say the station is smaller than a Coriolis in actual volume. But when you only have height, width and depth to define the shape, the numbers can't tell the full story.
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Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
Assuming war or Thargoids destroyed the original Coriolis Stations poorer systems/anarchies had, I'd find it more reasonable for the replacement stations to be much smaller and cheaper which explains why I use Rock Hermit replacement stations.Cholmondely wrote: ↑Mon Dec 18, 2023 9:58 amAs regards the poorer systems/anarchies which do not/cannot properly contribute to the cost of the station:
One presumes that GalCop would have paid for the Coriolis's back at the time of the Golden Age of the Ooniverse, before the Thargoids/Pirates took over. So they are still there. The richer systems later replaced them with the more expensive Icos and Dodos.
For another 3rd party station...phkb wrote: ↑Mon Dec 18, 2023 12:48 pmWhat you're seeing is a Tetrahedron depot with the bounding boxes turned on. The boxes themselves are as tight to the model as they can be, so no extraneous vertexes to be found. But, the box is largely empty, because the pyramid shape doesn't take up much space.
The bounding boxes on a Superhub may tell why I'm always crashing with invisible parts of it.
I forget how to turn bounding boxes on/off...something to do while paused?