[RELEASE] Skilled NPCs (1.77 only)
Moderators: winston, another_commander
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: [RELEASE] Skilled NPCs (1.77 only)
Version 1.5 has now been released. I've separated the pirate and assassin roles, so they can be skilled up individually. I've also added sliders for each role type, so you can make pirates really skilled, but have assassins at a much lower level. These new configuration options are only available using the Library Config OXP. Available from the download manager.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
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Re: [RELEASE] Skilled NPCs (1.77 only)
These assassins go up to eleven!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: [RELEASE] Skilled NPCs (1.77 only)
Wha!? Eek! A typo, just a typo! I promise I wasn’t trying to destabilise the entire galaxy!Cody wrote:These assassins go up to eleven!
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: [RELEASE] Skilled NPCs (1.77 only)
V1.6 is available now, in which I've added in options to change the reactionTime of the various groups. Only adjustable via Library Config.
Re: [RELEASE] Skilled NPCs (1.77 only)
Thank You Once Again.
Humor is the second most subjective thing on the planet
Brevity is the soul of wit and vulgarity is wit's downfall
Good Night and Good Luck - Read You Soon
Brevity is the soul of wit and vulgarity is wit's downfall
Good Night and Good Luck - Read You Soon
Re: [RELEASE] Skilled NPCs (1.77 only)
Methodology
Been slowly lowering the Reaction Time numbers prior to every jump into either a Feudal or Anarchy system. This lowering has been done in steps of 0.25 per event. Started with the default of 1.5 then went down to 1.25 then down to 1.0 etc. My ship is fully equipped with a very Iron Ass and is a bit on the Uber side. My combat skills are quite good.
Result
Most of the battles remained quite easy even when facing five or more opponents. That is until the Reaction Time setting got down to 0.25. That number appears to be the threshold at which your enemies start to fire at you very quickly. When this threshold is reached or crossed the opponents you face become much more aggressive. Occasionally they will even fire at you in large bunches. Combine this with a Pilot Difficulty Level of 7 or more and dog fighting gets very interesting.
If you go this low with your NPC Reaction Time and that high with your NPC Pilot Difficulty Level then you must Stay Frosty.
Been slowly lowering the Reaction Time numbers prior to every jump into either a Feudal or Anarchy system. This lowering has been done in steps of 0.25 per event. Started with the default of 1.5 then went down to 1.25 then down to 1.0 etc. My ship is fully equipped with a very Iron Ass and is a bit on the Uber side. My combat skills are quite good.
Result
Most of the battles remained quite easy even when facing five or more opponents. That is until the Reaction Time setting got down to 0.25. That number appears to be the threshold at which your enemies start to fire at you very quickly. When this threshold is reached or crossed the opponents you face become much more aggressive. Occasionally they will even fire at you in large bunches. Combine this with a Pilot Difficulty Level of 7 or more and dog fighting gets very interesting.
If you go this low with your NPC Reaction Time and that high with your NPC Pilot Difficulty Level then you must Stay Frosty.
Humor is the second most subjective thing on the planet
Brevity is the soul of wit and vulgarity is wit's downfall
Good Night and Good Luck - Read You Soon
Brevity is the soul of wit and vulgarity is wit's downfall
Good Night and Good Luck - Read You Soon