Fix for possible memory leak on Mac
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- phkb
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Fix for possible memory leak on Mac
I’ve just created a PR on git that is a possible fix for a memory leak on Mac (unsure if the leak applies on Windows or Linux). Here’s a link to the PR : https://github.com/OoliteProject/Oolite/pull/446.
I don’t know if this will fix anything sound related on the Mac, but it doesn’t seem to impact my Windows build, so I’m hoping, at the very least, that this will be a stability improvement.
Anyway, this really needs some tests, preferably on Linux, but windows too, to see if you notice anything different with sound.
I’m not sure if these will work (let me know if they fail!) but here are links to the Linux and Windows builds from the PR:
Linux: https://github.com/OoliteProject/oolite ... /896720825
Windows: https://github.com/OoliteProject/oolite ... /896720827
I don’t know if this will fix anything sound related on the Mac, but it doesn’t seem to impact my Windows build, so I’m hoping, at the very least, that this will be a stability improvement.
Anyway, this really needs some tests, preferably on Linux, but windows too, to see if you notice anything different with sound.
I’m not sure if these will work (let me know if they fail!) but here are links to the Linux and Windows builds from the PR:
Linux: https://github.com/OoliteProject/oolite ... /896720825
Windows: https://github.com/OoliteProject/oolite ... /896720827
Last edited by phkb on Fri Sep 01, 2023 5:04 am, edited 1 time in total.
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Re: Fix for possible memory leak on Mac
This might tie in with just one crash (Not one from my collection of 30 crashes from v.1.91 from between Jan - May '23):
(From searching for "OOALSoundChannel.m" on my Mac:)
Start of Log:
Relevant (?) bits
(From searching for "OOALSoundChannel.m" on my Mac:)
Start of Log:
Code: Select all
Opening log for Oolite version 1.90 (x86-64) under Mac OS X Version 10.15.3 (Build 19D2064) at 2021-10-28 18:50:47 +0000.
Machine type: MacBookAir9,1, 8192 MiB memory, 2 (4 logical) x x86 (family 0x38435547) @ 1100 MHz.
Build options: OpenAL, new planets.
Code: Select all
20:39:41.930 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:244): Error -1 playing source
20:39:42.062 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:244): Error -1 playing source
20:39:42.170 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:244): Error -1 playing source
20:40:01.960 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:244): Error -1 playing source
20:40:16.244 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:244): Error -1 playing source
20:40:32.094 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2425 (0x600001c3fd2c), _buffer: 0 (0x600001c3fd20))
20:40:37.110 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2424 (0x600001c3fcec), _buffer: 0 (0x600001c3fce0))
20:40:45.186 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2423 (0x600001c3fcac), _buffer: 0 (0x600001c3fca0))
20:41:18.077 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2422 (0x600001c3fc6c), _buffer: 0 (0x600001c3fc60))
20:41:56.937 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2421 (0x600001c3fc2c), _buffer: 0 (0x600001c3fc20))
20:42:20.731 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2420 (0x600001c3fbec), _buffer: 0 (0x600001c3fbe0))
20:42:38.061 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2419 (0x600001c3fbac), _buffer: 0 (0x600001c3fba0))
20:42:40.512 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2418 (0x600001c3fb6c), _buffer: 0 (0x600001c3fb60))
20:42:40.554 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2417 (0x600001c3fb2c), _buffer: 0 (0x600001c3fb20))
20:42:40.692 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2416 (0x600001c3faec), _buffer: 0 (0x600001c3fae0))
20:42:40.697 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2415 (0x600001c3faac), _buffer: 0 (0x600001c3faa0))
20:42:41.786 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2414 (0x600001c3fa6c), _buffer: 0 (0x600001c3fa60))
20:42:43.076 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2413 (0x600001c3fa2c), _buffer: 0 (0x600001c3fa20))
20:42:44.360 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2412 (0x600001c3f9ec), _buffer: 0 (0x600001c3f9e0))
20:42:45.633 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2411 (0x600001c3f9ac), _buffer: 0 (0x600001c3f9a0))
20:42:46.917 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2410 (0x600001c3f96c), _buffer: 0 (0x600001c3f960))
20:42:47.521 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2409 (0x600001c3f92c), _buffer: 0 (0x600001c3f920))
20:42:48.188 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2408 (0x600001c3f8ec), _buffer: 0 (0x600001c3f8e0))
20:42:48.295 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2407 (0x600001c3f8ac), _buffer: 0 (0x600001c3f8a0))
20:42:49.046 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2406 (0x600001c3f86c), _buffer: 0 (0x600001c3f860))
20:42:49.179 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2405 (0x600001c3f82c), _buffer: 0 (0x600001c3f820))
20:42:50.644 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2404 (0x600001c3f7ec), _buffer: 0 (0x600001c3f7e0))
20:42:50.884 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:244): Error -1 playing source
20:42:53.507 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2403 (0x600001c3f7ac), _buffer: 0 (0x600001c3f7a0))
20:42:54.370 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2402 (0x600001c3f76c), _buffer: 0 (0x600001c3f760))
20:42:58.491 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2401 (0x600001c3f72c), _buffer: 0 (0x600001c3f720))
20:42:59.655 [ov.debug] -[OOSoundChannel enqueueBuffer:] (OOALSoundChannel.m:234): Error 4294967246 queueing buffers (_source: 2400 (0x600001c3f6ac), _buffer: 0 (0x600001c3f6a0))
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- phkb
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Re: Fix for possible memory leak on Mac
It’s hard to know. I don’t think it will fix the crash completely, at least based on the article I found where I got the information from. But, there might still be a benefit. Memory leaks tend to lead to crashes, so fixing one might help a bit.
- hiran
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Re: Fix for possible memory leak on Mac
How will we ever find out if it helps on the Mac?
We'd need to compile it first...
We'd need to compile it first...
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Re: Fix for possible memory leak on Mac
At the moment, I’m just going for a “does it break the builds we have”. The ability to create a Mac build is a different issue.
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Re: Fix for possible memory leak on Mac
Trying to test - the Linux URL leads to a 404 error.phkb wrote: ↑Thu Aug 31, 2023 10:36 pmAnyway, this really needs some tests, preferably on Linux, but windows too, to see if you notice anything different with sound.
I’m not sure if these will work (let me know if they fail!) but here are links to the Linux and Windows builds from the PR:
Linux: https://github.com/OoliteProject/oolite ... /896720825
Windows: https://github.com/OoliteProject/oolite ... /896720827
Aha, the Windows URL as well.
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Re: Fix for possible memory leak on Mac
Bummer. Ok, I’ll try something else.
- phkb
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Re: Fix for possible memory leak on Mac
Ok, found error in the urls. Can you try them again now?
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Re: Fix for possible memory leak on Mac
There is a typo in phkb's urls - artefacts should be artifacts.
Try those links with the spelling corrected:
Linux: https://github.com/OoliteProject/oolite ... /896720825
Windows: https://github.com/OoliteProject/oolite ... /896720827
Edit: ... and of course, ninja'd...
- hiran
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Re: Fix for possible memory leak on Mac
So now I installed Oolite-trunk, and it shows up as 1.91.0.7489-230831-5cf5073.another_commander wrote: ↑Fri Sep 01, 2023 5:05 amThere is a typo in phkb's urls - artefacts should be artifacts.
Try those links with the spelling corrected:
Linux: https://github.com/OoliteProject/oolite ... /896720825
Windows: https://github.com/OoliteProject/oolite ... /896720827
Edit: ... and of course, ninja'd...
On first glance there is no change in behaviour. That means whatever the change was - it does not make the game crash immediately.
Anything specific to lookout for?
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Re: Fix for possible memory leak on Mac
Sound, specifically. High intensity battles with lots of sounds would be a great test.
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Re: Fix for possible memory leak on Mac
Since we are testing sound, it would probably be a good idea to also enable sound debug logging. This can be done by editing oolite.app/Config/logcontrol.plist and changing the below
to
Code: Select all
$soundDebug = no;
Code: Select all
$soundDebug = yes;
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Re: Fix for possible memory leak on Mac
Is there anything I can do which helps?
I don't know how to download this version of Oolite.
Nor do I know how to tweak my current version of 1.91 (last Feb's) to incorporate this seeming change to just one line of code (can't find the file).
And I've a nasty feeling that the other AppleMac sound issues will make testing for this one rather hard - too many crashes for the others which might prevent this one from surfacing
I don't know how to download this version of Oolite.
Nor do I know how to tweak my current version of 1.91 (last Feb's) to incorporate this seeming change to just one line of code (can't find the file).
And I've a nasty feeling that the other AppleMac sound issues will make testing for this one rather hard - too many crashes for the others which might prevent this one from surfacing
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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- Quite Grand Sub-Admiral
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Re: Fix for possible memory leak on Mac
Unfortunately there is nothing you can do for this one, unless you can setup a build environment for Mac. You cannot apply code changes without compiling from source somehow.Cholmondely wrote: ↑Fri Sep 01, 2023 6:46 amIs there anything I can do which helps?
I don't know how to download this version of Oolite.
Nor do I know how to tweak my current version of 1.91 (last Feb's) to incorporate this seeming change to just one line of code (can't find the file).
For reference, all of the sound related crashes we have witnessed on Mac until now originate from one single point in the code - line 121 of OOSoundChannel.m: https://github.com/OoliteProject/oolite ... 34-L121C34And I've a nasty feeling that the other AppleMac sound issues will make testing for this one rather hard - too many crashes for the others which might prevent this one from surfacing
It is this failing assert that causes the abnormal exit in all cases.
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Re: Fix for possible memory leak on Mac
Well, it behaves as it did before. This issue for sure is not caused by your patch:
https://bb.oolite.space/viewtopic.php?p=290907#p290907
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