griff SpecGloss ships
Moderators: winston, another_commander
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Re: griff SpecGloss ships
Thanks for spotting that problem with the filename Commander_X I'll get that fixed
Nearly there now i hope, just need to oxz-ify it all - I've reuploaded the test oxp with the TradeFactor ship deterioration effect for the player version
I don't think it's worth adding for the NPC's, it'll just mean us the player meets a bunch of grey sidewinder ships all the time, I want these to be fairly colourfull
Nearly there now i hope, just need to oxz-ify it all - I've reuploaded the test oxp with the TradeFactor ship deterioration effect for the player version
I don't think it's worth adding for the NPC's, it'll just mean us the player meets a bunch of grey sidewinder ships all the time, I want these to be fairly colourfull
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Re: griff SpecGloss ships
heh that's a good point!
I've added the tradefactor effects to the NPC's as well and updated the download, might as well have the shader there for reference even if it turns out to be somethig we're not keen on using, actually it looks like maybe editing the scale of this shader uniform for the NPC ship will control just how much paint they loose, i've got it set to this at the moment
but setting the scale to 1.0 would proably result in some ships with nearly all the paint worn away something lower like 0.2 or 0.3 would just end up with ships with just some dusty splots on them at most
Edit:
Expansion Manager version now uploaded, use the filter option to search on the keyword specgloss to find it quickly.
The OXZ includes a player flyable version but the Sidewinder isn't hyperspace capable so i wouldn't recommend buying one, at least not on your main commander save
I've added the tradefactor effects to the NPC's as well and updated the download, might as well have the shader there for reference even if it turns out to be somethig we're not keen on using, actually it looks like maybe editing the scale of this shader uniform for the NPC ship will control just how much paint they loose, i've got it set to this at the moment
Code: Select all
uTradeFactor = { type = "randomFloat"; scale = 0.8;};
Edit:
Expansion Manager version now uploaded, use the filter option to search on the keyword specgloss to find it quickly.
The OXZ includes a player flyable version but the Sidewinder isn't hyperspace capable so i wouldn't recommend buying one, at least not on your main commander save
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Re: griff SpecGloss ships
Added a WIP "SpecGloss" Mamba - uses Oolite's Materials for its shader effects. Textures are still a bit big at the moment
https://drive.google.com/drive/folders/ ... share_link
NPC and a player flyable test version
Modding resources are in the same folder - not needed for gameplay
https://drive.google.com/drive/folders/ ... share_link
NPC and a player flyable test version
Modding resources are in the same folder - not needed for gameplay
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- Redspear
- ---- E L I T E ----
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- Joined: Thu Jun 20, 2013 10:22 pm
- Location: On the moon Thought, orbiting the planet Ignorance.
Re: griff SpecGloss ships
Looks awesome!
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- Above Average
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- Joined: Sat Jun 08, 2019 6:06 pm
Re: griff SpecGloss ships
Very very nice
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Re: griff SpecGloss ships
I've stalled for a long time on the texturing of this one, got a bit of a writers block thing going on or something but hopefully it's a cobra mk1 next
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- Redspear
- ---- E L I T E ----
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- Joined: Thu Jun 20, 2013 10:22 pm
- Location: On the moon Thought, orbiting the planet Ignorance.
Re: griff SpecGloss ships
I think that's a difficult ship to make look good but this looks very promising
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Re: griff SpecGloss ships
Thanks Redspear
Well, I got this textured in the end - without realising it, i managed to hit a couple of nasty polygon shading errors after trippling the object some of which i wasn't able to fix after seeing the object in game, so the top side has a couple of nasty looking patches as it starts to turn into shadow
screenshot from the oolite load commander page (doesn't show the shading errors):
OXP and modding resources here...
https://drive.google.com/drive/folders/ ... sp=sharing
...everything is in the Cobrak_Mk1 sub folder, hope i've got the sharing settings right in google drive
You just need the griff_HP_CobraMK1_Oolite_Materials_V01.zip download to see the ship in game, extract the griff_HP_CobraMK1_Materials_V0.1.oxp subfolder from the download and put it in your Oolite AddOns folder.
Uninstall the oxp by deleting that folder from your AddOns
Well, I got this textured in the end - without realising it, i managed to hit a couple of nasty polygon shading errors after trippling the object some of which i wasn't able to fix after seeing the object in game, so the top side has a couple of nasty looking patches as it starts to turn into shadow
screenshot from the oolite load commander page (doesn't show the shading errors):
OXP and modding resources here...
https://drive.google.com/drive/folders/ ... sp=sharing
...everything is in the Cobrak_Mk1 sub folder, hope i've got the sharing settings right in google drive
You just need the griff_HP_CobraMK1_Oolite_Materials_V01.zip download to see the ship in game, extract the griff_HP_CobraMK1_Materials_V0.1.oxp subfolder from the download and put it in your Oolite AddOns folder.
Uninstall the oxp by deleting that folder from your AddOns
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
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- Quite Grand Sub-Admiral
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- Redspear
- ---- E L I T E ----
- Posts: 2685
- Joined: Thu Jun 20, 2013 10:22 pm
- Location: On the moon Thought, orbiting the planet Ignorance.
Re: griff SpecGloss ships
That cockpit really suits this model IMHO.
Love the spacing betwen the plates
Looks like cbr's next patient has arrived
Love the spacing betwen the plates
Looks like cbr's next patient has arrived
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- Above Average
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Re: griff SpecGloss ships
Freaking awesome !
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Re: griff SpecGloss ships
Thanks guys, it definately helps with the spec gloss settings that the texture maps 'substance painter' generates work straight out the box in Oolite, plus it handles all the spec gloss stuff,so i'm just moving some sliders around
I've uploaded a v0.2 to the same folder, I wanted to fix the shading errors on those two top panels either side of the "cockpit panel", i hadn't realied the polygons were so twisted, it really showed up when i turned the whole model into triangles for exporting into Oolite, here's what i mean and have hopefully fixed - the dark shadowy triangles and lines across those two top white panels:
I've uploaded a v0.2 to the same folder, I wanted to fix the shading errors on those two top panels either side of the "cockpit panel", i hadn't realied the polygons were so twisted, it really showed up when i turned the whole model into triangles for exporting into Oolite, here's what i mean and have hopefully fixed - the dark shadowy triangles and lines across those two top white panels:
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
Re: griff SpecGloss ships
Another masterpiece by the maestro
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Re: griff SpecGloss ships
Had a go at a Gecko, oxp and modding resources in the same folder as the others
https://drive.google.com/drive/folders/ ... uFRRw3NxB7
struggled a lot with this one was hoping i'd be getting better but this was a real battle to model, loads of false starts - think there's a better design for a gecko out there, might come back to this one
OXP is very WIP, textures are still massive and havent been resized from being exported out of substance, oxp has a player flyable version but the shipyard.plist prices and restrictions are just made up!
Couldn't get a decent shot of it in game without the textures looking all blurry? might have something set wrong in my game, so hope it's ok to post one from the 3d app
https://drive.google.com/drive/folders/ ... uFRRw3NxB7
struggled a lot with this one was hoping i'd be getting better but this was a real battle to model, loads of false starts - think there's a better design for a gecko out there, might come back to this one
OXP is very WIP, textures are still massive and havent been resized from being exported out of substance, oxp has a player flyable version but the shipyard.plist prices and restrictions are just made up!
Couldn't get a decent shot of it in game without the textures looking all blurry? might have something set wrong in my game, so hope it's ok to post one from the 3d app
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries