I acknowledge that usability to non developers is low and thus whatever I implemented is of little value. My next modifications will focus on that.Cholmondely wrote: ↑Mon Jun 12, 2023 10:39 pmSorry! I failed to open 0.1.6 - and when I tried again earlier with 0.1.3 I failed again! We dumb pilots....hiran wrote: ↑Mon Jun 12, 2023 8:47 pmI thought this has happened already. Unless the savegames cannot be read by XML parsers.Cholmondely wrote: ↑Mon Jun 12, 2023 3:11 pmWill you be adding any of this collateral information to the Oolite Starter GUI for the saved games?
Enable Oolite development (2)
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Re: Enable Oolite development (2)
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Re: Enable Oolite development (2)
Stop being so modest! You are improving things!hiran wrote: ↑Tue Jun 13, 2023 4:57 amI acknowledge that usability to non developers is low and thus whatever I implemented is of little value. My next modifications will focus on that.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: Enable Oolite development (2)
A lot of programming I've done in Oolite has started out as tiny half-measures, with what little I understood how to change.
Even as I got better, the results I wanted always seemed far away...so it's easy to think I didn't accomplish much.
I needed a LOT of breakthrough accomplishments made by others to do what I have.
Even stuff that seems "why didn't I think of that sooner?" in hindsight wasn't easy.
hiran, you've done a lot already.
A good clue of that is when I take a long time just trying to follow all that's been done...and am generally afraid to reply because of it.
Even as I got better, the results I wanted always seemed far away...so it's easy to think I didn't accomplish much.
I needed a LOT of breakthrough accomplishments made by others to do what I have.
Even stuff that seems "why didn't I think of that sooner?" in hindsight wasn't easy.
hiran, you've done a lot already.
A good clue of that is when I take a long time just trying to follow all that's been done...and am generally afraid to reply because of it.
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Re: Enable Oolite development (2)
Thank you for the credit.
Still I'd like to make tools that are easily accessible.
I spent some time thinking about python but java seems more advanced as it includes gui and packaging across platforms that I do not yet see elsewhere.
Cholmondely, we should investigate how exactly you failed to run the starter.
Still I'd like to make tools that are easily accessible.
I spent some time thinking about python but java seems more advanced as it includes gui and packaging across platforms that I do not yet see elsewhere.
Cholmondely, we should investigate how exactly you failed to run the starter.
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Re: Enable Oolite development (2)
Heh! This dumb pilots fails running anything - except away from the pirates!hiran wrote: ↑Tue Jun 13, 2023 4:36 pmThank you for the credit.
Still I'd like to make tools that are easily accessible.
I spent some time thinking about python but java seems more advanced as it includes gui and packaging across platforms that I do not yet see elsewhere.
Cholmondely, we should investigate how exactly you failed to run the starter.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Enable Oolite development (2)
There are many ways to - um. Mind my signature....Cholmondely wrote: ↑Tue Jun 13, 2023 4:44 pmHeh! This dumb pilots fails running anything - except away from the pirates!hiran wrote: ↑Tue Jun 13, 2023 4:36 pmThank you for the credit.
Still I'd like to make tools that are easily accessible.
I spent some time thinking about python but java seems more advanced as it includes gui and packaging across platforms that I do not yet see elsewhere.
Cholmondely, we should investigate how exactly you failed to run the starter.
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Re: Enable Oolite development (2)
Righty-ho!
Wiki page is now up: Oolite Starter
I even added the start instructions for Linux and Windows! Despite not knowing anything about them!!
You might wish to check it over.
Start Game GUI:
Note that the Jamesons in the SOTL ooniverses get all the relevant SOTL information (system names, etc)
Note further that if you have more than 300 Jamesons in your saves folder, you will give poor old Oolite Starter a major attack of pandation of the cranium.
Expansions GUI:
This may eventually marry a selection of expansions/oxz's/oxp's with manifest.plists to each start game/Jameson
The list includes every bally oxz - whether you downloaded it or not!
Edited to clarify misunderstanding about state of marriage between Jamesons and Expansions.
Wiki page is now up: Oolite Starter
I even added the start instructions for Linux and Windows! Despite not knowing anything about them!!
You might wish to check it over.
Start Game GUI:
Note that the Jamesons in the SOTL ooniverses get all the relevant SOTL information (system names, etc)
Note further that if you have more than 300 Jamesons in your saves folder, you will give poor old Oolite Starter a major attack of pandation of the cranium.
Expansions GUI:
This may eventually marry a selection of expansions/oxz's/oxp's with manifest.plists to each start game/Jameson
The list includes every bally oxz - whether you downloaded it or not!
Edited to clarify misunderstanding about state of marriage between Jamesons and Expansions.
Last edited by Cholmondely on Wed Jun 14, 2023 1:12 pm, edited 1 time in total.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: Enable Oolite development (2)
It's all looking so great. As soon as we've got separated deactivated addon folders I'm going to do a video about this project, going over how to use it and showing the results in the game (i.e., in the expansion manager).
Here is my YouTube channel, where I play poorly: Arquebus X
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Re: Enable Oolite development (2)
So I found something we can try: Options for Signing macOS Application Package.hiran wrote: ↑Wed Jun 07, 2023 6:57 pmThat is unusable. A serious issue.Cholmondely wrote: ↑Tue Jun 06, 2023 5:40 pmJust downloaded the latest. When I clicked on the .dmg I got this:
"OoliteStarter" is damaged and can't be opened. You should eject the disk image.
This item is on the disk image “OoliteStarter-1.0.dmg”. Waterfox downloaded this disk image today at 17:37 from github.com.
When I clicked on the ? icon I got this:
Console gave me this under the "System Log" heading:The app has been modified or damaged
The app has been modified, and its code does not match the original signed code. The app may be broken or corrupted, or it may have been tampered with. If you think that an app has been damaged or tampered with, you should delete it by dragging it to the Trash.
Some apps and tools, such as AppleScript or JavaScript applications and some legacy tools, modify themselves after signing. These types of apps cannot be opened unless you override the security settings on your Mac. See Open an app by overriding security settings.
To learn how to protect your Mac from harmful software, see Protect your Mac from malware.
See also
Change Security & Privacy General preferences on MacI also tried launching it with the control key held down (needed to open alien programmes) with identical results.Jun 6 18:43:37 ....-MacBook-Air com.apple.xpc.launchd[1] (com.apple.xpc.launchd.oneshot.0x1000002c.OoliteStarter[28313]): removing service since it exited with consistent failure - OS_REASON_EXEC | Gatekeeper policy blocked execution
Yet it sounds to me as if something small is missing. Such as a digital signature. We will have to fiddle around together.
But I may need advice from some Mac expert regarding
Code: Select all
-mac-signing-key-user-name user_or_team_name: The key user or team name, which is the name portion in Apple signing identities' names.
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Re: Enable Oolite development (2)
Is it possible the OXPs in question do not have a manifest.plist file?arquebus wrote: ↑Wed Jun 07, 2023 7:12 pmYeah they are all exactly the versions found on the wiki; I didn't change anything. And the Contextual Jukebox is mine, and I barely know what I'm doing, so I'm surprised it shows up when the others don't.
For example I downloaded Furball from here: https://wiki.alioth.net/index.php/Furball_OXP
Maybe I focused on OXZ which always have this file, according to https://wiki.alioth.net/index.php/OXP_howto#Structure
Last edited by hiran on Wed Jun 14, 2023 8:43 am, edited 1 time in total.
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Re: Enable Oolite development (2)
Code signing certificates are not provided for free. The keys you are looking for are most likely handed out after the vetting process by the Certification Authority (Apple in this case, I guess) has been completed. This process is always charged as far as I am aware and requires proof of identity , i.e. legal documents demonstrating that you are who you claim to be. Are you willing to go through such a process to obtain a code signing certificate?
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Re: Enable Oolite development (2)
Thank you for that answer. It does not suprise me that Apple is acting as certificate authority.another_commander wrote: ↑Wed Jun 14, 2023 8:26 amCode signing certificates are not provided for free. The keys you are looking for are most likely handed out after the vetting process by the Certification Authority (Apple in this case, I guess) has been completed. This process is always charged as far as I am aware and requires proof of identity , i.e. legal documents demonstrating that you are who you claim to be. Are you willing to go through such a process to obtain a code signing certificate?
I'd like to not go through such a process if I can help it. Would even consider not providing a DMG download.
But AFAIK Oolite is distributed as DMG for the Apple Mac. How does that work? Is that build getting signed?
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Re: Enable Oolite development (2)
As far as I can tell, no, it is not signed. Requiring code signatures for every app out there would seem rather draconian to me, even for Apple. Maybe it is only some app types (Java apps included probably) that require signing? Can't be sure without looking into Apple's app distribution guidelines in more detail.
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Re: Enable Oolite development (2)
I've just added in a wiki page on the Terminal Utility which will also need checking over
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Enable Oolite development (2)
You can distribute unsigned apps on MacOS as downloads, not via AppStore. Users will be notified that the app is not signed and that there is risk running it the first time they start it, but can start it nonetheless. It is possible to lock MacOS down to only allow signed applications, but this is not the default.another_commander wrote: ↑Wed Jun 14, 2023 9:16 amAs far as I can tell, no, it is not signed. Requiring code signatures for every app out there would seem rather draconian to me, even for Apple. Maybe it is only some app types (Java apps included probably) that require signing? Can't be sure without looking into Apple's app distribution guidelines in more detail.