Touché, amigo. Just trying to be helpful sucked me back in again.Cody wrote:Very nice - back on the dark side, eh Solo?
DeepSpace Ships OXP - Official Thread
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- CaptSolo
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Re: DeepSpace Ships OXP - Official Thread
- Smivs
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Re: DeepSpace Ships OXP - Official Thread
Ah, that's where the cookies have been going!CaptSolo wrote:Touché, amigo. Just trying to be helpful sucked me back in again.Cody wrote:Very nice - back on the dark side, eh Solo?
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Keeper
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Re: DeepSpace Ships OXP - Official Thread
I had used that shader originally in the Staer9 updates, but then I noticed that it doesn't react to sun colour, so the ships look a bit out of place as other ships will be lit slightly red or blue (depending on the system's sun), but the ships with this shader always are lit with white light. I switched to a modified Griff shader (cutting out bits I didn't need) for the most recent version. I'd recommend doing something similar rather than continuing to use that older shader.CaptSolo wrote:Now making shady DeepSpace Ships... diffuse, specular, normal and effects maps, using the fragment shader provided by Jens for Griff's Adder.
Lovely, metallic shininess!
- CaptSolo
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Re: DeepSpace Ships OXP - Official Thread
Hi Keeper. I will take have to take a look at your modified shader. Thanks.
- CaptSolo
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Re: DeepSpace Ships OXP - Official Thread
I grabbed your modified shader from the 1.2 version of Staer9's Shipset. Unfortunately, it doesn't work as well on the hardware I use to test stuff on. It may be the GPU, an Intel HD chipset. Your shader rendered specular intensity and normal mapping, but the engine and laser glowing effects were absent, and the random tinting of the diffuse texture also appeared to be absent. The texture mapping scheme and materials in shipdata.plist is identical to yours.
Here is the new Rock Hermit for Shady DeepSpaceShips. Full credit will be given to Killer Wolf for the asteroid, docking tunnel and bay models and textures for Commander McLanes [wiki]Anarchies OXP[/wiki].
Here is the new Rock Hermit for Shady DeepSpaceShips. Full credit will be given to Killer Wolf for the asteroid, docking tunnel and bay models and textures for Commander McLanes [wiki]Anarchies OXP[/wiki].
- Keeper
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Re: DeepSpace Ships OXP - Official Thread
Ah, but are the textures split up the same way? My laptop also has an Intel GPU, so it should work (it does in the Staer9 set, right?). You might also want to check that you have the following lines (with correct capitalization):CaptSolo wrote:I grabbed your modified shader from the 1.2 version of Staer9's Shipset. Unfortunately, it doesn't work as well on the hardware I use to test stuff on. It may be the GPU, an Intel HD chipset. Your shader rendered specular intensity and normal mapping, but the engine and laser glowing effects were absent, and the random tinting of the diffuse texture also appeared to be absent. The texture mapping scheme and materials in shipdata.plist is identical to yours.
Code: Select all
"hull_heat_level" = hullHeatLevel;
"laser_heat_level" = laserHeatLevel;
"engine_power" = speedFactor;
PaintColor1 = { type = "randomUnitVector"; scale = 0.6; } ;
- CaptSolo
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Re: DeepSpace Ships OXP - Official Thread
Right, I see what you mean. The uniforms use a different nomenclature. I will do as you suggested and test again.
edited to add: I replaced the naming for the uniform declarations in materials. Result: Works great! I may want to back off a bit on the scale factor for PaintColor1 though.
edited to add: I replaced the naming for the uniform declarations in materials. Result: Works great! I may want to back off a bit on the scale factor for PaintColor1 though.
- CaptSolo
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Re: DeepSpace Ships OXP - Official Thread
Shady DeepSpace Ships version 1.1 for Oolite 1.71 and version 1.15 for Oolite 1.79 development is ready for download and expanded testing.
Download links at the official Deepspace Ships OXP page:
Deepspace Ships
A Krait, Mamba, and Gecko escorting a Boa Class Cruiser and preparing to dock.
Download links at the official Deepspace Ships OXP page:
Deepspace Ships
A Krait, Mamba, and Gecko escorting a Boa Class Cruiser and preparing to dock.
- The Griffin GT
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Re: DeepSpace Ships OXP - Official Thread
Hi CaptSolo, Thanks for taking the time to create and update this excellent oxp, I really enjoy seeing the Deepspace ships in game they look great. Unfortunately I have run into a problem when updating.
I'm using Oolite 1.77. I removed the old DeepSpaceShip.oxp and added the Shady_DSS_Resources.oxp (1.1) and the Shady_DSS_Addition.oxp (1.1) but the DSS ships don't show up and I get this error in the log:
Hopefully it's an easy fix
I'm using Oolite 1.77. I removed the old DeepSpaceShip.oxp and added the Shady_DSS_Resources.oxp (1.1) and the Shady_DSS_Addition.oxp (1.1) but the DSS ships don't show up and I get this error in the log:
Code: Select all
02:30:07.567 [shipData.load.begin]: Loading ship data.
02:30:07.833 [plist.parse.failed]: Failed to parse ../AddOns/Shady_DSS_Addition.oxp/Config/shipdata.plist as a property list.
Parse failed at line 3891 (char 109692) - unexpected character (wanted '=')
02:30:21.357 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "deepspace1_ferdelance-player" does not have a corresponding shipdata.plist entry, ignoring.
02:30:21.358 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "deepspace1_anaconda-player" does not have a corresponding shipdata.plist entry, ignoring.
02:30:21.358 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "deepspace1_boa-player" does not have a corresponding shipdata.plist entry, ignoring.
02:30:21.358 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "deepspace1_python-player" does not have a corresponding shipdata.plist entry, ignoring.
02:30:21.358 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "deepspace1_asp-player" does not have a corresponding shipdata.plist entry, ignoring.
02:30:21.358 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "deepspace1_adder-player" does not have a corresponding shipdata.plist entry, ignoring.
02:30:21.358 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "deepspace1_moray-player" does not have a corresponding shipdata.plist entry, ignoring.
02:30:21.358 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "deepspace1_morayMED-player" does not have a corresponding shipdata.plist entry, ignoring.
02:30:21.358 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "deepspace1_cobramk1-player" does not have a corresponding shipdata.plist entry, ignoring.
02:30:21.358 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "deepspace1_boa-mk2-player" does not have a corresponding shipdata.plist entry, ignoring.
02:30:21.359 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "deepspace1_cobra3-player" does not have a corresponding shipdata.plist entry, ignoring.
- Diziet Sma
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Re: DeepSpace Ships OXP - Official Thread
I'd suggest you update to Oolite 1.77.1. It has a lot of bugfixes for 1.77.The Griffin GT wrote:I'm using Oolite 1.77.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- CaptSolo
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Re: DeepSpace Ships OXP - Official Thread
Yes it is and I had fixed it, but like a fine idiot, I did not move the fixed shipdata.plist file to the repository for archiving. Please accept my apology and I believe if you re-download the Addition Config file, all should be well. Just so you know, the Addition Shipset will not show in the startup parade, unless you would like that feature added.The Griffin GT wrote:Hi CaptSolo, Thanks for taking the time to create and update this excellent oxp, I really enjoy seeing the Deepspace ships in game they look great. Unfortunately I have run into a problem when updating.
I'm using Oolite 1.77. I removed the old DeepSpaceShip.oxp and added the Shady_DSS_Resources.oxp (1.1) and the Shady_DSS_Addition.oxp (1.1) but the DSS ships don't show up and I get this error in the log:
Hopefully it's an easy fixCode: Select all
02:30:07.567 [shipData.load.begin]: Loading ship data. 02:30:07.833 [plist.parse.failed]: Failed to parse ../AddOns/Shady_DSS_Addition.oxp/Config/shipdata.plist as a property list. Parse failed at line 3891 (char 109692) - unexpected character (wanted '=') 02:30:21.357 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "deepspace1_ferdelance-player" does not have a corresponding shipdata.plist entry, ignoring. 02:30:21.358 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "deepspace1_anaconda-player" does not have a corresponding shipdata.plist entry, ignoring. 02:30:21.358 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "deepspace1_boa-player" does not have a corresponding shipdata.plist entry, ignoring. 02:30:21.358 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "deepspace1_python-player" does not have a corresponding shipdata.plist entry, ignoring. 02:30:21.358 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "deepspace1_asp-player" does not have a corresponding shipdata.plist entry, ignoring. 02:30:21.358 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "deepspace1_adder-player" does not have a corresponding shipdata.plist entry, ignoring. 02:30:21.358 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "deepspace1_moray-player" does not have a corresponding shipdata.plist entry, ignoring. 02:30:21.358 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "deepspace1_morayMED-player" does not have a corresponding shipdata.plist entry, ignoring. 02:30:21.358 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "deepspace1_cobramk1-player" does not have a corresponding shipdata.plist entry, ignoring. 02:30:21.358 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "deepspace1_boa-mk2-player" does not have a corresponding shipdata.plist entry, ignoring. 02:30:21.359 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "deepspace1_cobra3-player" does not have a corresponding shipdata.plist entry, ignoring.
- The Griffin GT
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Re: DeepSpace Ships OXP - Official Thread
Thanks for the tip Diziet Sma, I'm actually using 1.77.1 but forgot to add the .1, So much for me giving precise information hehDiziet Sma wrote:I'd suggest you update to Oolite 1.77.1. It has a lot of bugfixes for 1.77.The Griffin GT wrote:I'm using Oolite 1.77.
No apology needed I've updated and its all working splendidly and looking great, Thanks!CaptSolo wrote:
Yes it is and I had fixed it, but like a fine idiot, I did not move the fixed shipdata.plist file to the repository for archiving. Please accept my apology and I believe if you re-download the Addition Config file, all should be well. Just so you know, the Addition Shipset will not show in the startup parade, unless you would like that feature added.
As for adding your ships to the demo/startup ships, I would very much like you to add that feature, it doesn't feel right not seeing the DSS Cobby when I start the game.
Transfer of data is complete.
- Cholmondely
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Re: DeepSpace Ships OXP - Official Thread
CaptSolo,CaptSolo wrote: ↑Fri May 16, 2014 6:21 pmShady DeepSpace Ships version 1.1 for Oolite 1.71 and version 1.15 for Oolite 1.79 development is ready for download and expanded testing.
Download links at the official Deepspace Ships OXP page:
Deepspace Ships
A Krait, Mamba, and Gecko escorting a Boa Class Cruiser and preparing to dock.
Thank you for updating these!
Question: PAGroove talks below about "backgrounds" for stations. Am I correct in presuming that he refers to a graphic of the station interior, or is he talking about the external textures? (I can't seem to find Deepspace's original oxp's, hence my question.)
pagroove wrote: ↑Sat Oct 10, 2009 12:58 amYes that would be very cool. Also are backgrounds now possible? There was a discussion on this topic a while ago in the suggestion box. Then also the very good backgrounds for the station from Deepspace could be applied.Lestradae wrote:And if they were dockable, a mission screen could appear, with Pangloss' nice pic as a background
Perhaps there would also be trading opportunities with a generation ship, if you docked?
I assume it would be easy to script this, and even make sense, and be very cool ...
McLane?
L
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- CaptSolo
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Re: DeepSpace Ships OXP - Official Thread
I'm not sure what PAGroove is referring to in regard to "backgrounds", but do know it has nothing to do with station interiors.Cholmondely wrote: ↑Wed Jan 05, 2022 10:57 amQuestion: PAGroove talks below about "backgrounds" for stations. Am I correct in presuming that he refers to a graphic of the station interior, or is he talking about the external textures?
- CaptSolo
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Re: DeepSpace Ships OXP - Official Thread
I've gone retro, back to low-poly original models and Deepspace's ship set. Tweaked textures and new shader files to add decals to the hulls.