Waidaminute-waidaminute! Who was testing this then ?!

Moderators: winston, another_commander
air_density
or the Javascript planet entity airDensity
. The accepted value range is from 0.0 to 1.0 and anything outside of this range will be automatically clamped. We default all planets to 0.75 in the core.I've added this to https://wiki.alioth.net/index.php/Planetinfo.plist but it needs editing by somebody who understands it...another_commander wrote: ↑Sun Nov 22, 2020 2:26 pmIn tomorrow's nightly we will have a little upgrade in the planet properties: atmosphere density.
Some planets can be made to have denser atmosphere than others. This will allow for more variety in planets' appearance. To achieve this, you can use either the planetinfo.plist propertyair_density
or the Javascript planet entityairDensity
. The accepted value range is from 0.0 to 1.0 and anything outside of this range will be automatically clamped. We default all planets to 0.75 in the core.
Here is an example of what this does. In the shots below, we see stranger's FPO Lave in four increasing atmosphere densities: 0.2, 0.5, 0.75 and 1.0. Every other parameter in the planet definition is the same in all pictures.
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setShipDataForKey
, allowing OXPs to fiddle with the properties of all ships directly.Can you verify that it'sanother_commander wrote: ↑Mon Nov 14, 2022 8:45 am
- Added
setShipInfoForKey
, allowing OXPs to fiddle with the properties of all ships directly.
setShipInfoForKey
? I played with and added it to the wiki as setShipDataForKey
.Is this still true?Pleb wrote: ↑Tue Mar 25, 2014 11:48 amThe ship library is accessed before the game loads so there is no way of implementing this. The only way this would work is if you could only access the library after the player has loaded a saved game or started a new one.Gimi wrote:@Cim:
Sometimes you would want a ship to appear in the library only after a certain event or after the player encounters the vessel for the first time.
Equally, sometimes only parts of the information on the ship should be visible at first, and the rest revealed upon a mission event.
Is this possible?
Unfortunately no, it is applied on the whole image and even if you could apply to a certain spectrum, that would not be of much help, really. Scene changes or even camera viewing position changes in the same scene would create situations where the required spectrums would have to change constantly too and this is something that cannot be predicted (without very complex algorithms at least).
another_commander wrote: ↑Sat Feb 25, 2023 10:00 amAs far as Earth is concerned, the second picture out of the four is the one containing the original "artistic intent", which is also why it has the terminator calibrated to show a very slight, yet perceptible enough transition from day to night colors and is the one I personally prefer.
Could the two be related? Raleigh Scattering. So if one judges by only one criteria at a time (i.e either ocean blues or day/night transition) then very different assessments of a sweet spot likely emerge?
Me neither. Semantics and all that