Code: Select all
14:32:09.262 [script.javaScript.unrootedTimer]: ----- WARNING: Timer <OOJSTimer 0x1be6b5f0>{nextTime: 1674.12, one-shot, running, function: anonymous} is being garbage-collected while still running. You must keep a reference to all running timers, or they will stop unpredictably!
The main problem is the final statement in the above code: You must keep a reference to all running timers, or they will stop unpredictably! This Stoppage of Timers is random and includes even those that are NOT being Garbage Collected. As mentioned elsewhere my Ooniverse has 300+ OXZs/OXPs involved in it operations. Most of the time this runs smoothly, but every now and again things go downhill when some of the Timers come to a screeching halt. This results in missed opportunities from nearly unplayable situations. Restarting the game remedies the problem but the intervening time to get to a station, save the game, and then restart it from that save is frustrating without the proper functionality. The alternative being to just quit the game while in flight, reload the last save, and loose any progress that has been made. Not an ideal solution but it has been used as a last resort.
Any and all help in this matter would be greatly appreciated.