I can second that. Love buttons, too. They are so much more haptic and accessible than the keyboard - despite a 102 keys joystick would not be useful at all.Cholmondely wrote: ↑Sun Dec 11, 2022 10:40 pmSo. I too love buttons.
I've an AppleMac, and needless to say, hardly anything in the world of HOTAS works on it! The problems with Oolite seem to me to be more about AppleMac/Linux platforms than Oolite itself (eg the moment programming capabilities are added by the better HOTAS's, the AppleMac starts having a major attack of indigestion). Most of these HOTAS's seem not to last. Thrustmaster TM4 went wonky after several months. CH is supposed to last forever, but has no hall sensors and might be a tad too large for one's hands. Lots of buttons, though.
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What bothers me even more is that they just do not last. When Flight Simulator came up with Force Feedback capabilities I jumped to the M$ Sidewinder FF joystick, and it was just awesome flying with that additional sense of airstream on the wings. Without looking at instruments I was able to feel the stress on the airplane and I loved it.
But now, hardly any force feedback joysticks are sold. Not even to talk about the API. It seems a total mystery how force feedback joysticks can be programmed by other applications, rendering my super cool joystick to a normal 3 axis gadget that just looks clumsy and requires lots of electricity.
The same limitation would not allow games like Oolite to ever take advantage of such hardware features.
My next joystick - if any - will be a simple HOTAS. But I am not flying these days.