10) 9/F9 screen for OXPs
Would there be point in creating an
F9 screen for role-playing while in flight? To be used by oxp's like the docked F4 screen for ship-station interfaces (in the same way that the 2 MFDs which come with the vanilla game are only used by oxp's)
It could be used for accessing the other parts of the ship:
- immersively resetting the Fast Activation Buttons whilst in flight,
- "physically" putting the gold, gems and contracted parcels in the ship's safe!
- reading cim's excellent "Ship's Manual"
with the pictures attached!
- wandering around the ship and seeing that Orixon Behan (
Long Way Round) is truly on-board
- making an indecent brew down in the canteen (Smiv's
TeaPot)
- trying to fight off the invading hordes of Jellybabies/Trumbles!
- donning one's space suit
inside the ship prior to taking food, water & medicine over to a
refugee adder (using Knotty's
Astronaut oxp)
- the MediStim Bay for healing needed on board due to "Life in the Frontier" accrued wounds
- managing crew members on a large ship
- conversing with passengers
It could be used for accessing the F4 information screens which one would expect to be able to do while flying:
- accessing the Ship Library/View ship specifications analysis for ships/stations etc. (this might be a Vanilla game use)
- accessing the Damage MFD's geographical repair suggestions and attendant route planning
- accessing the GalCop Galactic Registry
- accessing the Galactic Almanac
- accessing the political information from Diplomancy (who is at war with whom), checking one's current visas, changing the ship's flag
- consulting one's PAD (Library OXP)
- GNN news flashes (and maybe even viewing older, dated messages)
- configuring Telescope Options for v2
- gloating over one's Trophy Collection Log
It could be fun to have some red-alert warning attached, to warn the pilot to return to his seat (alarm bells and the screen flashing red!)...
Reference:
- the various ideas of Disembodied
re filling in time while flying -
1. Peruse the news (GNN)
2. Bid for cargoes and contracts, in advance - perhaps with time-dependent elements, so there would be pressure/reward in reaching the station by a certain time
3. Communicate with nearby ships
4. Enable further interaction with other ships - side-to-side docking, perhaps, and inter-ship trading
5. Run system checks and perform onboard repairs and tune-ups
6. Run long-range scans, and try to discover information about what other ships and stations are out there, and where
7. Look back over the ship's log
I understand that this is probably wishful thinking - as a failed programmer I presume that the complexities involved in doing this would make it nearly impossible - and throw up all manner of conflicts.
Copied & pasted from https://bb.oolite.space/viewtopic.php?p=287526#p287526 (and then tweaked)