[RE-RELEASE] The Green Gecko XL

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Re: [RE-RELEASE] The Green Gecko XL

Post by Zieman »

Just now downloaded this ship.
What a mean piece of hardware :D!

I just had to browse through the shipdata, to see in numbers what those Wiki descriptions of max_energy & energy_recharge_rate mean. Yeah, a tough nut to crack in combat.

Noticed a couple of minor things:

The weapon positions have four decimals, whereas (IMHO) you need only one in normal gameplay, maybe two if you want to have them at exactly right spots.

Highlight the next 2 rows to see the text. I kinda camouflaged, or put "spoiler" tags around the text, so anyone who wants to keep some aspects of this ship mysteries to them, need not read this bit:
-The ship has forward_weapon_type defined, plus a gun subentity with forward weapon - netting in two forward-firing Military Lasers. Is this intentional?
It also has weapon_position_aft defined, but no aft_weapon_type.
-

It'll be interesting to have these around...
...and keep it under lightspeed!

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Re: [RE-RELEASE] The Green Gecko XL

Post by Smivs »

Ha, yes the twin forward 'wotsits' :wink: are intentional :twisted:
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Re: [RE-RELEASE] The Green Gecko XL

Post by Cody »

Most definitely intentional - and if you get up close enough (not easy), you'll see them. A Griff double-barrelled special!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RE-RELEASE] The Green Gecko XL

Post by V12 »

I survived 2 encounters with GG :
First time -scanner clean, but hyperspeed mass locked. While I think about this anomaly, 2 absolutely precise laser hits drained aft shield. All ahead flank into the tight corkscrew saved my ass. On split second i observed attacker and was able to got him into crosshair and hit short burst. GG cut his engines and my Constrictor was before his twin barell. He fired long burst, then I counted damaged equipment, hit injectors and run away.
Second encouner was very short. I had no spare time for revenge. Again high speed saved me and my passengers.

Cody :
Thanx for superb OXP. This one adds knight fight atmosphere into Ooniverse.
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Re: [RE-RELEASE] The Green Gecko XL

Post by Cody »

V12 wrote:
Thanx for superb OXP. This one adds knight fight atmosphere into Ooniverse.
I didn't do it, nobody saw me do it... you can't prove anything!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RE-RELEASE] The Green Gecko XL

Post by Cody »

The Green Gecko is now also available as an OXZ via the in-game OXZ manager (Oolite 1.80).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RE-RELEASE] The Green Gecko XL

Post by Smivs »

Have a beer!

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Re: [RE-RELEASE] The Green Gecko XL

Post by Cody »

Excellent! The Green Gecko is...

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Last edited by Cody on Tue Mar 09, 2021 7:56 pm, edited 1 time in total.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RE-RELEASE] The Green Gecko XL

Post by cbr »

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Re: [RE-RELEASE] The Green Gecko XL

Post by Cholmondely »

Does this oxp change anything about Sector5/The Steel Halo (Region)?

Is one more likely to bump into Green Geckos when in the area?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [RE-RELEASE] The Green Gecko XL

Post by Cody »

No and no - the only change to the Steel Halo would be if one had Coyote's Run installed.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RE-RELEASE] The Green Gecko XL

Post by Cholmondely »

Cody wrote: Fri Dec 23, 2022 1:22 pm
No and no - the only change to the Steel Halo would be if one had Coyote's Run installed.
Shame. A higher incidence of meeting them there would be nice, and add a little flavour. Especially since Coyote's Run isn't on the Expansions Manager.

And by the way, why Green Gecko "XL" and not just Green Gecko?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [RE-RELEASE] The Green Gecko XL

Post by Cody »

XL is the improved version.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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