CustomShieldsv083.oxp(NEW RELEASE)(Sept. 24, 2012)
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- Quite Grand Sub-Admiral
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Re: CustomShieldsv083.oxp(NEW RELEASE)(Sept. 24, 2012)
CustomShields is an excellent visual enhancement. It does make the game much more difficult than intended in its default configuration though. I haven't seen Smivs' OXP, but judging from its description it appears to be something completely different.
- Cholmondely
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Re: CustomShieldsv083.oxp(NEW RELEASE)(Sept. 24, 2012)
Thanks. I've seen neither, alas.another_commander wrote: ↑Tue Nov 08, 2022 1:37 pmCustomShields is an excellent visual enhancement. It does make the game much more difficult than intended in its default configuration though. I haven't seen Smivs' OXP, but judging from its description it appears to be something completely different.
So I'll give Custom shields a red rating then. I presume that this is a result of the NPC's having shields as well as energy banks.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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- Quite Grand Sub-Admiral
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Re: CustomShieldsv083.oxp(NEW RELEASE)(Sept. 24, 2012)
That is correct. The fix is very easy and, for future reference, it is thus:Cholmondely wrote: ↑Tue Nov 08, 2022 2:12 pmSo I'll give Custom shields a red rating then. I presume that this is a result of the NPC's having shields as well as energy banks.
1. Extract the oxz to AddOns using the Expansion Manager.
2. Remove the oxz from the managed addons by selecting the Remove Expansion Pack option in the Expansion Manager.
3. Rename the extracted expansion pack by changing its .off extension to .oxp.
4. Go inside the Scripts folder of the extracted oxp and open the file customshields.js using a text editor.
5. Find this block at the start:
Code: Select all
//------------------YOU MAY CHANGE THESE DEFAULTS--------------
//
//----------------------------------------------------------------------------------------------------
this.customshieldsshieldtype = "advanced"; //choices: "advanced" , "basic" , "off"
//----------------------------------------------------------------------------------------------------
this.customshieldsshieldtypethargoid = "basic"; //choices: "basic" , "off"
//----------------------------------------------------------------------------------------------------
this.customshieldsshieldcolor = "multicolor"; //choices: "multicolor" , "blue" , "pink"
//----------------------------------------------------------------------------------------------------
this.customshieldsshieldcolorthargoid = "green"; //choices: "green"
//----------------------------------------------------------------------------------------------------
this.customshieldsdamageeffects = "sparks"; //choices: "damage" , "blownpanels" , "sparks" , "off"
//----------------------------------------------------------------------------------------------------
this.customshieldsmissilemineexplosioneffects = "on"; //choices: "on" , "off"
//----------------------------------------------------------------------------------------------------
//
//-------------DO NOT CHANGE ANYTHING BELOW THIS POINT---------
this.customshieldsshieldtype = "advanced"; //choices: "advanced" , "basic" , "off"
to this.customshieldsshieldtype = "basic"; //choices: "advanced" , "basic" , "off"
Done. Now the game is back to its original balance (and the visual effects are still present).