[WIP] Life in the Frontier OXP
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- Norby
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Re: [WIP] Life in the Frontier OXP
Fixes in 0.7.3:
-Disembark is possible after load game in additional stations.
-Fixed step back from life status screen in non-galcop stations.
-Fixed mission.screenID error message in non-galcop stations.
-Disembark is possible after load game in additional stations.
-Fixed step back from life status screen in non-galcop stations.
-Fixed mission.screenID error message in non-galcop stations.
Re: [WIP] Life in the Frontier OXP
I have not taken the time to explore this very interesting OXP in depth so my idea may already be implemented in some way.
In any case I like what this OXP does and its potential. One thing that would be fun as part of this or a stand alone OXP is for the player to be approached by the station commander to find and kill a Thargoid that has hidden itself in the ventilation ducts. This would put the player in a version of Hunt the Wumpus. The tunnels in the original Wumpus formed a dodecahedron, which makes this seem to fit well.
Instead of Super Bats randomly dropping you some place it would be the Blocked Airway Transem System (B.A.T.S.) which the Thargoid is too strong to be affected by.
The Thargoid is too powerful to fight one on one so the player is equipped with three Hunter Seeker rounds (the magic arrows from Wumpus) which will travel through rooms but may find their way back to you (ouch).
We will assume you are in a space suit because you may find your self sucked into a Purge Vent and blown into space (station personell will probably retrieve you). The Thargoid is, again, too strong and large to be pulled through a Purge Vent.
It is up to you, our hero, to hunt it down and kill it before it puts its nefarious scheme into action. Ofcourse a reward is offered because heroes need to eat as well.
The original Hunt the Wumpus is a fun, text based, logic puzzle that seems well suited to being incorporated into Oolite.
Thats my pitch, thanks for considering it.
In any case I like what this OXP does and its potential. One thing that would be fun as part of this or a stand alone OXP is for the player to be approached by the station commander to find and kill a Thargoid that has hidden itself in the ventilation ducts. This would put the player in a version of Hunt the Wumpus. The tunnels in the original Wumpus formed a dodecahedron, which makes this seem to fit well.
Instead of Super Bats randomly dropping you some place it would be the Blocked Airway Transem System (B.A.T.S.) which the Thargoid is too strong to be affected by.
The Thargoid is too powerful to fight one on one so the player is equipped with three Hunter Seeker rounds (the magic arrows from Wumpus) which will travel through rooms but may find their way back to you (ouch).
We will assume you are in a space suit because you may find your self sucked into a Purge Vent and blown into space (station personell will probably retrieve you). The Thargoid is, again, too strong and large to be pulled through a Purge Vent.
It is up to you, our hero, to hunt it down and kill it before it puts its nefarious scheme into action. Ofcourse a reward is offered because heroes need to eat as well.
The original Hunt the Wumpus is a fun, text based, logic puzzle that seems well suited to being incorporated into Oolite.
Thats my pitch, thanks for considering it.
- Norby
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Re: [WIP] Life in the Frontier OXP
Nice idea, now you need to find somebody who will make the js code.
The movement on a map can be similar with the key selection in [wiki]CCL[/wiki]:
Even the standard movement within the station can be similar when looking the station map.
The movement on a map can be similar with the key selection in [wiki]CCL[/wiki]:
Even the standard movement within the station can be similar when looking the station map.
-
- Poor
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Re: [WIP] Life in the Frontier OXP
Hello Beetle,
I have been playing with LitF a little bit and I like it a lot! Honestly, my first thought was, "Oh, it's just a text adventure...", but getting into it I think this is perfect for play inside stations; being only text makes it feel more relaxed, like down-time, which it should be because you're taking a break from flying.
I want to get into contributing to Oolite, I don't know much C but I have been looking for an excuse to learn, and while I'm doing that I would like to help in other ways. If you like I could patch up some of the English in your text, and I always have new ideas.
I haven't read through the thread yet but I want to splurge my ignorant opinions, first impressions of LitF, and suggestions before I forget. I may suggest things that you've already done, are thinking about doing or have decided would not work after much thought, and I will probably ask some stupid questions. For that I apologise.
1. Face-to-face Trading - You can make a decent profit via the trade console in the comfort of your ship, but to get the really juicy deals (and juicy products) you should head into the station and find people willing to trade. Trading in person can get you cheaper prices because you will be trading with people who either cannot get their goods onto the official station trading post, aren't allowed access to buy from it, or don't have time to deal with all that paperwork. You can also get access to buy and sell illegal goods this way. (Just beware of GalCop sting operations.)
2. Procedurally Generated Named Characters - These would be people you meet in stations or possibly even in flight. Each has a name, race, profession, home system, and some basic personality factors: whether they prefer to speak formally/informally, how trusting and honest they are, whether they are extrovert/introvert, their likes/dislikes, how likely they are to travel from their home and appear in distant systems. These characters could be traded with, conversed with, some might have important information for you if they like you enough to tell you.
3. Companion/Co-Pilot - Perhaps one of the characters from #4 could join you on your travels? This could be a huge project and an OXP in itself, but worth thinking about.
4. A Word On Interaction Between Game Modes - I think it is important to lay down some principles on how the two game modes (piloting and LitF) interact. I think LitF works best when it is optional, but once the player dips their toe in the pool of LitF they can get into some fun and sticky situations! I like that some events in LitF can have a real effect on the rest of the game but I would recommend keeping that a one way street to avoid interfering with the core play of Oolite. For example, it could get tedious if our commander keeps getting ill or fatigued while flying and is forced to dock at a space station and rest in a hotel.
I have been playing with LitF a little bit and I like it a lot! Honestly, my first thought was, "Oh, it's just a text adventure...", but getting into it I think this is perfect for play inside stations; being only text makes it feel more relaxed, like down-time, which it should be because you're taking a break from flying.
I want to get into contributing to Oolite, I don't know much C but I have been looking for an excuse to learn, and while I'm doing that I would like to help in other ways. If you like I could patch up some of the English in your text, and I always have new ideas.
I haven't read through the thread yet but I want to splurge my ignorant opinions, first impressions of LitF, and suggestions before I forget. I may suggest things that you've already done, are thinking about doing or have decided would not work after much thought, and I will probably ask some stupid questions. For that I apologise.
1. Face-to-face Trading - You can make a decent profit via the trade console in the comfort of your ship, but to get the really juicy deals (and juicy products) you should head into the station and find people willing to trade. Trading in person can get you cheaper prices because you will be trading with people who either cannot get their goods onto the official station trading post, aren't allowed access to buy from it, or don't have time to deal with all that paperwork. You can also get access to buy and sell illegal goods this way. (Just beware of GalCop sting operations.)
2. Procedurally Generated Named Characters - These would be people you meet in stations or possibly even in flight. Each has a name, race, profession, home system, and some basic personality factors: whether they prefer to speak formally/informally, how trusting and honest they are, whether they are extrovert/introvert, their likes/dislikes, how likely they are to travel from their home and appear in distant systems. These characters could be traded with, conversed with, some might have important information for you if they like you enough to tell you.
3. Companion/Co-Pilot - Perhaps one of the characters from #4 could join you on your travels? This could be a huge project and an OXP in itself, but worth thinking about.
4. A Word On Interaction Between Game Modes - I think it is important to lay down some principles on how the two game modes (piloting and LitF) interact. I think LitF works best when it is optional, but once the player dips their toe in the pool of LitF they can get into some fun and sticky situations! I like that some events in LitF can have a real effect on the rest of the game but I would recommend keeping that a one way street to avoid interfering with the core play of Oolite. For example, it could get tedious if our commander keeps getting ill or fatigued while flying and is forced to dock at a space station and rest in a hotel.
- Norby
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Re: [WIP] Life in the Frontier OXP
The author of this package is missing a while but anything is possible if somebody take the job to make it.
[wiki]SellAll[/wiki] allow to talk with an 'alternative customer' in the dark corridors,
[wiki]Smugglers[/wiki] add a Black Market interface.
Ship pilots and other characters already have usable names.
[wiki]Station Dock Control[/wiki] display pilots of docked ships:
They are potential trading partners. Both SDC and Smugglers are made by phkb, try talk with him about your ideas.
Similar features are in some other packages also, check these:Libervurto wrote:to get the really juicy deals (and juicy products) you should head into the station and find people willing to trade.
[wiki]SellAll[/wiki] allow to talk with an 'alternative customer' in the dark corridors,
[wiki]Smugglers[/wiki] add a Black Market interface.
Ship pilots and other characters already have usable names.
[wiki]Station Dock Control[/wiki] display pilots of docked ships:
They are potential trading partners. Both SDC and Smugglers are made by phkb, try talk with him about your ideas.
- pagroove
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Re: [WIP] Life in the Frontier OXP
I was playing this today. And it's soo nice. It's such a shame that it isn't finished. What can be done to an OXP when an author is missing and is probably not coming back?
I feel that some functions that are already in it at least have to be made complete.
-The dock area could be linked with the Station Dock control OXP so that you can visit the hangars that you can view. And maybe meet the pilot and trade. In the future there could be more actions.
- For example the passenger terminal should be interlinked with a passenger contract system. Maybe just the normal and existing contracts screen under F4 or a special passengers screen (groups)
- The storage area in the Cargo section should sometimes offer some shady characters offering special transport missions. Maybe this can be linked with the Black Market OXP?
- The Local Bar should also offer a mixture of missions and more games. Maybe even a Hoopy game? At the moment you see always a group shouting CHALLENGE CHALLENGE. So there should be more variation.
- The Gallop area should offer missions to go on patrol as a reserve duty Gallop pilot to root out pirates in the system, escort special incoming flights from the which point or go on a regular patrol.
I am not good at programming but isn't there someone (or a team of persons) who can make this OXP more complete. Some effort like the Hoopy Casino Project or the constores? I can volunteer myself for text and maybe illustrations and music. But step 1 would be just to complet of what is already in this OXP so that each part of the station really has a function more than wandering through the corridors.
I feel that some functions that are already in it at least have to be made complete.
-The dock area could be linked with the Station Dock control OXP so that you can visit the hangars that you can view. And maybe meet the pilot and trade. In the future there could be more actions.
- For example the passenger terminal should be interlinked with a passenger contract system. Maybe just the normal and existing contracts screen under F4 or a special passengers screen (groups)
- The storage area in the Cargo section should sometimes offer some shady characters offering special transport missions. Maybe this can be linked with the Black Market OXP?
- The Local Bar should also offer a mixture of missions and more games. Maybe even a Hoopy game? At the moment you see always a group shouting CHALLENGE CHALLENGE. So there should be more variation.
- The Gallop area should offer missions to go on patrol as a reserve duty Gallop pilot to root out pirates in the system, escort special incoming flights from the which point or go on a regular patrol.
I am not good at programming but isn't there someone (or a team of persons) who can make this OXP more complete. Some effort like the Hoopy Casino Project or the constores? I can volunteer myself for text and maybe illustrations and music. But step 1 would be just to complet of what is already in this OXP so that each part of the station really has a function more than wandering through the corridors.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- pagroove
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Re: [WIP] Life in the Frontier OXP
I looked at the license. It has a https://creativecommons.org/licenses/by-nc-sa/4.0/
This OXP is under the following license.
So I basically answered my own question. So this OXP can be build upon.
This OXP is under the following license.
So I basically answered my own question. So this OXP can be build upon.
Code: Select all
You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
NonCommercial — You may not use the material for commercial purposes.
ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- ffutures
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Re: [WIP] Life in the Frontier OXP
A thought about this - it would be nice if it could somehow fit in around the down time that is built into the game. For example, if you could dock your ship and spend half an hour in the station while your ship is being refuelled and rearmed, or several hours during a maintenance session. I'm not saying that it has to work that way all the time, but the time lost in some in-station activities (such as getting drunk and mugged) is a bit of a disincentive.
- Cholmondely
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Re: [WIP] Life in the Frontier OXP
Resuscitatory Project for LitF starts here
Read the next three posts for completeness
I'd rather like to start to amplify this one. I feel that it is something I might actually be able to manage with a bit of help.
Current Layout Map is this:
Ideally I'd like to a lot more possibilities - and more maps for other good-looking stations (Dodo's, Ico's, Tori, Tetras & Octo's)
Initial thoughts (just the Docks)
Docks
> Hangar (your ship)
> Cargo Area
>> Storage (add links to Equipment Storage oxp)
>add Dockmaster's Office (ie add in from Smugglers.oxp)
>add Ship Outfitters/Chandlers (links to F3 screen) - maybe with one or two new "departments" (clothing, food, etc)
>add Shipyard (links to F3F3 screen)
How difficult would this be to add to BB's code?
Lines 386-459 of the LITF_Navigation.js inside the LitF Scripts folder (includes some older commented out snippets which might predate BB's map)
Edited to add: written before I saw LittleBear's post here
Read the next three posts for completeness
I'd rather like to start to amplify this one. I feel that it is something I might actually be able to manage with a bit of help.
Current Layout Map is this:
Ideally I'd like to a lot more possibilities - and more maps for other good-looking stations (Dodo's, Ico's, Tori, Tetras & Octo's)
Initial thoughts (just the Docks)
Docks
> Hangar (your ship)
> Cargo Area
>> Storage (add links to Equipment Storage oxp)
>add Dockmaster's Office (ie add in from Smugglers.oxp)
>add Ship Outfitters/Chandlers (links to F3 screen) - maybe with one or two new "departments" (clothing, food, etc)
>add Shipyard (links to F3F3 screen)
How difficult would this be to add to BB's code?
Lines 386-459 of the LITF_Navigation.js inside the LitF Scripts folder (includes some older commented out snippets which might predate BB's map)
Code: Select all
///////////////////////////////////////
this.area1 = {
text: "You're in the hangar where your ship is parked. There are other ships, in different conditions. You see a few of them being examined by the station droids, floating slowly around the hull searching for breaches.",
background: "litf_bg_hangar.png",
c1: "Go to the Docks",
a1: "randomAndGo:lobby1",
c2: "Embark your ship",
a2: "endNav:0",
c3: "See your status",
a3: "showStatus:1"
};
this.area1_nongalcop = {
text: "This station is considerably different than main GalCop stations. You're in the hangar where your ship is parked together with other ships. There are some closed doors around, looks like you should go back into your ship and do your orders via ship communication channels.",
background: "litf_bg_hangar.png",
c1: "Embark your ship",
a1: "endNav:0",
c2: "See your status",
a2: "showStatus:1"
};
/*
this.lobby1 = {
text: "You're in the Docks.\n\nYou see droids moving crates and containers off and on ships. The activity is unrelenting.\n\nFrom here:\n- You can go to your ship in the Hangar\n- You can enter the Cargo Area\n- You can take the Lift and go to the Main Concourse, the Recreation Bridge or the Galcop Precinct.\n\n$LOBBYSNIPPET$",
background: "litf_bg_docks.png",
c1: "Enter the Hangar",
a1: "randomAndGo:area1",
c2: "Enter the Cargo Area",
a2: "randomAndGo:area1_2",
c3: "Lift >> Main Concourse",
a3: "time:120|goNav:lobby2",
c4: "Lift >> Recreation Bridge",
a4: "time:240|goNav:lobby3",
c5: "Lift >> Galcop Precinct",
a5: "time:360|goNav:lobby4"
};
*/
this.lobby1 = {
text: "You're in the Docks.\n\nYou see droids moving crates and containers off and on ships. The activity is unrelenting.\n\n$LOBBYSNIPPET$",
background: "litf_bg_docks.png",
c1: "Look at the station map",
//a1: "goNav:map1",
a1: "goNav:map",
c2: "Enter the Hangar",
a2: "randomAndGo:area1",
c3: "Enter the Cargo Area",
a3: "randomAndGo:area1_2",
c4: "Lift >> Main Concourse",
a4: "time:120|goNav:lobby2",
c5: "Lift >> Recreation Bridge",
a5: "time:240|goNav:lobby3",
c6: "Lift >> Galcop Precinct",
a6: "time:360|goNav:lobby4"
};
this.area1_defacedShip = {
text: "You're in the Docks Area.\n\nThere's people going around, and droids moving crates and containers off and on ships. The activity is unrelenting.\n\nYou can see your ship from here, but it's not exactly like you remembered. It seems someone has painted over the hull a series of colorful insults and raunchy words. A worker suggests you use the Area droids to clean the ship before departing - those graffiti could grant you a fine for public indecence.\n\nYou're annoyed but take control of the droids and erase the insults - a task that takes you an hour...",
c1: "Damn kids...",
a1: "time:3600|flag_defacedShip:0|goNav:area1"
};
this.area1_2 = {
text: "You're in the Cargo Area.\n\nDroids transports here all the cargo unloaded from ships, and get back to the ships the containers to load into them. There are dozen of containers of various colors, and the commodities are being put into or removed from them, waiting to be transferred to Storage.\n\nFrom here you can visit the Storage section, or return to the Docks.",
background: "litf_bg_cargoarea.png",
c1: "Go to the Docks",
a1: "randomAndGo:lobby1",
c2: "Visit the Storage section",
a2: "goNav:storage0"
};
Last edited by Cholmondely on Wed Nov 09, 2022 2:18 pm, edited 2 times in total.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
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Re: [WIP] Life in the Frontier OXP
Dug this up in BB's Bitbucket pages. It's mostly in Italian.
I find his section on Station Navigation (English) thought-provoking!
I find his section on Station Navigation (English) thought-provoking!
Station Navigation
Il giocatore avrà la possibilità di girare all'interno della stazione in cui è atterrato, passando da una locazione all'altra e da un livello all'altro, tramite l'uso di ascensori.
La mappa della stazione sarà determinata dal tipo di governo del sistema, mentre l'economia ed il livello tecnologico modificheranno i nomi di alcune locazioni.
(1) - Industrial economy: Robot Factories / Replicating Factories / Nano-AssemblyLines (TL: low, medium, high). - Agricultural economy: Commune Farms / Hydroponic Farms / Protein-Cloning Centers (TL: low, medium, high).Code: Select all
L0 - Ship Level hangar Hangar. docks Docks. storage Storage Area. GALSHOPPING corridors Maintenance Corridors. GALSHADY L1 - Production Area production (1) GALGOVERNMENT L2 - Civic Area houses (2) GALCIVIC library Library. GALBOOK square Public Square. GALCIVIC alleys Alleys. GALSHADY mall Mall. GALSHOPPING church2 Church. GALCHURCH L3 - Entertainment Area medical (3) GALMEDICAL church3 Faith Center GALCHURCH museum Natural Museum. GALCULTURE gallery Art Gallery. GALCULTURE cinema Cinema Hall. GALCULTURE opera Opera House. GALCULTURE wwvt WildWorld Virtual Tour. GALNATURE bmarket Black Market. GALSHADY L4 - Tourism Area lounge Passengers Lounge. GALTOURISM hotel DeLuxor Hotel. GALTOURISM shop Souvenirs Shop. GALSHOPPING L5 - Administration Area gccenter GalCop Center GALCOP prison GalCop Detainment Zone GALCOP palace (4) GALGOVERNMENT
(2) - Common Hives / Apartments / MegaCondos. (TL: low, medium, high).
(3) - First-Aid Center / Public Clinic / Hospital (TL: low, medium, high).
(4) - Soviet Palace (communist) / Empire Palace (dictatorial)
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
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Re: [WIP] Life in the Frontier OXP
Brainstorming
Thoughts for an update of this OXP
Aim: to make LitF more believable - and to amalgamate other oxp's which create elements of station geography.
1) Simplest changes.
•Add in more venues:
a) More bars/hotels (for station workers, the poor, pirates, traders, bounty hunters, GalCop cops, the rich, etc...)
b) More churches - replace the Church of the Cosmic Wanderer (for which I've seen no lore) with the Church of Giles the Creator, Witchspace Lobster (on Lobster Worlds), Happy Eye, Zenarchy, St Herod?, Church of the Holy Witchspace Guard?, Randomius Factoria and any others which we can come up with some Lore for...
c) More passenger lounges and cinema halls?
d) Gentleman's Club? Feudal systems and Dictatorships only?
e) Library? Smoking area? News Room? Gambling Den? Meditation room? Restaurants? Shops? Fashion? Food?
•Add in more to do at the venues
1) Books in the Bookshops & Library (culled from Ship's Library OXP and elsewhere here on the bulletin boards) - can we download an oxz from within Life in the Frontier if one buys say "Extracts from the Tre Clan" in the shop, adding it to the ManagedAddOns folder?
2) Service in the church with sermon (can you manage not to sleep through it?) and charity collection.
3) Buy a single drink at the bar.
2) Complex changes.
(i) different floor plans for dodos/icos/rock hermits etc
There are two different ideas here:
i a) to have differences between coriolis, ico & dodo stations. And Rock Hermits.
And then (for v.2.0) several of the more popular oxp stations (Tori & Superhubs?).
i b) to have minor differences between stations of the same type (number of hotels, number of bars etc., maybe some stuff depending on system - eg Church of the Witchspace Lobster for Lobstoid worlds).
Maps for changing geographies
Maybe have rough general maps giving the station floors with notes that hotels are mostly on this floor and bars are mostly on that, rather than the current floor plan which lists everything available on each floor (thus requiring a new floor plan for every change in the number of bars if we had different possibilities in, say, the Coriolis stations). We could then allow the number of bars and hotels to vary from Coriolis station to Coriolis station without requiring a new map each time.
The better solution would be to have a more accurate map and the station architecture determined more randomly (along the lines of what LittleBear has managed in his Galactic Almanac OXZ where the "random" seed for each solar system means that the choices remain the same when it is revisited. I fear that this would mean an utterly stupendous amount of work in (i) determining the parameters for each station & (ii) finding a way to produce a station map from it all.
(ii) integrating other oxp's with the various station geographies (for LitF v.2.0)
Hints should be added to the station bars (ideally with different types of hints in different bars)
Smugglers introduces meetings with the DockMaster & Black Markets and GalCop Security Kiosks.
Diplomancy introduces an Embassy zone (to Concourse C?)
Home System's investments moved from the F3 screen to an office in the station (to Concourse C?)
Phkb's Security Kiosks (GalCop's Most Wanted/Bounty System) moved to the GalCop precinct
New Cargoes' speciality markets, auctions, trade floors etc (to Concourse C?)
First Finance oxp's bank (to Concourse C?)
Equipment Storage's warehouse to Storage
Combat Simulator's simulator (to Olympian Square?)
GNN news coming in over the "Tannoy" system
Station Dock Control - firstly to have the list of docking/docked ships on display in (eg) bars, and then eventually to be able to meet the NPC's from those ships.
Mining Contracts - incorporate these into the Rock Hermit layouts (and correct typos!)
Have I missed any oxp's?
(iii) Meet somebody? (this could be the opening of a major can of worms!). Meet a local station resident who could eventually give one a discount? Or a lead into a mission? (v.3.0?)
(iv) Integrate F3/F3F3 screens? Introduce a number of Ship's chandleries - more variety with a range in prices? (v.2.0)
LitF version 2.0
•Add in Integration with the other OXP's listed above (this will add more locations)
•Add in Integration with F3/F4/F8 screens (you can do it from inside your ship - or you can go there in person)
•Start adding in new floor plans for .oxp stations & dockables (eg. Tetra, Octo, Torus, Superhub, Comstores, Sothis, Nephthys, Hathor, TCA, Riredi, TOGY dodo, liners etc.) I think here it make make sense to restrict the operation to the more modern/better looking .oxp's.
•Add in non-oxygenated RH's (will need to modify Astronaut.oxp)
LitF version 3.0
•Full integration with Station Dock Control - allowing interaction with pilots (and crew) of other docked ships. See here
•Start including BB's missions/bulletin board?
•Add in a view from the more expensive bars/hotel lobbies of the rotating planet (as currently seen on the F7 screen)
References:
*The Dark Wheel - especially Chapter 6; *Imprint - especially Chapters 2 & 6
*Coriolis Station (Oolite) - especially Phantorgorth's Coriolis Interior
Edited to add in ideas for the future versions
Thoughts for an update of this OXP
Aim: to make LitF more believable - and to amalgamate other oxp's which create elements of station geography.
1) Simplest changes.
•Add in more venues:
a) More bars/hotels (for station workers, the poor, pirates, traders, bounty hunters, GalCop cops, the rich, etc...)
b) More churches - replace the Church of the Cosmic Wanderer (for which I've seen no lore) with the Church of Giles the Creator, Witchspace Lobster (on Lobster Worlds), Happy Eye, Zenarchy, St Herod?, Church of the Holy Witchspace Guard?, Randomius Factoria and any others which we can come up with some Lore for...
c) More passenger lounges and cinema halls?
d) Gentleman's Club? Feudal systems and Dictatorships only?
e) Library? Smoking area? News Room? Gambling Den? Meditation room? Restaurants? Shops? Fashion? Food?
•Add in more to do at the venues
1) Books in the Bookshops & Library (culled from Ship's Library OXP and elsewhere here on the bulletin boards) - can we download an oxz from within Life in the Frontier if one buys say "Extracts from the Tre Clan" in the shop, adding it to the ManagedAddOns folder?
2) Service in the church with sermon (can you manage not to sleep through it?) and charity collection.
3) Buy a single drink at the bar.
2) Complex changes.
(i) different floor plans for dodos/icos/rock hermits etc
There are two different ideas here:
i a) to have differences between coriolis, ico & dodo stations. And Rock Hermits.
And then (for v.2.0) several of the more popular oxp stations (Tori & Superhubs?).
i b) to have minor differences between stations of the same type (number of hotels, number of bars etc., maybe some stuff depending on system - eg Church of the Witchspace Lobster for Lobstoid worlds).
Maps for changing geographies
Maybe have rough general maps giving the station floors with notes that hotels are mostly on this floor and bars are mostly on that, rather than the current floor plan which lists everything available on each floor (thus requiring a new floor plan for every change in the number of bars if we had different possibilities in, say, the Coriolis stations). We could then allow the number of bars and hotels to vary from Coriolis station to Coriolis station without requiring a new map each time.
The better solution would be to have a more accurate map and the station architecture determined more randomly (along the lines of what LittleBear has managed in his Galactic Almanac OXZ where the "random" seed for each solar system means that the choices remain the same when it is revisited. I fear that this would mean an utterly stupendous amount of work in (i) determining the parameters for each station & (ii) finding a way to produce a station map from it all.
(ii) integrating other oxp's with the various station geographies (for LitF v.2.0)
Hints should be added to the station bars (ideally with different types of hints in different bars)
Smugglers introduces meetings with the DockMaster & Black Markets and GalCop Security Kiosks.
Diplomancy introduces an Embassy zone (to Concourse C?)
Home System's investments moved from the F3 screen to an office in the station (to Concourse C?)
Phkb's Security Kiosks (GalCop's Most Wanted/Bounty System) moved to the GalCop precinct
New Cargoes' speciality markets, auctions, trade floors etc (to Concourse C?)
First Finance oxp's bank (to Concourse C?)
Equipment Storage's warehouse to Storage
Combat Simulator's simulator (to Olympian Square?)
GNN news coming in over the "Tannoy" system
Station Dock Control - firstly to have the list of docking/docked ships on display in (eg) bars, and then eventually to be able to meet the NPC's from those ships.
Mining Contracts - incorporate these into the Rock Hermit layouts (and correct typos!)
Have I missed any oxp's?
(iii) Meet somebody? (this could be the opening of a major can of worms!). Meet a local station resident who could eventually give one a discount? Or a lead into a mission? (v.3.0?)
(iv) Integrate F3/F3F3 screens? Introduce a number of Ship's chandleries - more variety with a range in prices? (v.2.0)
LitF version 2.0
•Add in Integration with the other OXP's listed above (this will add more locations)
•Add in Integration with F3/F4/F8 screens (you can do it from inside your ship - or you can go there in person)
•Start adding in new floor plans for .oxp stations & dockables (eg. Tetra, Octo, Torus, Superhub, Comstores, Sothis, Nephthys, Hathor, TCA, Riredi, TOGY dodo, liners etc.) I think here it make make sense to restrict the operation to the more modern/better looking .oxp's.
•Add in non-oxygenated RH's (will need to modify Astronaut.oxp)
LitF version 3.0
•Full integration with Station Dock Control - allowing interaction with pilots (and crew) of other docked ships. See here
•Start including BB's missions/bulletin board?
•Add in a view from the more expensive bars/hotel lobbies of the rotating planet (as currently seen on the F7 screen)
References:
*The Dark Wheel - especially Chapter 6; *Imprint - especially Chapters 2 & 6
*Coriolis Station (Oolite) - especially Phantorgorth's Coriolis Interior
Edited to add in ideas for the future versions
Last edited by Cholmondely on Sun Feb 05, 2023 5:25 pm, edited 4 times in total.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
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Re: [WIP] Life in the Frontier OXP
Bookshops
Currently working on improving the Bookshop experience in LitF
Currently working on improving the Bookshop experience in LitF
Redspear: this is jolly good stuff! Is there any chance you could add more to it (not necessarily in the same vein - say descriptions of surroundings or whatever) - and then we can include it as a sample from one of the books found in the bookshop in LitF?Redspear wrote: ↑Sat Feb 05, 2022 4:00 pm
Spread 'em Cheesemonger!
Not so fast GalCop...
He's right Jacobs, drop it... You too Ritz.
But, Seargeant Jack?
That's Sergeant... Monteray Jack
Gasp!!!
That's right, I was under your noses all this time.
You may have sniffed out Inspector Roquefort but you didn't think that I, the great Cheesemonger, would be so foolish as to only be planning one whey to ripen my schemes to maturation did you?
But how?
Simple. You faced the great Cheesemonger, queso facto, your fate was sealed. Speaking of which... Meneer Edammer... Bring me the parafin wax.
...No! Please I beg you, NO!
MooHOOHOOHAHAHAHaaaa...
Last edited by Cholmondely on Sat Nov 05, 2022 7:50 pm, edited 1 time in total.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Redspear
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Re: [WIP] Life in the Frontier OXP
It was just another slow night in Dairyville, or at least thats what officer Jacobs kept telling himself. He'd been in the force long enough to know that things went a whole lot smoother if you saved your questions for the suspects. Sure, this town had it's share of homicides, bank jobs and hit and runs but it was the petty crime that got to you, that made the air taste bitter. Corruption that made the rain soak into your bones until you felt you couldn't get it out without drinking something that your doctor wouldn't recommend; and that made your liver inclined to agree with him. And so here he was, jaded but savvy and with a rookie in tow.Cholmondely wrote: ↑Thu Nov 03, 2022 9:01 amIs there any chance you could add more to it (not necessarily in the same vein - say descriptions of surroundings or whatever)
Ritz was a nice enough guy, Jacobs had chaperoned much worse than him before, but he was green, green like the grass you only see in a kid's colouring book. a few years ago Jacobs would have wondered which would break first: his world weary cynicism or the kid's naive charm. He'd since stopped wondering...
Something like that?
- Cholmondely
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Re: [WIP] Life in the Frontier OXP
Spot on, thanks!Redspear wrote: ↑Fri Nov 04, 2022 12:09 amIt was just another slow night in Dairyville, or at least thats what officer Jacobs kept telling himself. He'd been in the force long enough to know that things went a whole lot smoother if you saved your questions for the suspects. Sure, this town had it's share of homicides, bank jobs and hit and runs but it was the petty crime that got to you, that made the air taste bitter. Corruption that made the rain soak into your bones until you felt you couldn't get it out without drinking something that your doctor wouldn't recommend; and that made your liver inclined to agree with him. And so here he was, jaded but savvy and with a rookie in tow.Cholmondely wrote: ↑Thu Nov 03, 2022 9:01 amIs there any chance you could add more to it (not necessarily in the same vein - say descriptions of surroundings or whatever)
Ritz was a nice enough guy, Jacobs had chaperoned much worse than him before, but he was green, green like the grass you only see in a kid's colouring book. a few years ago Jacobs would have wondered which would break first: his world weary cynicism or the kid's naive charm. He'd since stopped wondering...
Something like that?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
- Archivist
- Posts: 5364
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: [WIP] Life in the Frontier OXP
Bookshops!
Comments/other suggestions welcome... Not all of this will be doable, but here goes:
________________________________________________________________
Description of initial LitF bookshop (to be added to):
You enter into an old-style shop built with some exotic type of wood. There are many shelves of books, volumes, tomes of every size and colour: on the cover you read titles in various languages. You see piles of books on the ground and in the corner. It’s impossible to estimate the exact size of the shop - this place is like a little maze.
<There’s too much dust here. I need a breath of fresh air>
Picture of sleazy corridor with ladder at end does not match description
________________________________________________________________
Bookshop 2
You walk into a bright gleaming shop belonging to <<Boorders Waterstoones Branes & Nooble Feltrinelli Hoogendoobel Bookberry>>, one of those corporate world chains. There is only one copy of each book on display, and if you wish to buy, they will immediately print for you your very own brand-new copy in whichever size or language appeals. There is a small cafe at the back where you can sit and peruse one of their books.
<The light is too bright for my eyes. I need to go somewhere more restful>
<Not now. I have other things to do>
<I don't like these big corporate chains. I'm going somewhere more individual>
<Select a book and make your way to the cafe to look at it>
{- takes 5 minutes in game time, and show one of a selection: Mills & Boon stuff/Iamblichus' Theology of Arithmetic download/ some Fibonacci / Self Help gubbins (Cycling for Ladies/Elements of Plumbing) / Husserl or Heidegger / Manetho's Aegyptiaca / Page from the Rough Guide to the Ooniverse / Combat tactics from wiki / Cim's monograph on permutations of political possibilities from his Ship's Manual oxp / Redspear's cheesy wotsit (see above) / Redspear et al's pop song lyrics}
________________________________________________________________
Bookshop 3
You wander inside a shop smelling of coffee - and are offered a cup as you walk in the door. There are a range of books - and they all seem to be about art: paintings, silhouettes, murals, sculpture, architecture, topiary, graffiti asteroids, etc.
- You find tips about buying cut-price miniature trees from Bemaera (cut-price luxuries on next visit there)
- You find advice about selling sculptures in Tibecea (better prices for luxuries on next visit there)
{Section on the history of silhouettes, something on the philosophy of art}
________________________________________________________________
Bookshop 4
You stroll into a boutique which is decorated in pastel pinks and blues. There is a large collection of books, which all seem to be about romance. Dashing heroes and heroines wandering off on adventures in space and performing acts of derring-do as they lose and find each other.
<This is not my sort of thing. Maybe there is somewhere else more interesting>
<Great! Let's see what's here...>
- You find the most romantic description of a love match between the daughter of a large Ceesxian corporate officer and a Laenian commissar
- You discover a book with the most involved story about a lobstoid threesome
-[https://www.gutenberg.org/cache/epub/60 ... mages.html]
-[https://www.gutenberg.org/ebooks/69254]
________________________________________________________________
Bookshop 5
You enter a shop with metal shelves of books, all neatly labelled and categorised. The books seem to be all historical and are divided by planet and by political ideology. The selection is quite bewildering.
<Oh my giddy aunt! boring or what? Let me out of here!>
<Peruse the shelves>
- You come across a volume suggesting that trade in furs is illegal in Zarece (no game effect)
- You find a book which gives details of a cut-price gold mine in Aronar (cut price gold on next visit there)
________________________________________________________________
Bookshop 6
You open the door and find the shop smells of incense. There is a vast array of books about religion and spirituality - the Church of Giles the Creator, the Zenarchy, the ....
An irritable looking lobster is perusing the books in the far corner.
It starts shouting and throws a book at you...
<Oops! I'd better run for it>
<How dare it! I'm going to give the blighter what-for!> (can we do a fight in LitF? I think BB built in some sort of capability - but is it a pain to do this?)
<I'm not going to be intimidated by a dastardly decapod! "Shopkeeper!">
________________________________________________________________
Edited to add: More pop-song lyrics here
Comments/other suggestions welcome... Not all of this will be doable, but here goes:
________________________________________________________________
Description of initial LitF bookshop (to be added to):
You enter into an old-style shop built with some exotic type of wood. There are many shelves of books, volumes, tomes of every size and colour: on the cover you read titles in various languages. You see piles of books on the ground and in the corner. It’s impossible to estimate the exact size of the shop - this place is like a little maze.
<There’s too much dust here. I need a breath of fresh air>
Picture of sleazy corridor with ladder at end does not match description
________________________________________________________________
Bookshop 2
You walk into a bright gleaming shop belonging to <<Boorders Waterstoones Branes & Nooble Feltrinelli Hoogendoobel Bookberry>>, one of those corporate world chains. There is only one copy of each book on display, and if you wish to buy, they will immediately print for you your very own brand-new copy in whichever size or language appeals. There is a small cafe at the back where you can sit and peruse one of their books.
<The light is too bright for my eyes. I need to go somewhere more restful>
<Not now. I have other things to do>
<I don't like these big corporate chains. I'm going somewhere more individual>
<Select a book and make your way to the cafe to look at it>
{- takes 5 minutes in game time, and show one of a selection: Mills & Boon stuff/Iamblichus' Theology of Arithmetic download/ some Fibonacci / Self Help gubbins (Cycling for Ladies/Elements of Plumbing) / Husserl or Heidegger / Manetho's Aegyptiaca / Page from the Rough Guide to the Ooniverse / Combat tactics from wiki / Cim's monograph on permutations of political possibilities from his Ship's Manual oxp / Redspear's cheesy wotsit (see above) / Redspear et al's pop song lyrics}
________________________________________________________________
Bookshop 3
You wander inside a shop smelling of coffee - and are offered a cup as you walk in the door. There are a range of books - and they all seem to be about art: paintings, silhouettes, murals, sculpture, architecture, topiary, graffiti asteroids, etc.
- You find tips about buying cut-price miniature trees from Bemaera (cut-price luxuries on next visit there)
- You find advice about selling sculptures in Tibecea (better prices for luxuries on next visit there)
{Section on the history of silhouettes, something on the philosophy of art}
________________________________________________________________
Bookshop 4
You stroll into a boutique which is decorated in pastel pinks and blues. There is a large collection of books, which all seem to be about romance. Dashing heroes and heroines wandering off on adventures in space and performing acts of derring-do as they lose and find each other.
<This is not my sort of thing. Maybe there is somewhere else more interesting>
<Great! Let's see what's here...>
- You find the most romantic description of a love match between the daughter of a large Ceesxian corporate officer and a Laenian commissar
- You discover a book with the most involved story about a lobstoid threesome
-[https://www.gutenberg.org/cache/epub/60 ... mages.html]
-[https://www.gutenberg.org/ebooks/69254]
________________________________________________________________
Bookshop 5
You enter a shop with metal shelves of books, all neatly labelled and categorised. The books seem to be all historical and are divided by planet and by political ideology. The selection is quite bewildering.
<Oh my giddy aunt! boring or what? Let me out of here!>
<Peruse the shelves>
- You come across a volume suggesting that trade in furs is illegal in Zarece (no game effect)
- You find a book which gives details of a cut-price gold mine in Aronar (cut price gold on next visit there)
________________________________________________________________
Bookshop 6
You open the door and find the shop smells of incense. There is a vast array of books about religion and spirituality - the Church of Giles the Creator, the Zenarchy, the ....
An irritable looking lobster is perusing the books in the far corner.
It starts shouting and throws a book at you...
<Oops! I'd better run for it>
<How dare it! I'm going to give the blighter what-for!> (can we do a fight in LitF? I think BB built in some sort of capability - but is it a pain to do this?)
<I'm not going to be intimidated by a dastardly decapod! "Shopkeeper!">
________________________________________________________________
Edited to add: More pop-song lyrics here
Last edited by Cholmondely on Tue Nov 08, 2022 1:47 pm, edited 1 time in total.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?