Galactic Differences

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

Post Reply
User avatar
Cholmondely
Archivist
Archivist
Posts: 5365
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Galactic Differences

Post by Cholmondely »

I'm trying to compile a list of oxp's which accentuate the differences between the galaxies.

There are of course the missions oxp's. There are also a couple of ship oxp's of which I know.
List of OXP's relevant to specific Galaxies

Galaxy 2

BlackjacksBullion OXP - mission
Ionics - mission, changes the northeast corner

Galaxy 3

Aquatics OXP - ships, but also adds in one of the Wonders of the Ooniverse!
Curse of the Black Sunspot - mission
Skrounk All-Stars Limited - ships
To Catch A Thargoid (TCAT) - mission

Galaxy 4

Deposed - mission
Love Cats - mission
Trident Down - mission

Galaxy 5

Coyote's Run - mission - affects some of the geography?
Koneko Industries - ships
Resistance Commander - mission - changes the southern edge

Galaxy 6

Draven OXP - ships

Galaxy 7

The Assassins Guild OXP - missions, but also adds in prisons, courts, changes systems, etc.

Galaxy 8

Iron Raven - mission

Galaxies 2-8 - introducing differences from G1

HIMSN - navy
Thargoid Wars - mission
Xeptatl's Sword - space opera mission, starts in G5

Is there anything which should be included in this list? (other than the mention of there being enough ship retextures to allow each galaxy to have different versions of the vanilla game ships).

References:
The Eight
Geography
Powers and Organisations
Oolite Missions
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Galactic Differences

Post by Cody »

Coyote's Run - mission - affects some of the geography?
Adds a couple of planets and stations, but otherwise the "geography" of the fifth octant remains the same.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2411
Joined: Mon May 31, 2010 11:11 pm

Re: Galactic Differences

Post by Switeck »

Galaxy Chart 4 is special for its total lack of Corporate State, Confederacy, Dictatorship, or Feudal systems.
It also has very few systems with a tech level higher than 12.
Something horrible must have happened here in the past...

Galaxy Chart 7 has 2 tech level 15 systems and 7 tech level 14 systems...an industrial powerhouse!
Galaxy Chart 8 has only a single system of tech level 14 or higher. This can present a problem for buying/repairing highest-tech equipment!
Only 5 of the 8 Galaxy Charts have a tech level 15 system.

Galaxy Charts 3, 6, 7, and 8 all have unreachable systems not connected to the rest of the map.
The divide between the systems in Galaxy Chart 7 is know as the Great Rift...fortunately, there are ways to cross it without leaving that chart.
The unreachable systems in 3, 6, and 8 are not so easily reached.
(I personally know no way to reach the ones in 6 without using a Galactic Hyperdrive reprogramming method.)

Beyond unreachable systems, nearly all the Galaxy Charts have choke-points along routes that one has to travel through to reach the end systems, often these are more dangerous (Anarchy, Feudal, Multi-Gov, etc) systems. Plan accordingly!
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Galactic Differences

Post by Cody »

Switeck wrote: Sun Aug 21, 2022 10:30 am
Galaxy Chart 4 is special...
G4 is weird - but it does have the delights of Cequququ and its wolf meat.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Cholmondely
Archivist
Archivist
Posts: 5365
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Galactic Differences

Post by Cholmondely »

This stuff is good and will be bunged on the wiki in the appropriate places, at the appropriate juncture, with appropriate care and consideration...


But what about oxp recommendations?

Sir Cody, hast thou a suggestion for a Ceququqququuiastic wolf-meat oxp?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Post Reply