Missing Ship Specifications
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Re: Missing Ship Specifications
Does anyone else find it odd that Oolite core has Fer-de-Lance classified as a medium transport? Feels like a typo to me. The Transporter is a medium transport. With all its acclaimed luxurious extras, shouldn't FdL rather be a medium multi-role?
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- Slartibartfast
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Re: Missing Ship Specifications
Hello
Sorry
- i misunderstood the meaning of this thread.
i thought, that specifications are missing very often in ship oxp's.
( i often stumble about ... )
The meaning seems to be
" missing more different groups for ship specification "
-- ==>> ignore my first post in this thread
matthias
Sorry
- i misunderstood the meaning of this thread.
i thought, that specifications are missing very often in ship oxp's.
( i often stumble about ... )
The meaning seems to be
" missing more different groups for ship specification "
-- ==>> ignore my first post in this thread
matthias
Oolite 1.91 / Imp. Trader ( slighly modified ) on Lubuntu 22.04 LTS on AMD64 2x 3800+ ,
ATI Radeon R7240 XFS / Samsung TV 40" 1080p
C-Media CMI8738 / Yamaha RX-V575 / DIY-Speaker
Logitech Attack3 & standard german keyboard
ATI Radeon R7240 XFS / Samsung TV 40" 1080p
C-Media CMI8738 / Yamaha RX-V575 / DIY-Speaker
Logitech Attack3 & standard german keyboard
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Re: Missing Ship Specifications
<scratches head> Where's that from, Murgh?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Missing Ship Specifications
When you launch and view ship library instead of loading your commander, go down a few steps to the FdL and tell me what type of ship your Oolite says it is..
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Re: Missing Ship Specifications
<chortles> Now there's a thing! First time I've perused the ship library. And yes... multi-role is a better fit.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Missing Ship Specifications
Welcome, Commander!
Good. Now we are a movement for change.
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Re: Missing Ship Specifications
The intent is to supply the missing ship specifications, no more, no less.Slartibartfast wrote: ↑Thu Jun 30, 2022 10:36 pmHello
Sorry
- i misunderstood the meaning of this thread.
i thought, that specifications are missing very often in ship oxp's.
( i often stumble about ... )
The meaning seems to be
" missing more different groups for ship specification "
-- ==>> ignore my first post in this thread
matthias
BUT: the categories were designed around the vanilla game code ships. Other ships have been added since - several hundred of them. And these inevitably expand the 23 vanilla categories (7 of which are not ships).
I started with the Dredger. Look at the ships and think about them.
How would you categorise the Dredger and the Droid? ...and how would you categorise the Miner Cobra? You want a simple summary which tells the player what the ship is in a nutshell.
Code: Select all
List of categories:
"oolite-ship-library-summary-CP" = "Evacuation ship"; eg Escape Capsule
"oolite-ship-library-summary-HF" = "Heavy fighter"; eg Asp
"oolite-ship-library-summary-HFr" = "Heavy freighter"; eg Anaconda
"oolite-ship-library-summary-HT" = "Heavy transport";
"oolite-ship-library-summary-HM" = "Heavy multi-role"; eg Cobra Mk3
"oolite-ship-library-summary-LF" = "Light fighter"; eg Krait, Mamba, Sidewinder - and Thargon
"oolite-ship-library-summary-LFr" = "Light freighter";
"oolite-ship-library-summary-LM" = "Light multi-role"; eg Cobra Mk1, Moray
"oolite-ship-library-summary-LT" = "Light transport"; eg Adder, Orbital Shuttle, Worm
"oolite-ship-library-summary-MF" = "Medium fighter"; eg Gecko
"oolite-ship-library-summary-MFr" = "Medium freighter"; eg Boa, BCC, Python
"oolite-ship-library-summary-MM" = "Medium multi-role";
"oolite-ship-library-summary-MT" = "Medium transport"; eg Transporter
"oolite-ship-library-summary-PHF" = "Police heavy fighter"; eg Viper Interceptor
"oolite-ship-library-summary-PLF" = "Police light fighter"; eg Viper
"oolite-ship-library-summary-RW" = "Recon warship"; eg Thargoid
''Not ships'':
"oolite-ship-library-summary-CG" = "Goods container";
"oolite-ship-library-summary-NB" = "Natural body"; eg Asteroid
"oolite-ship-library-summary-SM" = "Mining installation"; eg Rock Hermit
"oolite-ship-library-summary-SA" = "Navigation aid"; eg Buoy
"oolite-ship-library-summary-SO" = "Orbital station";
"oolite-ship-library-summary-WMn" = "Timed explosive"; eg Q-bomb
"oolite-ship-library-summary-WMs" = "Fire-and-forget missile"; eg Missile
Edited to add Vanilla ships listed by category. Later-on corrected Transporter category
I've left out the FdL as I agree (with Murgh & Cody above) that it is a medium multi-role, not a medium transport. Unless we introduce a new category for "yachts", which might make more sense...
Here is Cody's link to the Oolite Ship Roles wiki page
Last edited by Cholmondely on Fri Jul 01, 2022 11:34 am, edited 5 times in total.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Missing Ship Specifications
Here is my third stab.
Dictators (shiplibrary.plist)
The imperial astrofactory also needs rejigging to fit in better with the other material in the Ship Library.
Dictators (shiplibrary.plist)
Code: Select all
(
{
class = ship;
description = "Imperial Dictatorship police";
ship = "quaestor";
summary = "[oolite-ship-library-summary-PLF]";
},
{
class = ship;
description = "Junta Dictatorship police";
ship = "guard";
summary = "[oolite-ship-library-summary-PLF]";
},
{
class = ship;
description = "Imperial Dictatorship police";
ship = "censor";
summary = "[oolite-ship-library-summary-PHF]";
},
{
class = ship;
description = "Junta dictatorship police";
ship = "enforcer";
summary = "[oolite-ship-library-summary-PHF]";
},
{
class = ship;
description = "Imperial dictatorship police, often acting as station guards or escorts";
ship = "lictor";
summary = "[oolite-ship-library-summary-PHF]";
},
{
class = ship;
description = "Dictatorship prison ship, running slaves to and fro from Astrofactories. A modified Anaconda. Usually escorted by Imperial Police";
ship = "prison_ship";
summary = "[oolite-ship-library-summary-HT]";
},
{
class = ship;
description = "Dictatorship Freighter. These are too large to dock with stations and must be loaded and unloaded manually.";
ship = "freighter_4";
summary = "[oolite-ship-library-summary-HFr]";
},
{
class = ship;
description = "Dictatorship Tanker, carrying fuel around the system. These are too large to dock with stations and must be loaded and unloaded manually.";
ship = "tanker_1";
summary = "[oolite-ship-library-summary-HFr]";
}
)
Last edited by Cholmondely on Fri Jul 01, 2022 10:52 am, edited 1 time in total.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Missing Ship Specifications
And here is the missing part.
Imperial Astrofactory (shiplibrary.plist)
This is now placed with the orbital stations and the rock hermits under the "Installations" master category, but is titled "Station" rather than "Orbital Station"
Note that the oxp's descriptions.plist muddies the waters somewhat:
I ended up disabling it.
Imperial Astrofactory (shiplibrary.plist)
Code: Select all
(
{
ship = "dfl_astrofactory";
class = "station";
summary = "Station";
description = "A result of the Imperial Dictatorship’s ambition to establish itself amongst the galaxy’s industrial leaders, re-using mined asteroids. These are not GalCop stations.";
},
)
Note that the oxp's descriptions.plist muddies the waters somewhat:
Code: Select all
{
"oolite-ship-library-category-dfl_astrofactory" = "Imperial Astrofactory";
"oolite-ship-library-category-plural-dfl_astrofactory" = "Imperial Astrofactory";
}
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Missing Ship Specifications
My fourth stab.
Feudal States (shiplibrary.plist)
Again, "station" rather than "orbital station"
Feudal States (shiplibrary.plist)
Code: Select all
(
{
class = station;
description = "Based near the Witchpoint, the hunting lodge is a centre for feudal jousting. Note that entrance is only allowed to those who bear the appropriate dress. Do not attempt entrance in informal attire as you will be barred from the premises. The staff usually maintain a selection of formal wear for inappropriately clad visitors, which can be borrowed for a consideration. The walls of the dining hall are oft-times wooden-panelled and always emblazoned with the Code of Chivalry";
ship = "feudal-hunting-lodge";
summary = "Station";
},
{
class = ship;
description = "The lowest class of feudal jousting ship, often emblazoned with the arms of the relevant system";
ship = "feudal-knight";
summary = "[oolite-ship-library-summary-LF]";
},
{
class = ship;
description = "An intermediate class feudal jousting ship, often emblazoned with the appropriate coat-of-arms";
ship = "feudal-lord";
summary = "[oolite-ship-library-summary-MF]";
},
{
class = ship;
description = "A superior class feudal jousting ship, oft-times piloted by one of the elite jousters of a system. The ship may be bedecked with the arms of the jouster's home system";
ship = "feudal-prince";
summary = "[oolite-ship-library-summary-HF]";
}
)
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Missing Ship Specifications
Fifth stab.
Anarchies (shiplibrary.plist)
Again, "station" rather than "orbital station"
Unsure as to whether I should add in either of the sentinel station and the hacker outpost. Any ideas?
Anarchies (shiplibrary.plist)
Code: Select all
(
{
class = station;
description = "A huge, hollowed-out asteroid, home to a gang of salvagers. Found wherever there is salvage, i.e. usually in the middle of the main ship-lane. They are rumoured to contain bargains in both their markets and the ship's chandlery";
ship = "anarchies-salvage-gang";
summary = "Station";
},
{
class = ship;
description = "A salvager Hognose tug towing a cobra to a scrapyard. The usual tugship of a Salvage Gang.";
ship = "anarchies-salvager-hog-cobra1";
summary = "[oolite-ship-library-summary-MT]";
},
{
class = ship;
description = "Built in large numbers, the Phoenix earns its name by being built from reconditioned components & the chopped hulls of salvaged wrecks, a ship literately born from the wreckage of shot-up hulls. Its most unique feature, the outboard drives, is the source of the ship's outstanding speed performance... and its greatest weakness. The rotors extend beyond the ship's forward shield, leaving them vulnerable to directed attack. Shooting them off can damage the ship. Fortunately, few combateers are accurate enough with lasers to take advantage of this Achilles' heel.";
ship = "anarchies-salvager-phoenix";
summary = "[oolite-ship-library-summary-HF]";
},
//"anarchies-sentinel-station" ? "anarchies-hacker-outpost" ?
)
Unsure as to whether I should add in either of the sentinel station and the hacker outpost. Any ideas?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Missing Ship Specifications
While I see you are doing a good job, I would suggest to first design generic categories and summaries, hopefully phkb could include them to the core.
Police would need to be expanded, at least to frigate. Warships additional to fighters would make sense. We got at least navy frigates and carriers. Offering too many categories will make the library confusing, Norby for example introduced a lot of them.
Police would need to be expanded, at least to frigate. Warships additional to fighters would make sense. We got at least navy frigates and carriers. Offering too many categories will make the library confusing, Norby for example introduced a lot of them.
Scars remind us where we've been. They don't have to dictate where we're going.
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Re: Missing Ship Specifications
So far I've only created two new summary sub-categories: Dredger and Miner. I think Dredger might be superfluous and no sub-category is needed for it. Miner is more relevant, I think.montana05 wrote: ↑Fri Jul 01, 2022 12:57 pmWhile I see you are doing a good job, I would suggest to first design generic categories and summaries, hopefully phkb could include them to the core.
Police would need to be expanded, at least to frigate. Warships additional to fighters would make sense. We got at least navy frigates and carriers. Offering too many categories will make the library confusing, Norby for example introduced a lot of them.
I can see creating Navy as a sub-category for the Behemoth (I doubt Navy needs subdividing into carriers, frigates etc.). Maybe Commies has a surprise up its sleeve, but I do think that that is it in terms of what I hope to accomplish.
I don't have your, Murgh's or KW's deep understanding of the ships oxp's to try and create an overall classification. You chaps are the experts. If you come up with something, I'll stick to it!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: Missing Ship Specifications
I'm guilty of adding some categories in the shadows.Cholmondely wrote: ↑Fri Jul 01, 2022 2:38 pmSo far I've only created two new summary sub-categories: Dredger and Miner. I think Dredger might be superfluous and no sub-category is needed for it. Miner is more relevant, I think.montana05 wrote: ↑Fri Jul 01, 2022 12:57 pmWhile I see you are doing a good job, I would suggest to first design generic categories and summaries, hopefully phkb could include them to the core.
Police would need to be expanded, at least to frigate. Warships additional to fighters would make sense. We got at least navy frigates and carriers. Offering too many categories will make the library confusing, Norby for example introduced a lot of them.
So far; Navy carrier warship, Navy light fighter, Navy heavy fighter, Heavy passenger liner, Heavy dockable freighter, Heavy dockable multi-role and Generation ship has been added into my shiplibraries. It would be nice to arrive at concensus versions.
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Re: Missing Ship Specifications
Just wondering if it might make sense either just to have everything labelled as Navy (summary sub category for both ships and installation master categories, not bothering to differentiate between Behemoths, SecCom stations, light fighters and frigates), or have a Navy mastercategory which includes both ships & stations?Old Murgh wrote: ↑Fri Jul 01, 2022 3:06 pmI'm guilty of adding some categories in the shadows.Cholmondely wrote: ↑Fri Jul 01, 2022 2:38 pmSo far I've only created two new summary sub-categories: Dredger and Miner. I think Dredger might be superfluous and no sub-category is needed for it. Miner is more relevant, I think.montana05 wrote: ↑Fri Jul 01, 2022 12:57 pmWhile I see you are doing a good job, I would suggest to first design generic categories and summaries, hopefully phkb could include them to the core.
Police would need to be expanded, at least to frigate. Warships additional to fighters would make sense. We got at least navy frigates and carriers. Offering too many categories will make the library confusing, Norby for example introduced a lot of them.
So far; Navy carrier warship, Navy light fighter, Navy heavy fighter, Heavy passenger liner, Heavy dockable freighter, Heavy dockable multi-role and Generation ship has been added into my shiplibraries. It would be nice to arrive at concensus versions.
Just to go back to what I wrote above, it's jolly obvious that the Dredger is a dredger. And there are currently no other dredgers. I'm not convinced that the summary sub-category adds anything whatsoever in this case and maybe the field should just be left blank?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?