I've made OXP station exclusion rules in my personal setup -- typically limiting the number of big OXP stations near the main station to 0 or 1. Having done this, I gave them a bunch of specific rules that means some aren't even available in some Galaxy Charts.Redspear wrote: ↑Thu Jun 30, 2022 8:46 pmFair enough but my point was that when every system type has a distinct, strong character then there is variety of theme rather than peaks and troughs of excitement. 'They have red stations and we have blue' is relatively dull compared to 'we have stations and they don't' (and yes, they are extreme hypothetical examples rather than in any way directly representative of the systems oxps - I'm using them to make a point about variety rather than criticise them either individually or in general).Switeck wrote: ↑Thu Jun 30, 2022 11:40 amOnce again, Commies barely adds any stations -- the AstroGulags are usually just converted Rock Hermits added by the ingame populator rather than additional stations. It's only in higher tech level communist systems that the other stations are added, and even then typically only 1 of the 2 other types.
Ore Processor OXP can extract random extras from asteroids besides minerals...it's been made far less of a credit farm than it was back about 2012. Last I checked, 1 TC of minerals in the form of an asteroid shard scooped may still give either 1 kg gold, 1 kg platinum, 1-9 grams of gem-stones, 1 TC alloys, or 1 TC of radioactives...or quite often just be a dud and be nothing more than 1 TC of minerals.Redspear wrote: ↑Thu Jun 30, 2022 8:46 pmAgree that it's both labour intensive and that any 'one-off', interesting as it may be, actually adds little to any sense of exploration.
So how else could it be done?
Pick a common game elementImagine a rewarding (but very rare) variant that could potentially appear anywhere
- e.g. asteroids
Have there be some associated risk or limitation so that once found the benefit can't simply become a limitless exploit
- e.g. asteroids that yield gold rather than (or in addition to) minerals
- e.g. once player has mined X kg of gold, or once X number of hours hours have elapsed, then the supply in that system is exhausted (at least temporarily)
I feel like Ore Processor should be a refinery/foundry found at a Rock Hermit rather than mounted on a ship...to add additional realism and justification for getting more goodies from asteroids.