Masslocks without this mod
- Masslocks interrupt torus drive use
- Torus drive only reusable once masslock escaped
- Masslock clearances can take upwards of five minutes without steering around them
- Slower ships can get trapped in traffic jams if staying on lane, making them less attractive and faster NPC vessels problematic
Masslocks with this mod
- Masslocks interrupt torus drive use
- Torus drive reusable after a short delay
- Masslock clearances can take less than a minute
- Ship speed is no longer critical in determining masslock clearance
How it Works
Initial Masslock
The player is masslocked as normal as the torus drive begins to recalibrate around the new masslocking bodies.
Masslock Neutralisation
After a short period the player receives the message, "Torus Drive Online", as the existing masslock is temporarily removed.
Masslock Escape
There is now a short window for the player to re-employ the torus drive before "Mass-Lock Sensitivity Restored" and thye torus drive requires further recalibration.
Masslock Dominance
The following factors prevent the torus drive from overpowering a masslock.
- Gravity wells of stars and planets
- Aegis of station
- Taking fire
Current Settings
- 30 seconds before torus drive is back online (almost certainly too short but good for testing)
- 10 seconds before masslock sensitivity returns (perhaps slightly too long but starts from masslock release rather than torus engagement)
- Console messages for -
- Torus Drive Online
- Mass-Lock Sensitivity Restored
- Gravity Well Influence Detected
Timers are new to me so there's a fair chance that I've messed something up but I wanted an early release for feedback on times and general operation. I've recently written of (some) justification re player-centricity so I won't repeat myself here.
Hopefully I can upload very soon.