Redspear wrote: ↑Tue May 10, 2022 2:19 am
Consider a challenge through in game observation:
Try to prove that non-player ships never use a torus drive in the same system as the player.
A couple of examples:
1. I can see them, not on scanner but as a glint out of range, not using it but flying at engine speed. They are not in company so they are not masslocked. If they have it they are just abstaining from its use. This is actually my strongest argument for time lapse: if they had it, noone would not use it (the incentive proof).
2. They don't use it in chases.
3. If I leave an area and come back, their progress (final position upon my return) invariably accords with direction * engine speed. This is absolutely not insignificant, it has saved me many times before.
Redspear wrote: ↑Tue May 10, 2022 2:19 am
But what of catching up with other ships? Perhaps they stopped/slowed for any one of a number of reasons.
Oh, come on! With all due respect I dont think we can take this answer seriously. This is why thinking in terms of
general (mass) incentives is so important. Rational actors simply would not and do not choose to subvert their own purposes and motives for no reason, particularly when freely understood superior choices are present -- and they certainly don't and wouldn't do it as a
general rule. To assert this collapses the entire basis of how we would explain
anything ever. We see this both in economics and in sociology: people simply would not zig-zag to their locations en masse, stab themselves in the face just because "they can", nor offer to pay double for things that they want or need, etc. We can always say, correctly, that some will be detouring or wandering or lost, some are suffering incredibly levels of narcotic stupor and mental illness, and the overpayers might have political or other motives --- but they will be the infinitesimal exception to the rule and they still have explainable motives.
It reminds me of a quote I once heard about capitalist theory not being a "belief system" but an acknowledgement and deferment to the nature of incentives themselves.
Redspear wrote: ↑Tue May 10, 2022 2:19 am
It was time lapse in the original game but some conversions 'fixed it'. I prefer the latter.
Well, at least we're both admitting to suspending strict objectivity while injecting our preferences into our arguments.
So at this point I concede quite some consistency in the arguments, but I remain unconvinced and I'm still never going to approve the of use of Torus in any player-centric way that has a measurable effect on any meaningful stragetic outcome that would not be so without its use. That, however, is my preference and I cheerfully accept that I am in the superminority