[RELEASE] A small collection of new and refreshed stuff

Discussion and information relevant to creating special missions, new ships, skins etc.

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Cholmondely
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Re: [RELEASE] A small collection of new and refreshed stuff

Post by Cholmondely »

Cmdr Wyvern wrote: Sun May 01, 2022 5:01 pm
Some weirdness going on with the missile.

If you have Broadcast Comms installed, the missile will thank you for the assist when it reaches it's target and detonates.

It's like-shipped from the hardened missile and simply respecs the speed and agility (resolving that crazy ivan thing native missiles want to do instead of detonating), and sprays shrapnel for additional kinetic damage.

There's nothing there has has anything to do with comms, it shouldn't talk. A weird little thing I can't fix. Must be a glitch in Broadcast Comms, or even more fundamentally in Oolite itself. :?
If it's that polite, it was obviously made in Digebiti. You were using the vanilla BroadcastComms - or the Digebiti variant?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [RELEASE] A small collection of new and refreshed stuff

Post by Cmdr Wyvern »

The plain brown bag version.
But the Digibeti version gave me the inspiration to hack up a "Ath'aenah Roh'i on a vigilante rampage" descriptions file for it. :twisted:
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Re: [RELEASE] A small collection of new and refreshed stuff

Post by Cholmondely »

Cmdr Wyvern wrote: Sun May 01, 2022 7:05 pm
The plain brown bag version.
But the Digibeti version gave me the inspiration to hack up a "Ath'aenah Roh'i on a vigilante rampage" descriptions file for it. :twisted:
Good!

I was hoping that it would inspire one of our European community members would produce an equivalent for Esredice & Ededleen (German), or Gelaed (French). No luck so far. And to expect Murgh to do something for those ingrate Swedes (Tibedied & Onusorle) who rudely broke away from the glorious Norwegian Empire back in 1905 seems rather unfair.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [RELEASE] A small collection of new and refreshed stuff

Post by Old Murgh »

Cholmondely wrote: Sun May 01, 2022 8:12 pm
And to expect Murgh to do something for those ingrate Swedes (Tibedied & Onusorle) who rudely broke away from the glorious Norwegian Empire back in 1905 seems rather unfair.
Reasonable assumption, some cuts are too deep to ever heal. Their propaganda machinery has even twisted history into the version that the empire was Swedish and the Norwegians the savage peasants.

But I can do a good Swedish imitation. With Sector4/Inedala-accent.
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Re: [RELEASE] A small collection of new and refreshed stuff

Post by Cmdr Wyvern »

Ath'aenah Roh'i, as a former reptilian trader turned bounty hunter, doesn't issue threats often, usually sticks to taunting insults, and then only at criminals and the occasional 'Goid.

Code: Select all

{
	/*********************************************************************/
	/* help                                                              */
	"transmit-help" = ("A little assistance with this scum would be nice.",
				"It's a vermin fiesta! Jump in it and light em up!",
				"I can use some backup over here...",
				"Like to join an asskicking party?",
				"Got some punks over here in need of a lesson in humility.");

	/*********************************************************************/
	/* scoop escape pod                                                  */
	"transmit-escapepod" = ("Hey, do you want a ride back to the main station?",
				"Can I offer you a lift?",
				"Would you like a quick trip back to the main station?",
				"You look like you're in trouble. Can I offer you a ride?",
				"Commander, I can offer you a ride back to the main station, if you want.");
				
	"response-escapepod-friendly" = ("Thanks, commander. That would be great.",
				"I accept your generous offer.",
				"Thanks.",
				"Thanks, commander.",
				"You're a life saver, pal.",
				"That'd be wonderful. Thanks.",
				"That would save me a lot of time, thank you.");
	
	"response-escapepod-unfriendly" = ("Right. Shoot me then scoop me. What kind of a parasite are you?",
				"Whatever.",
				"I can't stop you.",
				"Go to hell.",
				"I think I'd rather wait for the police.", 
				"I hate you.",
				"I think you've done enough for me already, don't you think?");
				
	/*********************************************************************/
	/* greetings - npc                                                   */
	"transmit-greeting-npc" = ("Greetings, commander.",
				"Hey.",
				"Hi there.",
				"Hello there.",
				"Greetings.",
				"Salutations.",
				"Hey there.");

	"response-greeting-npc" = ("Good day to you, commander.",
				"Hello.",
				"Greetings.",
				"Why, hello.");
	
	/*********************************************************************/
	/* greetings - police                                                */
	"transmit-greeting-police" = ("Greetings, officer.",
				"Hello sir.");

	"response-greeting-police" = ("Good day to you, commander.",
				"Good day, commander.",
				"Hello, commander.");

	/*********************************************************************/
	/* greetings - pirate                                                */
	"transmit-greeting-pirate" = "[transmit-greeting-npc]";

	"response-greeting-pirate" = ("Hello.",
				"Hey.");

	/*********************************************************************/
	/* greetings - thargoid                                              */
	"transmit-greeting-thargoid" = ("Pretty ship, ugly pilot.",
				"Uf'laga masin'li p'alk rrathis essal'Draconis, gaet'tah!",
				"Howdy. Meet the Ice Queen. And don't call me a human again.");
	
	"response-greeting-thargoid" = "[thargoid_curses]";
	
	/*********************************************************************/
	/* taunts - npc                                                      */
	"transmit-taunt-npc" = ("You're a cheeky bastard. Not for long though.",
				"It's a good day to kick your ass.",
				"You must make your mother so proud.",
				"Such a fat juicy bounty. I think I'll collect.",
				"You've got my attention. Pray.",
				"Kiss my scaly ass!",
				"Frak off, you heathen!",
				"Bringing the pain...",
				"Exterminating you will be a pleasure.",
				"Unfortunately for you, I rarely miss.",
				"I think you got a ship made of explodium. Let's find out.",
				"...Like shooting fish in a barrel.",
				"Click-click... BOOM!");

	"response-taunt-npc" = ("Prak off, lady.",
				"Is it that time of month?",
				"Riiiiight!",
				"Bored much?",
				"Y'know what, ma'am? You need to have a pint and a massage.",
				"Easy there, darlin', calm down!",
				"Seriously?",
				"You're kidding, right?",
				"Really?",
				"Whatever.");

	/*********************************************************************/
	/* taunts - police                                                   */
	"transmit-taunt-police" = ("You call that a ship?",
				"I hear you guys love teddy bears. Is that true?",
				"I bet you couldn't hit a station straight out of the docking bay.",
				"GalCop too short on money to give you a better ship?",
				"That's not even a gold ass!",
				"Hey, I think you left something back at the station - your dignity!",
				"Do you stay up at night polishing the buttons on your uniform?",
				"Nice ship - except it's so old!");

	"response-taunt-police" = ("Don't push your luck, sunshine.",
				"Seriously?",
				"You're kidding, right?",
				"Really?",
				"Careful, commander. I might get offended.",
				"That sort of comment is not helpful or appreciated, commander.",
				"Get a life, pal.");

	/*********************************************************************/
	/* taunts - pirate                                                   */
	"transmit-taunt-pirate" = (
				"It's a good day to kick your ass.",
				"I think you've got a ship made of explodium. Let's find out.",
				"You must make your mother so proud.",
				"You couldn't steal a better bicycle?",
				"Squirm harder, I need the target practice.",
				"Don't worry, it won't hurt...for long...",
				"Hey voidbrain! GET A JOB!",
				"Let's dance, fool!",
				"I'm pleased to defeat you!",
				"Unfortunately for you, I rarely miss.",
				"Care to play a game of 'catch the missile'?",
				"...Like shooting fish in a barrel.",
				"Molon labe, voidbrains.",
				"The only cargo I have for you is one tonne of premium whupass.",
				"The only thing that's being dropped here is you, scum.", 
				"The circus wasn't hiring clowns today?",
				"Go ahead, make my day.",
				"Kept your insurance up to date, screwhead?",
				"I apolegize in advance for your coming loss.",
				"Don't make this too easy now, I might get bored.");

	"response-taunt-pirate" = ("Prak off, lady.",
				"Is it that time of month?",
				"Riiiiight!",
				"You're lucky I'm feeling generous...",
				"Come and get it, if you think you're hard enough!",
				"You shoulda stayed on your nest!",
				"Get out of my face.",
				"Seriously?",
				"You're kidding, right?",
				"Really?",
				"Whatever.");

	/*********************************************************************/
	/* taunts - thargoid                                                 */
	"transmit-taunt-thargoid" = ("You're a cheeky bastard. Not for long though.",
				"Such a fat juicy bounty. I think I'll collect.",
				"What the frak is your malfunction?!",
				"Get out of my face.",
				"Frak off, you heathen!",
				"Now I'm mad.",
				"Exterminating you will be a pleasure.");

	"response-taunt-thargoid" = "[thargoid_curses]";
	
	/*********************************************************************/
	/* threats - npc                                                     */
	"transmit-threat-npc" = ("You've got my attention. Pray.",
				"Give up now, and I'll let you live.",
				"Exterminating you will be a pleasure.",
				"You're a cheeky bastard. Not for long though.",
				"It's a good day to kick your ass.",
				"Such a fat juicy bounty. I think I'll collect.",
				"I think you've got a ship made of explodium. Let's find out.",
				"Kept your insurance up to date, screwhead?",
				"Roses are red, violets are blue. Vacuum sucks, and so does you.",
				"Click-click... BOOM!");
	
	/* type 0 = standard responses, type 1 = fleeing responses */
	"response-threat-npc-0" = ("Right. Really scared now.",
				"Ooo...scary.",
				"How about you show us what you've got?",
				"I hurt my sides laughing.",
				"You cannot threaten us.",
				"Ya like making empty threats?",
				"Find a green Jameson to threaten, mate.",
				"Oh, I'm sorry. Were you trying to threaten me?",
				"Meh.");

	"response-threat-npc-1" = ("Yeah...I'm outta here.",
				"Fine. Bye!");

	/*********************************************************************/
	/* threats - police, type 0 (standard response) note police will only response in this way */
	"transmit-threat-police" = "[transmit-threat-npc]";
	
	/* type 0 = standard responses, police don't have fleeing response   */
	"response-threat-police-0" = ("You're in no position to makes threats, commander.",
				"Threatening us will only make matters worse.",
				"You cannot threaten us.",
				"You cannot tell us what to do.",
				"Luckily we don't answer to you.",
				"We need not listen to your idle threats.",
				"Be careful not to make a pastime of empty threats.");

	/*********************************************************************/
	/* threats - pirate                                                  */
	"transmit-threat-pirate" = "[transmit-threat-npc]";
	
	/* type 0 = standard responses, type 1 = fleeing responses */
	"response-threat-pirate-0" = "[response-threat-npc-0]";
	"response-threat-pirate-1" = ("You're not worth it. Keep your stuff.");

	/*********************************************************************/
	/* threats - thargoid                                                */
	"transmit-threat-thargoid" = "[transmit-threat-npc]";

	/* type 0 = standard responses, thargoids don't have fleeing response */
	"response-threat-thargoid-0" = "[thargoid_curses]";
	
	/*********************************************************************/
	/* wormhole requests                                                 */	
	"response-wormhole-std" = ("Sure, I'm heading there. Feel free to follow me through.",
				"I'm going there. Tag along if you want.",
				"That's where I'm going. If you want you can follow me.",
				"I'm heading there. I'd sure welcome the company.");

	"response-wormhole-unfriendly" = ("I'm heading there.",
				"I'm going there.",
				"That's where I'm headed.",
				"That's where I'm going.");

	"response-wormhole-decline" = ("Sorry, I'm heading for [systemname].",
				"Can't help you, I'm afraid. I'm off to [systemname].",
				"No help here. My destination is [systemname].");

	/*********************************************************************/
	/* keep away from my target                                          */	
	"transmit-keep-away-from-target" = ("This filth needs special attention.",
					"I'm on this bastard like a cheap suit.",
					"...Giving this one a personal whupping.",
					"I've got this one. Cover me.");
	"response-keep-away-from-target" = ("Sure, no problem.",
					"He's all yours.",
					"Be my guest!");

	/*********************************************************************/
	/* surrender messages                                                */
	"transmit-surrender" = ("Perhaps a bit of a break from the dance is in order..."
				);
	
	/* [pronouncap] will be replaced with either "We" (for pirate groups) or "I" (for a single pirate) */
	/* [pronoun] will be replace with either "we" (for pirate groups) or "I" (for a single pirate) */
	"response-surrender-pirate" = ("[pronouncap] accept your surrender. Drop your cargo and get out of here.",
				"Very well. [pronouncap] accept. Now hurry up and drop your cargo.",
				"Your surrender is acknowledged. Your cargo is required or [pronoun] open fire again.");

	"response-surrender-police" = ("Disable your weapons and stand down, [commander_name]!",
				"Stand down [commander_name]! Disable your weapons now!",
				"Disable your weapons, [commander_name]! Stand down right now!");
	
	"response-break-surrender-pirate" = ("You scaly bitch!",
				"How dare you!",
				"Break time is over, bitch!",
				"Dammit... Get her!");
	
	"response-break-surrender-police" = ("Very well [commander_name], you had your chance.",
				"Time's up, [commander_name]. You were warned!",
				"That's it, [commander_name]. You had your chance, and now you must pay!");

	"response-accept-surrender-police" = ("Dock with the main station quickly, before I change my mind!",
				"Get to the station, and clean up your act. I might not be so forgiving next time.",
				"Dock at the station, and smarten up, or you'll end up dead.");

	"response-deny-surrender-police" = ("You want to surrender, criminal? Try an escape pod.",
				"The only way you can surrender is with an escape pod, criminal.",
				"Surrender? You? Try an escape pod.");
				
	/*********************************************************************/
	/* demand for cargo messages                                         */
	/* no need for any acceptance messages - if a ship obliges, they'll send a message spontaneously */
	"transmit-piracy" = ("I have a better idea. Dump your stolen wares and run away while you can.",
				"No. Dump yours instead. Consider it a stupid tax.",
				"May as well dump yours instead. I'm going to salvage it from your remains anyway.");
	
	"response-piracy-pirate" = ("Ha ha. Very funny.",
				"You're such a comedian, pal.",
				"I hurt my sides laughing.",
				"Sure, stay there while I check my inventory...sorry, I'm all out.",
				"I gave at the office.",
				"And I'm supposed to just give you cargo now? What a joker.",
				"The only thing I'm likely to give you is a good dose of laser therapy!");
	
	"response-piracy-thargoid" = "[thargoid_curses]";

	"response-piracy-npc" = ("Go find charity elsewhere, kid.",
				"Sorry, but I need this cargo to pay for my kid's medical bills. You understand.",
				"I don't think so, pal.",
				"I don't give my stuff away for free.",
				"This is a recorded message. Please leave your name after the beep.",
				"Get lost, creep.",
				"I'm not giving you anything, pal.",
				"Any you think just by asking you'll get some? What a nerve.",
				"Why should I give anything to you? My stuff is staying with me.");
	
	/*********************************************************************/
	/* offer bribe for safe passage                                      */
	"transmit-bribe" = ("I'll give you [amount] [credittype] to let me pass.",
				"I've got [amount] [credittype] here if you let me go.",
				"Let me go and I'll give you [amount] [credittype].",
				"How about I give you [amount] [credittype] and you let me go?");
	
	"response-bribe-decline-pirate" = ("Nice try, pal.",
				"You're kidding, aren't you?",
				"Not even close.",
				"Is that a joke?",
				"I'd barely pay for maintenance on my ship for that.");

	"response-bribe-decline-police" = ("You're not trying to bribe me, are you?",
				"That's not going to help you.",
				"Are you trying to bribe me?",
				"Don't make it worse for yourself, pal.");

	"response-bribe-decline-hunter" = ("Nice try, pal.",
				"You're kidding, aren't you?",
				"Not even close.",
				"Is that a joke?",
				"I'd barely pay for maintenance on my ship for that.");

	"response-bribe-police-fine" = ("Attempting to bribe a member of the GalCop police is a crime.",
				"That's enough. Bribing GalCop police is a crime.",
				"You were warned. Bribing police is a crime.");
				
	"response-bribe-accept-npc" = ("All right. I accept.",
				"You've got yourself a deal.",
				"Thanks for money. Now get out of here.");

	"response-bribe-accept-police" = ("Let's keep this between ourselves, shall we? Thanks.",
				"That you for your contribution to the police widows society. Now get out of here.",
				"All right, I'll take your money, just get out of here before I change my mind.");

	/*********************************************************************/
	/* npc ship talks to police about players act of piracy              */
	"response-piracy-npc-police" = ("Officer, the vessel '[commander_shipname]' compelled me to give up some cargo.",
				"Sorry to bother you Officer, but the ship '[commander_shipname]' has just forced me to give up cargo.",
				"Officer, I think you should know that the ship '[commander_shipname]' coerced me to give up cargo.");
	
	"response-piracy-police-npc" = ("Thank you for the information. We'll take it from here.",
				"Thanks for the notification. It will be dealt with.",
				"Thanks. We'll deal with it now.");

	/*********************************************************************/
	/* npc ship talks to station about players act of piracy             */
	"response-piracy-npc-station" = ("Control, the vessel '[commander_shipname]' compelled me to give up some cargo.",
				"Sorry to bother you Control, but the ship '[commander_shipname]' has just forced me to give up cargo.",
				"Control, I think you should know that the ship '[commander_shipname]' coerced me to give up cargo.");

	/*********************************************************************/
	/* docking request and withdrawal                                    */
	"request-docking-clearance" = "[dockreq-initial], [dockreq-first][dockreq-final].";
	"dockreq-initial" = ("Station control", "Station flight control", "Control", "Flight control");
	"dockreq-first" = ("this is Commander [commander_name], ","this is the '[commander_shipdisplayname]', ","");
	"dockreq-final" = ("requesting permission to dock, over?", "looking for time on a landing pad", "requesting a docking slot", "needing to refuel and reload");
	"withdraw-docking-request" = (
		"[dockreq-initial], I need to withdraw my docking request.",
		"[dockreq-initial], sorry, but I need to withdraw my request."
	);
	
}
Last edited by Cmdr Wyvern on Sun May 08, 2022 5:18 pm, edited 3 times in total.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
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Re: [RELEASE] A small collection of new and refreshed stuff

Post by Cmdr Wyvern »

Cholmondely wrote: Sun May 01, 2022 9:00 am
How do you want me to do this?

Option 1) I create the pages and link them in to the other relevant ones (eg Raptor to "Bounty Hunter OXP's" on the Career Options page) and you then edit it all to death as you see fit.
This.
And all three; the ships, the missile, and the modded AMS, as they were brought to fruition at more or less the same time, and fit well together.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
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Re: [RELEASE] A small collection of new and refreshed stuff

Post by Cholmondely »

First page is up: Pteradyne Technologies, Inc.

I'd like to know what you will be titling your oxz's on the Expansions Manager (as the wiki page names ought to be identical).
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [RELEASE] A small collection of new and refreshed stuff

Post by Cmdr Wyvern »

Cholmondely wrote: Mon May 02, 2022 3:31 pm
First page is up: Pteradyne Technologies, Inc.

I'd like to know what you will be titling your oxz's on the Expansions Manager (as the wiki page names ought to be identical).
Raptors
Boomstick missile
AMS with decoys (Missile Spoof never made it into the manager)

BTW, one more entry for essential Bounty Hunter kit:
Fuel Scoops Some fighters favored by the bounty hunter have a small amount of cargo space, and the scoop comes in handy for capturing the eject pods of your marks for additional bounty collection. Even if the ship has no room for scooped eject pods, ie the Asp, the scoop comes in handy for a solar refuel.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
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Re: [RELEASE] A small collection of new and refreshed stuff

Post by Cholmondely »

Cmdr Wyvern wrote: Mon May 02, 2022 3:44 pm
Cholmondely wrote: Mon May 02, 2022 3:31 pm
First page is up: Pteradyne Technologies, Inc.

I'd like to know what you will be titling your oxz's on the Expansions Manager (as the wiki page names ought to be identical).
Raptors
Boomstick missile
AMS with decoys (Missile Spoof never made it into the manager)

BTW, one more entry for essential Bounty Hunter kit:
Fuel Scoops Some fighters favored by the bounty hunter have a small amount of cargo space, and the scoop comes in handy for capturing the eject pods of your marks for additional bounty collection. Even if the ship has no room for scooped eject pods, ie the Asp, the scoop comes in handy for a solar refuel.
Thanks for this.

I'll stick with Missile as the other pages do too (Category:Missiles & Bombs).

Edited to add: Boomstick Missile page now up!
1) Is the TL availability correct?
2) Is the missile pylon icon identical to that of your Military Missiles?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [RELEASE] A small collection of new and refreshed stuff

Post by Cholmondely »

Cmdr Wyvern wrote: Thu Apr 28, 2022 11:44 pm
/// AMS decoy mod 2.04, by Thargoid and Wyvern ///
This abominable bastard is the result.
Trying this out to see if it works. I was able to buy it, despite my missile pylons being full, and it registered on my Vimana HUD. But I did'nt see it on my primeable equipment list on the F4 screen, nor on the list of primeable equipment when I worked my way through it!

What am I supposed to do? Sacrifice a rancid reptiloid and a lugubrious lobster whilst chanting the second codicil of the codex of Giles the Creator?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [RELEASE] A small collection of new and refreshed stuff

Post by Cmdr Wyvern »

Cholmondely wrote: Mon May 02, 2022 7:18 pm
Cmdr Wyvern wrote: Thu Apr 28, 2022 11:44 pm
/// AMS decoy mod 2.04, by Thargoid and Wyvern ///
This abominable bastard is the result.
Trying this out to see if it works. I was able to buy it, despite my missile pylons being full, and it registered on my Vimana HUD. But I did'nt see it on my primeable equipment list on the F4 screen, nor on the list of primeable equipment when I worked my way through it!

What am I supposed to do? Sacrifice a rancid reptiloid and a lugubrious lobster whilst chanting the second codicil of the codex of Giles the Creator?
It's working.
It integrates seamlessly with Virmana, so you get a display of remaining decoy load: Where it says "darts" on the hud. A full load is 25.
Also you can see your remaining decoy load on the f5-f5 screen.
All automated, nothing to prime. It'll spit decoys - if it has any left - as soon as an incoming hostile missile is detected.
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Re: [RELEASE] A small collection of new and refreshed stuff

Post by Cmdr Wyvern »

Cholmondely wrote: Mon May 02, 2022 3:53 pm
Edited to add: Boomstick Missile page now up!
1) Is the TL availability correct?
2) Is the missile pylon icon identical to that of your Military Missiles?
Yes and yes.
If you can buy one, so can they!
hehe, not quite, ol bloke. Only a clean legal rating can buy it, so there's little chance the bandits are gonna lob one at you.
Thank frak for that, eh?
Pissing off the police, hunters, and that particularly salty trader might get a Boomstick on your tail though.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
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Re: [RELEASE] A small collection of new and refreshed stuff

Post by szaumix »

Cmdr Wyvern wrote: Mon May 02, 2022 10:18 pm
Cholmondely wrote: Mon May 02, 2022 3:53 pm
Edited to add: Boomstick Missile page now up!
If you can buy one, so can they!
hehe, not quite, ol bloke. Only a clean legal rating can buy it, so there's little chance the bandits are gonna lob one at you.
So just like how real life criminals never have weapons illegally! Thank heavens for firearm regulations, that sure put a stop to unregistered firearms on the streets :wink:
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Re: [RELEASE] A small collection of new and refreshed stuff

Post by Cholmondely »

szaumix wrote: Mon May 02, 2022 10:33 pm
So just like how real life criminals never have weapons illegally! Thank heavens for firearm regulations, that sure put a stop to unregistered firearms on the streets :wink:
Good point. So how would you recommend tweaking Weapon Laws?

I'd thought that the restrictions should not apply on the planet surface (maybe even make an adventure of it!)
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Re: [RELEASE] A small collection of new and refreshed stuff

Post by szaumix »

Cholmondely wrote: Mon May 02, 2022 10:44 pm
szaumix wrote: Mon May 02, 2022 10:33 pm
So just like how real life criminals never have weapons illegally! Thank heavens for firearm regulations, that sure put a stop to unregistered firearms on the streets :wink:
Good point. So how would you recommend tweaking Weapon Laws?

I'd thought that the restrictions should not apply on the planet surface (maybe even make an adventure of it!)
I've got Weapon Laws. I figure most game solutions can be solved with the same simple logic of real life realities. In real life, law abiding citizens use legal channels for registration and purchases, with a small chance of sensible under-the-table acquisitions from family or friends on a basis of need. If something is the kind of illegal that cops are going to care about, they generally don't acquire it. Also in real life: criminals don't give a damn what the laws say, they're going to find a way. So if it were me I'd increase availability of higher tech and/or restricted equipment to the Smuggler Blackmarkets and/or anarchy systems and/or non GalCop stations generally.
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