new version 2.1.2, minor bug fixes
fixed bug in 3D model where subEntities intersected ring:
eg. ddtmanta's wings, fighter swarm group, wildShips_tembo
- must use target's data, not effect's as it may not include subEntities
- use larger of boundingBox's diagonal & collisionRadius as latter incorrect w/ large subEntities
fixed sniper ring bug where it was sunlit
- added diffuse_color (only had emission_color)
fixed masslock ring alignment; (relax Cholmondely, only applies to those beyond 2 * scannerRange)
fixed bug in code preventing marker impact on planets
- was too broadly applied, couldn't target when too close to planet, even facing away
fixed bug in _restart_after_shutdown for interstellar space - thanks Milo
rockhermit detection now for all rocks with primaryRole that starts with 'rockhermit'
(to include "rockhermit-chaotic" and "rockhermit-pirate" et. al) - thanks phkb
dybal wrote: ↑Thu Oct 27, 2022 12:00 am
... It sometimes crash on me, but I only know it because I play with the Latest.log being displayed, so I see the stack dump, since it recovers "gracefully".
If those telescope crashes recur, please post the details here.
"Better to be thought a fool, boy, than to open your trap and remove all doubt." - Grandma [over time, just "Shut your trap... fool"]
"The only stupid questions are the ones you fail to ask." - Dad
How do I...? Nevermind.