Norby wrote: ↑Sun Jun 15, 2014 8:58 am
The total cargo capacity is 100t with 5 Cobra Mark I on board, but you will not see this in one piece. You will be able to switch between your ships when you are in a dock but you will see one cargo bay at a time. If your goal is a really big trader ship then gather enough money to buy two Anacondas into your carrier.
mossfoot wrote:I love it, but how is it meant to be used by players? Are there squadmate/wingman commands I'm not aware of? Is this a 1.8 thing?
You bought all ships so should follow your commands. For example you can choose your ship before combat and others will serve you as escorts, including the Carrier. Many commands like "attack my target" are implementable in scripts so I think this will be well playable in Oolite 1.77 also.
I have been trying out the Carriers (with turrets) and find it excellent, but I have a few questions:
1. I know that this was an old comment, but the first quoted part is still in
http://wiki.alioth.net/index.php/Carriers, with a warning that some parts of the description may not have been implemented.
I do not know how if the ability to
switch between your ships when you are in a dock... exists.
Is there a key mapping that I missed for this?
2. If the switching between ships is not implemented, is there still
a way to trade using the cargo space of the big ships docked on the carrier?
3.Also, I do not know
how to buy ships like Anacondas to serve on board, so far I have only been offered escort fighters. Is this just because of the large number of oxp ships that I have running? i.e. have I reduced the odds of an Anaconda being offered? I happily found a usable derelict Boa Class Cruiser
so I have that to play with...
4. I bought an escort fighter that quickly became 'weak' in its first combat.
The readme of the oxp warns not to try to station dock in a flyable escort... is this still the case, or
is it possible to land an escort ship in a station to upgrade it/repair it and then go out to rejoin the carrier?