Took a while but I've finally refreshed my laptop with Ubuntu 18.04. Still having grief unfortunately, but at least the behaviour is a bit different.
Code: Select all
Opening log for Oolite version 1.86 (x86-64) under Linux 4.15.0-20-generic at 2018-05-23 12:04:46 +0800.
8 processors detected.
Build options: OpenAL, new planets.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
12:04:46.223 [dataCache.notFound]: No data cache found, starting from scratch.
12:04:46.306 [display.mode.list.native]: X11 native resolution detected: 3840 x 1080
12:04:46.856 [joystick.init]: Number of joysticks detected: 0
12:04:46.858 [rendering.opengl.version]: OpenGL renderer version: 3.0.0 ("3.0 Mesa 18.0.0-rc5"). Vendor: "Intel Open Source Technology Center". Renderer: "Mesa DRI Intel(R) Sandybridge Mobile ".
12:04:46.859 [rendering.opengl.extensions]: OpenGL extensions (213):
GL_ARB_draw_instanced, GL_ARB_get_texture_sub_image, GL_ARB_cull_distance, GL_ARB_occlusion_query, GL_EXT_texture_env_add, GL_ARB_texture_storage, GL_ARB_texture_env_dot3, GL_ARB_sync, GL_ARB_texture_multisample, GL_ARB_buffer_storage, GL_ARB_explicit_uniform_location, GL_NV_texture_env_combine4, GL_KHR_context_flush_control, GL_ARB_point_parameters, GL_ARB_vertex_array_object, GL_ARB_blend_func_extended, GL_EXT_provoking_vertex, GL_ARB_seamless_cubemap_per_texture, GL_EXT_blend_equation_separate, GL_ARB_compressed_texture_pixel_storage, GL_EXT_texture_snorm, GL_ARB_texture_non_power_of_two, GL_ARB_texture_mirrored_repeat, GL_ARB_debug_output, GL_EXT_multi_draw_arrays, GL_ARB_timer_query, GL_ARB_clip_control, GL_SGIS_texture_edge_clamp, GL_EXT_abgr, GL_ARB_vertex_program, GL_ATI_texture_float, GL_ARB_draw_buffers_blend, GL_ARB_shadow, GL_NV_light_max_exponent, GL_EXT_texture_cube_map, GL_EXT_texture_compression_dxt1, GL_NV_primitive_restart, GL_EXT_framebuffer_object, GL_MESA_pack_invert, GL_EXT_texture_sRGB, GL_3DFX_texture_compression_FXT1, GL_ARB_get_program_binary, GL_ARB_multitexture, GL_ARB_clear_texture, GL_AMD_seamless_cubemap_per_texture, GL_SUN_multi_draw_arrays, GL_EXT_texture_compression_rgtc, GL_ARB_shader_objects, GL_EXT_blend_func_separate, GL_EXT_bgra, GL_ARB_pixel_buffer_object, GL_ARB_draw_buffers, GL_APPLE_packed_pixels, GL_NV_texgen_reflection, GL_ARB_texture_env_crossbar, GL_ARB_fragment_shader, GL_MESA_shader_integer_functions, GL_EXT_texture_swizzle, GL_EXT_fog_coord, GL_EXT_vertex_array_bgra, GL_EXT_framebuffer_blit, GL_ARB_shader_draw_parameters, GL_ARB_texture_compression_rgtc, GL_EXT_transform_feedback, GL_OES_read_format, GL_ARB_sample_shading, GL_ARB_seamless_cube_map, GL_EXT_texture_shared_exponent, GL_ARB_shading_language_420pack, GL_ATI_blend_equation_separate, GL_APPLE_object_purgeable, GL_EXT_polygon_offset, GL_INGR_blend_func_separate, GL_EXT_compiled_vertex_array, GL_KHR_debug, GL_ARB_copy_image, GL_AMD_shader_trinary_minmax, GL_EXT_separate_specular_color, GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_vertex_array, GL_ARB_shading_language_100, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_rescale_normal, GL_ARB_texture_float, GL_EXT_packed_depth_stencil, GL_ARB_texture_swizzle, GL_ARB_half_float_pixel, GL_EXT_texture_compression_s3tc, GL_EXT_draw_instanced, GL_ARB_occlusion_query2, GL_AMD_draw_buffers_blend, GL_ARB_texture_rgb10_a2ui, GL_SGIS_texture_lod, GL_KHR_no_error, GL_ARB_framebuffer_object, GL_NV_conditional_render, GL_EXT_stencil_two_side, GL_ARB_texture_rg, GL_ARB_color_buffer_float, GL_EXT_blend_color, GL_NV_packed_depth_stencil, GL_EXT_texture_rectangle, GL_NV_texture_rectangle, GL_ARB_vertex_array_bgra, GL_ARB_texture_filter_anisotropic, GL_ANGLE_texture_compression_dxt3, GL_EXT_texture_integer, GL_EXT_texture_array, GL_ANGLE_texture_compression_dxt5, GL_ARB_shading_language_packing, GL_ARB_fragment_program_shadow, GL_ARB_map_buffer_range, GL_ARB_fragment_program, GL_ARB_copy_buffer, GL_EXT_texture, GL_S3_s3tc, GL_NV_depth_clamp, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_buffers2, GL_ARB_pipeline_statistics_query, GL_EXT_secondary_color, GL_ARB_transform_feedback2, GL_ARB_ES3_compatibility, GL_EXT_framebuffer_multisample, GL_ARB_window_pos, GL_IBM_rasterpos_clip, GL_EXT_texture_env_combine, GL_ARB_vertex_shader, GL_SGIS_generate_mipmap, GL_EXT_packed_float, GL_ARB_texture_border_clamp, GL_ARB_explicit_attrib_location, GL_NV_blend_square, GL_ARB_internalformat_query, GL_EXT_texture3D, GL_ARB_arrays_of_arrays, GL_ARB_ES2_compatibility, GL_ARB_texture_query_lod, GL_ARB_invalidate_subdata, GL_EXT_texture_sRGB_decode, GL_ARB_texture_compression, GL_ARB_texture_env_add, GL_ARB_provoking_vertex, GL_ARB_texture_rectangle, GL_EXT_texture_edge_clamp, GL_MESA_texture_signed_rgba, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_separate_shader_objects, GL_IBM_multimode_draw_arrays, GL_ARB_texture_cube_map, GL_ARB_vertex_attrib_binding, GL_EXT_framebuffer_sRGB, GL_ARB_clear_buffer_object, GL_KHR_robustness, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_robustness, GL_ARB_polygon_offset_clamp, GL_ARB_point_sprite, GL_INTEL_performance_query, GL_ARB_texture_gather, GL_ARB_internalformat_query2, GL_SGIS_texture_border_clamp, GL_ARB_depth_texture, GL_EXT_texture_object, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_ATI_draw_buffers, GL_OES_EGL_image, GL_ARB_multi_bind, GL_ARB_conditional_render_inverted, GL_ARB_framebuffer_sRGB, GL_EXT_shader_integer_mix, GL_EXT_blend_subtract, GL_EXT_packed_pixels, GL_IBM_texture_mirrored_repeat, GL_EXT_draw_range_elements, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_cube_map_array, GL_ARB_sampler_objects, GL_ARB_half_float_vertex, GL_ARB_depth_clamp, GL_ARB_texture_storage_multisample, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_texture_query_levels, GL_ARB_texture_barrier, GL_EXT_pixel_buffer_object, GL_ATI_texture_env_combine3, GL_EXT_polygon_offset_clamp, GL_ARB_transform_feedback_overflow_query, GL_ARB_texture_env_combine, GL_ARB_shader_group_vote, GL_KHR_blend_equation_advanced, GL_ARB_shader_bit_encoding, GL_EXT_timer_query, GL_EXT_gpu_program_parameters, GL_ARB_shader_texture_lod, GL_ARB_program_interface_query, GL_ARB_uniform_buffer_object, GL_ARB_multisample, GL_EXT_texture_env_dot3, GL_EXT_shadow_funcs, GL_ARB_depth_buffer_float, GL_ARB_map_buffer_alignment, GL_EXT_copy_texture, GL_EXT_stencil_wrap, GL_EXT_point_parameters, GL_ATI_separate_stencil, GL_EXT_subtexture, GL_NV_texture_barrier, GL_MESA_window_pos
12:04:46.876 [rendering.opengl.shader.support]: Shaders are supported.
12:04:46.877 [dataCache.notFound]: No data cache found, starting from scratch.
12:04:46.880 [searchPaths.dumpAll]: Resource paths:
~/GNUstep/Applications/Oolite/oolite.app/Resources
AddOns
Haven't tried building my own as yet (on this OS) so that's the next step.