So, I don't know how much the F8 really matters, because you are creating a different game here. But I found it did matter to me - I would end up with slightly different prices for stuff like Witchfire Whisky, and if the price was slightly higher than the main station, I'd end up being sold oodles of it by passing traders - and my cash buffer would run out in no time flat! So I ended up having to keep a keen eye on the price all the jolly time, so that I wouldn't end up being de-Hermitised by the bailiffs. I also found that my fuel sold out pretty quickly too, preventing a runner if they did turn up...phkb wrote: ↑Fri Dec 10, 2021 12:29 amYes.Cholmondely wrote: ↑Thu Oct 14, 2021 12:54 amChanging the prices in my own market seems a tad clunky.I saw tweaking prices as something you wouldn't be doing all the time, or even that regularly. It takes some time for there to be any visible results from pricing tweaks, given how often the updating script runs, so having the options buried a little inside the management screen didn't seem so bad.Cholmondely wrote: ↑Thu Oct 14, 2021 12:54 amThe prices changes are nested deep in the F4 interface (F4 page > RH Management (on my 3rd page) > Market Functions > Individual commodity price management).Yes.
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Oh, you were looking for a more expansive answer? Ok...
Ideally, I would like to rewrite the entire F8 Market screen to allow the combination of a number of functions. At the present time, though, with the limitations mission screens have with keyboard input, I wouldn't be able to achieve a one-screen version of all that would need to be done. At best, it would be a multi-page screen, where all the commodities are listed (but without the ability to use the page up/down keys, because mission screens can't use those) and you would then have to select the commodity you want to work with, which would bring up another screen with all the sub-commands you might like to run (transfer to cargo/storage/market, change price) and each of these would need another screen where you enter the amounts.
I mean, if that sounds better than the current implementation, I could put it together, but my feeling is that it would be kind of jarring to have such a different F8 page in play. What do you think?
These issues, conjoined with my blithering inability to work out what I was supposed to be doing (all those coffee marks staining the crucial pages of Red Chaldo's Hermit Almanac), led me to retreat in confusion & shame...
Subjecthood
By the way, my magnificent mighty & marvellous machine says this:
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00:52:06.045 [startup.complete] -[GameController applicationDidFinishLaunching:] (GameController.m:269): ========== Loading complete in 1.33 seconds. ==========
00:52:11.565 [shipData.load.begin] +[OOShipRegistry(Singleton) allocWithZone:] (OOShipRegistry.m:1689): Loading ship data.
00:52:12.262 [script.javaScript.exception.illegalCharacter] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript exception (RexebeCitizen.anon-script): SyntaxError: illegal character
00:52:12.262 [script.javaScript.load.failed] -[OOJSScript initWithPath:properties:] (OOJSScript.m:267): ***** Error loading JavaScript script /Users/accountname/Library/Application Support/Oolite/AddOns/RexebeCitizen.oxp/Config/script.js -- compilation failed
Hope all is well down under... Been spending a lot of time looking at how and why the seasons are different in your neck of the woods to mine. All to do with angles! Quite fascinating...