Sales down, cash down, net loss hugely up.
OTOH, there's enough money to run the ED server for a while longer

Moderators: winston, another_commander, Cody
Pity the guy who bought 1,600,000 shares just before the Elite Dangerous bad news went public... losing him more than £1m...Bugbear wrote:Yeah, that share price chart is not a pretty picture
I barely understand what the comments about "shares" mean, but I just saw this item on BBC news : Players probe Elite game space mystery , about some fluster over Elite Dangerous. Never having played it (It's a Windows game isn't it?), I don't know what the fuss is about, but if there are financials that require worrying about "share prices", then drumming up publicity is probably not accidental.chrisjj wrote:Pity the guy who bought 1,600,000 shares just before the Elite Dangerous bad news went public... losing him more than £1m...Bugbear wrote:Yeah, that share price chart is not a pretty picture
... and handing a nice profit of £4m to the uncannily prescient seller. One David Braben (link)...
Distinct audiences, I think. The drumming here is probably more to counter the publicity generated by Frontier's increasing misfortune with the product itself, e.g.RockDoctor wrote:if there are financials that require worrying about "share prices", then drumming up publicity is probably not accidental.
Its bad, at least for the viability of the game. ED was seen as being an MMO in space, remember all the statements about how "offline play doesnt make sense"? At the end of the day there are a couple of dozen active players which doesnt bode well for the multi player aspect -- and more seriously it suggests to me that there simply isnt a decent number of players wanting to play, and therefore provide revenue for upgrades etc.RockDoctor wrote:So if I read that correctly there are between 20 and 40 players in the ED universe at any one time. I don't know if that is good or bad
Well, it's fairly plain from what I said previously that I don't go anywhere near the "cutting edge" of modern games. I fact, given the difficulties I had with recent versions of Ooite requiring 3d graphics cards, it's plain that I stay a decade or two away from the bleeding edge.Cmdr James wrote:For comparison EVE (spreadsheets in space, as someone named it) has almost exactly 1000 times as many players. https://www.vg247.com/2015/06/29/eve-on ... ince-2008/
I think you need a player base on this order of magnitude in order to have people to play with 24/7.RockDoctor wrote:But does an "online community" of 40,000 people actually mean anything.
MOBA?Astrobe wrote:For instance for a MOBA game,
So, "community" doesn't actually mean anything like in normal speech? I always thought that there was some planning about when a team got online, but since that's based on a sample of one ("I can't come to the pub ; I'm joining my son in an online game in 20 minutes") it's maybe not normal.Astrobe wrote:not everyone plays every day and you get very little choice as for who you play with.
Multiplayer Online Battle Arena. Games like League Of Legends (aka "LoL"), DOTA, Heroes of The Storm, or Smite. Quake Online, Tribes 2, etc. also have "multiplayer", "online" and "battle arena", but the MOBA genre include a specific set of other game mechanics ("lanes", shops, etc.) so they're not usually called "MOBAs".RockDoctor wrote:MOBA?Astrobe wrote:For instance for a MOBA game,
Yes, for very popular games what makes the community is a single common element: playing a particular game. Within that community, there are people who are ok with playing with total strangers, and some who can't stand it.So, "community" doesn't actually mean anything like in normal speech? I always thought that there was some planning about when a team got online, but since that's based on a sample of one ("I can't come to the pub ; I'm joining my son in an online game in 20 minutes") it's maybe not normal.Astrobe wrote:not everyone plays every day and you get very little choice as for who you play with.
Frankly, almost all of the appeal has just disappeared. If you can't choose who you're teaming up with ... well, what does "teaming up" then mean?
Actually, the closest I've ever come to playing an online game was networked Quake (or was it Doom?) a decade or so ago. I never bothered trying to get it going again after I got broadband.Astrobe wrote:But I've met people who strongly prefer to play with friends or relatives, like you do.