I'm going to give this a shot tonight. It's not like the "generic" tracks I've picked are wildly inappropriate for stations, they just make you feel like there might be an alien hiding in an air vent. If I can build out from Rock Hermit and Coriolis Station, I can work with that, and add lines to the script as I go.tsoj wrote: ↑Fri Dec 10, 2021 10:08 pmYou could have specific music for each station type. So, for example, you could also use "Coriolis Station" instead of "Rock Hermit" to have specific music for when being docked at a Coriolis station. For the stations of the core game this would probably be manageable, but as soon as you start including OXP stations, which all have different names, this could become difficult.
YouTube playthroughs
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Re: YouTube playthroughs
Here is my YouTube channel, where I play poorly: Arquebus X
Re: YouTube playthroughs
I'm going to move the discussion of this to an expansion thread!
Here is my YouTube channel, where I play poorly: Arquebus X
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Re: YouTube playthroughs
In Episode 16, I think that rock hermit you were in got blown up moments after you docked which is why you suddenly got thrown back out into space, it seemed like it was in red alert when you arrived so something must have been troubling it
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Re: YouTube playthroughs
I didn't know that was a thing that could happen! Brilliant.
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Re: YouTube playthroughs
This is why the first thing you do when you dock at a rock hermit is tank-up - just in case!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: YouTube playthroughs
I got so excited about making the music oxp that I went ahead and made an episode to showcase it. It's going up now, should be available in a few minutes.
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Re: YouTube playthroughs
Great! Well done!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: YouTube playthroughs
Missions.
1) Visiting the F3 shipyard can eat up time. You were on time for your RSS mission, but (on docking at Rerelace main orbital station) then opted for that special maintenance which took 5 days! The time was given on the F3 page, but you missed it. And so you missed your mission deadline by those 5 days...
2) For some mission, assassins come after you, trying to catch you at the witchpoint. They usually fly clean ships rather than being criminals.
3) More short jumps = faster journey (jump time taken is a function of the square of the distance)
1) Visiting the F3 shipyard can eat up time. You were on time for your RSS mission, but (on docking at Rerelace main orbital station) then opted for that special maintenance which took 5 days! The time was given on the F3 page, but you missed it. And so you missed your mission deadline by those 5 days...
2) For some mission, assassins come after you, trying to catch you at the witchpoint. They usually fly clean ships rather than being criminals.
3) More short jumps = faster journey (jump time taken is a function of the square of the distance)
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: YouTube playthroughs
Yeah I keep forgetting that equipping takes time, even though it says it RIGHT THERE.Cholmondely wrote: ↑Sun Dec 12, 2021 2:09 amMissions.
1) Visiting the F3 shipyard can eat up time. You were on time for your RSS mission, but (on docking at Rerelace main orbital station) then opted for that special maintenance which took 5 days! The time was given on the F3 page, but you missed it. And so you missed your mission deadline by those 5 days...
2) For some mission, assassins come after you, trying to catch you at the witchpoint. They usually fly clean ships rather than being criminals.
3) More short jumps = faster journey (jump time taken is a function of the square of the distance)
As for the short jumps = faster journey, it must get mitigated at some level by stopping off at a station and refueling. I haven't yet figured out (read: had the guts to do) fuel scooping yet, but I do have the fuel station OXP in there so perhaps I can use those to avoid wasting time.
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Re: YouTube playthroughs
Fuel scooping takes longer with your partial version of Strangers World running - the distances to the sun are more realistic than those in vanilla oolite. And you will probably need to buy heat shielding... (1,500cr, TL5) - in vanilla oolite, torus drive to the sun, and when the Masslock kicks in, even out to be parallel to the sun's "surface" and skim. Then flee.
See Failsafe Skimming
The fully leaded Stranger's World includes HardWay - everything costs fuel, but if you are close enough to the sun, you can catch the solar wind and skim that instead at a much greater distance (sometimes even at the witchpoint beacon if you are at an orange/red sun on the F6 page such as Laenin or Lerelace).
See Failsafe Skimming
The fully leaded Stranger's World includes HardWay - everything costs fuel, but if you are close enough to the sun, you can catch the solar wind and skim that instead at a much greater distance (sometimes even at the witchpoint beacon if you are at an orange/red sun on the F6 page such as Laenin or Lerelace).
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: YouTube playthroughs
I feel like HardWay would probably just end up with me stranded in space.
I ran into a problem in the episode i'm uploading now, the Breakable oxp let my shields get broken but there appears to be no option to repair them in the outfitter, even at a TL 14 station (or at a SIRF). I ended up just editing my save after I finished the episode, but I'm wondering if perhaps I was just missing something...
I ran into a problem in the episode i'm uploading now, the Breakable oxp let my shields get broken but there appears to be no option to repair them in the outfitter, even at a TL 14 station (or at a SIRF). I ended up just editing my save after I finished the episode, but I'm wondering if perhaps I was just missing something...
Here is my YouTube channel, where I play poorly: Arquebus X
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Re: YouTube playthroughs
So after you damaged your Comms Relay Beacon Switch and docked at Xexedi, something I'd never seen before came up on your F4 ship interfaces screen about fixing it. But that was presumably tied in with Phkb's GalCop Missions (whose piece of equipment it was) - and not with the Breakable Equipments which were written by Capt. Murphy ...arquebus wrote: ↑Sun Dec 12, 2021 4:20 amI feel like HardWay would probably just end up with me stranded in space.
I ran into a problem in the episode i'm uploading now, the Breakable oxp let my shields get broken but there appears to be no option to repair them in the outfitter, even at a TL 14 station (or at a SIRF). I ended up just editing my save after I finished the episode, but I'm wondering if perhaps I was just missing something...
1) Buy repair bots
Repair System Standard:
Cost: 12000 ₢. Techlevel: 11
Repair System Light:
Cost: 10000 ₢. Techlevel: 12
Repair System Recharge, 10-Pack:
Cost: 1000 ₢. TechLevel: 9
Repair System Recharge, 5-Pack:
Cost: 600 ₢. Techlevel: 9
Cost: 3000 ₢. Techlevel: 9
2) And buy another pylon-mounted fuel tank: 70₢: You used up the last one in no time flat - and never replaced it. Or buy the Deep Horizon Advanced Navigation Computer which uses 10% less fuel, leaving a little over at the far end of a 7ly jump (but takes longer to lock onto the next system's Nav beacon).
3) If you look at the Damage Report (Logs Category on your F4 screen) it should list the broken item & the cost/TL for fixing it. If you then click on that line, you should see a map showing the closest repairyard which can handle it.
Oh - and by the way, thanks again for the new music .oxp!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: YouTube playthroughs
Thanks!
I'll check the damage report next time, I didn't realize there was yet another way to access that kind of information.
One thing I will work on today is figuring out where the "Small Fix..." is coming from. I suspect it's interfering with or replacing whichever OXP had the "Maintenance" option. Though I'm not sure. I would be happy to keep it except it seems a bit glitchy.
Edit: It's Norby's Ship Version oxp!
And yes, I know, I would have realized this earlier if I'd just read the wiki.
And it looks like it doesn't interfere with maintenance overhaul the way I thought it did, so perhaps it's not causing problems after all.
I'll check the damage report next time, I didn't realize there was yet another way to access that kind of information.
One thing I will work on today is figuring out where the "Small Fix..." is coming from. I suspect it's interfering with or replacing whichever OXP had the "Maintenance" option. Though I'm not sure. I would be happy to keep it except it seems a bit glitchy.
Edit: It's Norby's Ship Version oxp!
And yes, I know, I would have realized this earlier if I'd just read the wiki.
And it looks like it doesn't interfere with maintenance overhaul the way I thought it did, so perhaps it's not causing problems after all.
Here is my YouTube channel, where I play poorly: Arquebus X
Re: YouTube playthroughs
I checked Damage Report and it says I can fix my shield at any TL 1 system, including Xexedi, where I am. But I don't see an option to do the repair in the outfitter...
The save file shows that the damaged shield is managed through the Breakable Equipment oxp, so there may be an issue with that expansion, or some weird interaction. Other damaged equipment has been fine in the past. I wonder if perhaps the issue is Ship Version...
I've cleared the damage out of the save file and I'm going to continue with Ship Version taken out, to see if that resolves the issue in the future. Ship Version touches a *lot* of things and it probably doesn't play well with some other things I have.
The save file shows that the damaged shield is managed through the Breakable Equipment oxp, so there may be an issue with that expansion, or some weird interaction. Other damaged equipment has been fine in the past. I wonder if perhaps the issue is Ship Version...
I've cleared the damage out of the save file and I'm going to continue with Ship Version taken out, to see if that resolves the issue in the future. Ship Version touches a *lot* of things and it probably doesn't play well with some other things I have.
Here is my YouTube channel, where I play poorly: Arquebus X
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Re: YouTube playthroughs
Did you try an old saved file with SV removed?arquebus wrote: ↑Mon Dec 13, 2021 3:36 amI checked Damage Report and it says I can fix my shield at any TL 1 system, including Xexedi, where I am. But I don't see an option to do the repair in the outfitter...
The save file shows that the damaged shield is managed through the Breakable Equipment oxp, so there may be an issue with that expansion, or some weird interaction. Other damaged equipment has been fine in the past. I wonder if perhaps the issue is Ship Version...
I've cleared the damage out of the save file and I'm going to continue with Ship Version taken out, to see if that resolves the issue in the future. Ship Version touches a *lot* of things and it probably doesn't play well with some other things I have.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?