With most of the stations between systems ? Possible but not likely.
Her Imperial Majesty's Space Navy
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- montana05
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Re: Her Imperial Majesty's Space Navy
Scars remind us where we've been. They don't have to dictate where we're going.
- Cody
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Re: Her Imperial Majesty's Space Navy
I thought the only base in IS was the HQ in G5. Where are the other bases? I know there's a sunward base at Xeer.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- montana05
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Re: Her Imperial Majesty's Space Navy
It's been a while since I looked at the code, so please correct me if I am wrong. As much as I remember, there were stations except the HQ spawned between systems. However, from some of my experience I could predict that while the gov is providing you it's usually slow, so you will be happy to accept deals with independent contractors if necessary.
Scars remind us where we've been. They don't have to dictate where we're going.
- Cody
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Re: Her Imperial Majesty's Space Navy
Apart from tinkering with the
descriptions.plist
, I've never looked at the code, nor do I wish to! <shudders>I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cholmondely
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Re: Her Imperial Majesty's Space Navy
Umm...
On the one hand, if I turned up at a UK naval base, where I knew nobody, I would not expect to be able to either sell them stuff or to be able to get them to fix my yacht if it sprang a leak...
But I don't really know. I do remember being able to drive into a local RAF base to get a haircut about 20 years ago, and the security chaps would just let me in...
Montana's area might well be different.
The back story for HIMSN (fluid meritocracy) implies that there would not be supply disruptions.
On the one hand, if I turned up at a UK naval base, where I knew nobody, I would not expect to be able to either sell them stuff or to be able to get them to fix my yacht if it sprang a leak...
But I don't really know. I do remember being able to drive into a local RAF base to get a haircut about 20 years ago, and the security chaps would just let me in...
Montana's area might well be different.
The back story for HIMSN (fluid meritocracy) implies that there would not be supply disruptions.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
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Re: Her Imperial Majesty's Space Navy
So, I don't expect (now that I finally have my own barber) to visit RAF bases or naval stations. Gimi seems to have been proposing that HIMSN just serve as "eye candy" in the first instance.
__________________________________________________________________________________________________________________
Reference: From Gimi's original Summary
Gimi's later summary is hereDevelopment.
Version 1: (Eye Candy only)
Navy units from the core ship-set. Done
Navy stations. (HQ and Outpost) Done: but needtextures,markets& "welcome"
Basic scripting and and AI behaviour. Done
Version 2: (Thargoid Interaction)
War zones with the Thargoids
Capital ships Done
Additional stations (Navy Shipyard and maybe some mission related type of station)
Yearly Parade
Version 3: (Missions)
Player Missions
So this is the framework as I see it.
__________________________________________________________________________________________________________________
So, I can see the argument both ways about markets. Cody is willing to waive concerns about textures in favour of getting this out. So that just leaves the unfriendly "welcome" on docking. And copying in the "staff-only" code from the Constores.
The only original team members left are Cody and Disembodied, so I'm happy to leave the decision to them, unless there are strong feelings elsewhere...
Possible "Mission text" on arrival:
Do not disembark. This is a naval base. We do not buy goods or offer them for sale. Please leave immediately.
But what about real emergencies? No fuel (especially for Stranger's World), Thargoid attack, fleeing assassins, etc.?
Fuel - allow expensive emergency top up (maybe invent bureaucratic forms to fill in in triplicate to buy the 1ly of fuel... !)
Thargoid attack/fleeing assassins - allow a 20 minute wait and then ejected summarily...
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Disembodied
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Re: Her Imperial Majesty's Space Navy
Canonically,
So it might be desirable to be able to visit a HIMSN base to offload any captured Alien Items, at a suitable premium. I think trade in other commodities would be restricted to contractors, though. I'm sure a bit of smuggling of booze, narcotics, or luxuries might take place but it's unlikely to be at the cargo-container level.
If there's a Thargoid attack I'd expect the station to be fully mobilised and civilian docking prohibited - HIMSN have other things on their mind. If assassins are after you, that's your bad luck; HIMSN is not the police. If you're out of fuel, that's your bad luck, and bad planning, too. Go scrape a star.
Things *may* change, if the player could increase HIMSN's trust level - for example completing missions. For native missions, maybe completing the Constrictor mission could give you the right to dock, and the Thargoid Plans mission could give you the right to refuel (at eye-watering prices).
http://www.elitehomepage.org/manual.htmElite manual wrote:It is rumoured that the Galactic Navy are designing their own remote-controlled fighter, and will pay well for Thargoid ones [i.e. Thargons] to study.
So it might be desirable to be able to visit a HIMSN base to offload any captured Alien Items, at a suitable premium. I think trade in other commodities would be restricted to contractors, though. I'm sure a bit of smuggling of booze, narcotics, or luxuries might take place but it's unlikely to be at the cargo-container level.
If there's a Thargoid attack I'd expect the station to be fully mobilised and civilian docking prohibited - HIMSN have other things on their mind. If assassins are after you, that's your bad luck; HIMSN is not the police. If you're out of fuel, that's your bad luck, and bad planning, too. Go scrape a star.
Things *may* change, if the player could increase HIMSN's trust level - for example completing missions. For native missions, maybe completing the Constrictor mission could give you the right to dock, and the Thargoid Plans mission could give you the right to refuel (at eye-watering prices).
- Cholmondely
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Re: Her Imperial Majesty's Space Navy
So, after Cody & Disembodied's comments, how about this:
Do not disembark. This is a naval base. While we may be interested in purchasing Thargoid technology, we do not otherwise buy goods or offer them for sale. If you have nothing of interest for us, please leave immediately.
Buttons:
Offer Alien Items for sale - new dialogue
Stay - allows access to F2-F8 screens, modified as below
Leave - launches ship
Responses:
New dialogue for selling Alien Items giving price of 100₢ for most and 150-500₢ for a random 5% (variants of especial interest)
F3 response: Our shipyards are off-limits to civilians
F4 response: For security reasons, ship-station communications have been blocked
F5, F6, F7 work as usual
F8 response: For security reasons we only deal with approved contractors
After 2 minutes: Please leave immediately.
After 5 minutes: a knock at the door and then thrown into prison for a night (I think that there may be coding for this in PlanetFall).
Is there any coding will allow purchase of Alien Items as above on a missions screen?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Disembodied
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Re: Her Imperial Majesty's Space Navy
That looks suitably brusque and unfriendly to me - definitely not Just Another Station. Leaving open, of course, the possibility for players to worm their way into a closer relationship with HIMSN later on. Although even then, there may be a preference for an arm's-length approach: you could meet with HIMSN agents in a main station somewhere. Or a not-so-main station, or even asteroid, depending on the nature of the meeting.Cholmondely wrote: ↑Thu Dec 09, 2021 11:03 pmSo, after Cody & Disembodied's comments, how about this:
- Cody
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Re: Her Imperial Majesty's Space Navy
Yep!Disembodied wrote: ↑Fri Dec 10, 2021 1:19 pmThat looks suitably brusque and unfriendly to me - definitely not Just Another Station.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Her Imperial Majesty's Space Navy
I think I could do something, but it may take some time. It sounds straightforward to implement, but programming always takes longer than what one first assumes.Cholmondely wrote: ↑Thu Dec 09, 2021 11:03 pmIs there any coding will allow purchase of Alien Items as above on a missions screen?
- Cholmondely
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Re: Her Imperial Majesty's Space Navy
Tell me about it. I tried what should have been a simple cut and paste to publish Malacandra's novella as a LibraryBook.oxp ...tsoj wrote: ↑Fri Dec 10, 2021 10:18 pmI think I could do something, but it may take some time. It sounds straightforward to implement, but programming always takes longer than what one first assumes.Cholmondely wrote: ↑Thu Dec 09, 2021 11:03 pmIs there any coding will allow purchase of Alien Items as above on a missions screen?
But, thanks, if you could manage that, it would be super. I'll have a stab at the other "mission pages" and see what I do wrong...
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: Her Imperial Majesty's Space Navy
HIMSN outpost
applying Komodo-Blue
both non shadered...
applying Komodo-Blue
both non shadered...
Re: Her Imperial Majesty's Space Navy
Blueing kiota dish
light medium dark blue mix komodo
light medium dark blue mix komodo
- Cody
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Re: Her Imperial Majesty's Space Navy
Is there any way of grafting the HIMSN insignia onto the blue Komodo?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!