Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Eye candy OXZ's?

General discussion for players of Oolite.

Moderators: another_commander, winston

User avatar
Cholmondely
Archivist
Archivist
Posts: 5026
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Eye candy OXZ's?

Post by Cholmondely »

Cmd. Cheyd wrote: Mon Nov 04, 2019 2:34 pm
... I no longer develop my OXP's. I lost interest when the Shady Planets branch of code died, combined with a bug I'd run into with the cubemap converter (I forget the name of that tool now) that was lingering for a long time.

If I ever got a bug up my backside to work on it again, I had several planet textures that were unreleased, and was going to rework gas skimming since scriptable volume control had been added. I might update / release that stuff...
Any chance of your just eyeballing my attempts at a synopsis of your work in Guide to Ambience OXPs? I failed to get it to work on my AppleMac with Oolite version 1.90, so I've had to guess!

And do you have any good images I can use for your pages on our wiki?

Oh ... what was the shady planets branch of code?

Other relevant pages:
Deep Horizon
Cmd. Cheyd
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
Cmd. Cheyd
---- E L I T E ----
---- E L I T E ----
Posts: 934
Joined: Tue Dec 16, 2008 2:52 pm
Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...

Re: Eye candy OXZ's?

Post by Cmd. Cheyd »

Synopsis: Looks good. Sorry to hear it doesn't work anymore in 1.90 on applemac.

I have some images I can share. PM me and I can probably come up with a few.

Shady planets was a branch of code that looked to introduce shaders to planets rather than just basic textures. I mocked up the look of one such by introducing a super large spherical ship that had no AI...
http://deephorizonindustries.com/images ... planet.jpg
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16065
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Eye candy OXZ's?

Post by Cody »

Nice!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Cmd. Cheyd
---- E L I T E ----
---- E L I T E ----
Posts: 934
Joined: Tue Dec 16, 2008 2:52 pm
Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...

Re: Eye candy OXZ's?

Post by Cmd. Cheyd »

Oh, I would note that on the DH page, the Nav Buoy is, AFAIK, the default in-game now.
User avatar
Cholmondely
Archivist
Archivist
Posts: 5026
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Eye candy OXZ's?

Post by Cholmondely »

Cmd. Cheyd wrote: Tue Nov 30, 2021 11:47 pm
Oh, I would note that on the DH page, the Nav Buoy is, AFAIK, the default in-game now.
Cody says that your original is better, by the way...
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Commander_X
---- E L I T E ----
---- E L I T E ----
Posts: 666
Joined: Sat Aug 09, 2014 4:16 pm

Re: Eye candy OXZ's?

Post by Commander_X »

Cmd. Cheyd wrote: Tue Nov 30, 2021 11:44 pm
[...] I mocked up the look of one such by introducing a super large spherical ship that had no AI... [...]
This is one of the greatest gotchas I've stumbled over the intertubes in a while :mrgreen:
Post Reply