... I no longer develop my OXP's. I lost interest when the Shady Planets branch of code died, combined with a bug I'd run into with the cubemap converter (I forget the name of that tool now) that was lingering for a long time.
If I ever got a bug up my backside to work on it again, I had several planet textures that were unreleased, and was going to rework gas skimming since scriptable volume control had been added. I might update / release that stuff...
Any chance of your just eyeballing my attempts at a synopsis of your work in Guide to Ambience OXPs? I failed to get it to work on my AppleMac with Oolite version 1.90, so I've had to guess!
And do you have any good images I can use for your pages on our wiki?
Synopsis: Looks good. Sorry to hear it doesn't work anymore in 1.90 on applemac.
I have some images I can share. PM me and I can probably come up with a few.
Shady planets was a branch of code that looked to introduce shaders to planets rather than just basic textures. I mocked up the look of one such by introducing a super large spherical ship that had no AI... http://deephorizonindustries.com/images ... planet.jpg