HUD elements: which are essential, delightful, superfluous?
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- Cholmondely
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Re: HUD elements: which are essential, delightful, superfluous?
Oolite now has some 40 downloadable HUDs.
I'm thinking about producing a chart to compare HUDs - along the lines of the Charts in the Guide to Ambience OXPs and the Guide to Economics OXPs.
I've so far come up with the following factors:
Actual speed shown?
Actual Torus speed shown?
Different HUDs for different green/yellow/red conditions/alerts?
Range of alerts shown
Docked HUD?
HUD Selector compatible?
# of MFDs?
Extras? (eg Vimana HUD's cornucopia of goodies, DeeperSpace's Risk Assessment, Xenon HUD's sights, Dangerous HUD's noises).
But I'm not a combateer. And I'm not sure that I can work out if the HUD works well with different size screens. What else should go in?
I'm thinking about producing a chart to compare HUDs - along the lines of the Charts in the Guide to Ambience OXPs and the Guide to Economics OXPs.
I've so far come up with the following factors:
Actual speed shown?
Actual Torus speed shown?
Different HUDs for different green/yellow/red conditions/alerts?
Range of alerts shown
Docked HUD?
HUD Selector compatible?
# of MFDs?
Extras? (eg Vimana HUD's cornucopia of goodies, DeeperSpace's Risk Assessment, Xenon HUD's sights, Dangerous HUD's noises).
But I'm not a combateer. And I'm not sure that I can work out if the HUD works well with different size screens. What else should go in?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cody
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Re: HUD elements: which are essential, delightful, superfluous?
Less is more!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cholmondely
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Re: HUD elements: which are essential, delightful, superfluous?
Any chance that you could write a short piece extolling the virtues as regards HUDs? We can then include it as a consideration on the wiki page...
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cody
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Re: HUD elements: which are essential, delightful, superfluous?
<chuckles> I could ramble on about screen-clutter, information-overload, distractions, etc - but I'll see what I can do.Cholmondely wrote: ↑Sun Nov 21, 2021 11:50 pmAny chance that you could write a short piece extolling the virtues as regards HUDs?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cholmondely
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Re: HUD elements: which are essential, delightful, superfluous?
Adding to the above:Cholmondely wrote: ↑Sun Nov 21, 2021 7:18 pmOolite now has some 40 downloadable HUDs.
I'm thinking about producing a chart to compare HUDs - along the lines of the Charts in the Guide to Ambience OXPs and the Guide to Economics OXPs.
I've so far come up with the following factors:
Actual speed shown?
Actual Torus speed shown?
Different HUDs for different green/yellow/red conditions/alerts?
Range of alerts shown
Docked HUD?
HUD Selector compatible?
# of MFDs?
Extras? (eg Vimana HUD's cornucopia of goodies, DeeperSpace's Risk Assessment, Xenon HUD's sights, Dangerous HUD's noises).
But I'm not a combateer. And I'm not sure that I can work out if the HUD works well with different size screens. What else should go in?
Precision Joystick Indicator?
Glare filter?
Glare contrast? (for reading HUD in Glare - cf Xenon HUD)
Current Location Display & Current Risk Notifier (Deeper Space HUD)
Distance from Compass target?
Weapons Bay Missile identifier? (ChupacabraHUD)
Extra reticles for other lasers (Xenon)
Choice of Colours? (Dangerous HUD & Xenon HUD)
Choice of Cockpits? (Dangerous HUD)
Natural materials? (Mega Walnut Dash)
Edited to add: I had a jolly good stab at this, but the intricacies of creating tables on the wiki flattened the entire project!
Last edited by Cholmondely on Mon Jan 30, 2023 9:06 pm, edited 1 time in total.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cody
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Re: HUD elements: which are essential, delightful, superfluous?
The minimalist view: the default Oolite HUD has everything you actually need. Its layout and appearance could be improved, and the beam and military laser crosshairs could be omitted - the default pulse laser crosshairs are all you need. It has one thing you don't need - the pitch/roll indicators.Cholmondely wrote: ↑Sun Nov 21, 2021 11:50 pmAny chance that you could write a short piece extolling the virtues as regards HUDs? We can then include it as a consideration on the wiki page...
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Mausnoab Williamston
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Re: HUD elements: which are essential, delightful, superfluous?
[/quote]The minimalist view: the default Oolite HUD has everything you actually need. Its layout and appearance could be improved, and the beam and military laser crosshairs could be omitted - the default pulse laser crosshairs are all you need. It has one thing you don't need - the pitch/roll indicators.
[/quote]
The best one and I made everything smaller and lighter. I added the cargo indicator and dropped away the funny cargo mexican. How can I change away the "target flag" - the information of the object or ship - leftside from the target-rectangle?
[/quote]
The best one and I made everything smaller and lighter. I added the cargo indicator and dropped away the funny cargo mexican. How can I change away the "target flag" - the information of the object or ship - leftside from the target-rectangle?
- Cholmondely
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Re: HUD elements: which are essential, delightful, superfluous?
Did you ever get an answer for this?Mausnoab Williamston wrote: ↑Sun Feb 06, 2022 6:16 pmThe best one and I made everything smaller and lighter. I added the cargo indicator and dropped away the funny cargo mexican. How can I change away the "target flag" - the information of the object or ship - leftside from the target-rectangle?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Redspear
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Re: HUD elements: which are essential, delightful, superfluous?
If it's not too late to contribute, or at least to ask a semi-relevant question...
Once the HUD displays enough for basic navigation (scanner & compass) and combat (sights + energy gauges, missiles) then it's good to go.
Even showing laser temperature or fuel is of limited use (granted, the latter changes somewhat with injectors). Although non-essential, things like laser temperature are still in a very large group of things that can be 'nice'.
Beyond the essentials however I think it's a case of diminishing returns. HUDs can easily become more informative but simultaneously less readable. I've never stuck with any of the MFDs for example as, although I think they're a nice idea, they don't do enough for me to justify obscuring my field of view.
In fact, I don't know if this has already been done but MFDs that were 'callable', similar to the way one can call a recap of recent com messages (lingering briefly before disappearing), could be very appealing. I don't need a damage report on constant display but being able to call one easily without pressing f5 might be fun.
So it's enormously personal (I do love a good icon for example): the info you want, displayed the way you prefer and nothing else. In that sense, every well designed HuD is minimalist, even if some of them might be far busier than others.
Once the HUD displays enough for basic navigation (scanner & compass) and combat (sights + energy gauges, missiles) then it's good to go.
Even showing laser temperature or fuel is of limited use (granted, the latter changes somewhat with injectors). Although non-essential, things like laser temperature are still in a very large group of things that can be 'nice'.
Beyond the essentials however I think it's a case of diminishing returns. HUDs can easily become more informative but simultaneously less readable. I've never stuck with any of the MFDs for example as, although I think they're a nice idea, they don't do enough for me to justify obscuring my field of view.
In fact, I don't know if this has already been done but MFDs that were 'callable', similar to the way one can call a recap of recent com messages (lingering briefly before disappearing), could be very appealing. I don't need a damage report on constant display but being able to call one easily without pressing f5 might be fun.
So it's enormously personal (I do love a good icon for example): the info you want, displayed the way you prefer and nothing else. In that sense, every well designed HuD is minimalist, even if some of them might be far busier than others.
- Stormrider
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Re: HUD elements: which are essential, delightful, superfluous?
I actually found that I prefer to use one MFD to replace many of the dials, I find the semi transparent MFD to be easier to deal with. Here is my stripped down HUD.
- Redspear
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Re: HUD elements: which are essential, delightful, superfluous?
You're not kidding
Interesting take.