Her Imperial Majesty's Space Navy
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- Cholmondely
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Re: Her Imperial Majesty's Space Navy
Question about naval bases:
Should their livery be identical to that of the ships (see below) or different?
Arguments for identity:
*The ghastly term: "Corporate image"
*Easier for someone to do - and thus increases chance of getting this out!
*Placement of some bases means that the white colour gives the station a better chance of not immolating!
Reference:
Should their livery be identical to that of the ships (see below) or different?
Arguments for identity:
*The ghastly term: "Corporate image"
*Easier for someone to do - and thus increases chance of getting this out!
*Placement of some bases means that the white colour gives the station a better chance of not immolating!
Reference:
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cody
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Re: Her Imperial Majesty's Space Navy
It's those sunwards bases which could do with being darker. Bases in IS aren't so bad due to the different lighting there.Cholmondely wrote: ↑Sat Oct 23, 2021 10:35 pmPlacement of some bases means that the white colour gives the station a better chance of not immolating!
About sunwards: I play with
sun_distance_multiplier = 5;
but I just switched to the default for a quick look.I'd forgotten how ghastly the sun looks at "normal" distance, totally out of proportion. Planets would be frying!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cholmondely
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Re: Her Imperial Majesty's Space Navy
Sorry - missed this! Newest version is here: http://wiki.alioth.net/index.php/File:H ... a_test.oxzCody wrote: ↑Mon Oct 18, 2021 1:30 pm<grumbles> I suppose I'd better install the OXP and take a look. Where is the version you're using?Cholmondely wrote: ↑Mon Oct 18, 2021 12:47 pmCody: am I correct in my estimation of publishability of the alpha version?
Reference: https://bb.oolite.space/viewtopic.ph ... 79#p217079
_________________________________________________________________________________________________________________________________
Trade-goods.plist
I want to write a market script for HIMSN's naval bases to set prices & quantities.
I've read through the Trade-goods.plist page on the wiki, and can even understand bits of it!
But what I really need is something to copy and tweak. I've gone through a zillion-and-one station/dockable oxp's and all I can find are the old commodity.plists, tweaked as per Spara's formula. The only thing I've found which seems newer is Stranger's "Orbital Stations" oxp where the markets seem invisible in the code (despite working and being unique in the game). I've not found a single Trade-goods.plist anywhere (outside of general economics oxp's, which are too different for me to use)!
Where should I look? I need some sort of a template (from a station or dockable) to copy and tweak. If the worst comes to the worst, I suppose that I can always the old commodities.plist which works fine in Galactic Navy.
Thanks, Cholmondeley
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- montana05
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Re: Her Imperial Majesty's Space Navy
Try the shipdata.plist from the source-code, rock hermits, for example.Cholmondely wrote: ↑Mon Nov 08, 2021 2:31 pmWhere should I look? I need some sort of a template (from a station or dockable) to copy and tweak. If the worst comes to the worst, I suppose that I can always the old commodities.plist which works fine in Galactic Navy.
Thanks, Cholmondeley
Scars remind us where we've been. They don't have to dictate where we're going.
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Re: Her Imperial Majesty's Space Navy
<chortles> Don't worry, I found it (I think). According to the manifest, I haveCholmondely wrote: ↑Mon Nov 08, 2021 2:31 pmSorry - missed this! Newest version is here: http://wiki.alioth.net/index.php/File:H ... a_test.oxz
version = "0.701";
- is that correct?I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cholmondely
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Re: Her Imperial Majesty's Space Navy
My HIMSN manifest plist shows this:Cody wrote: ↑Mon Nov 08, 2021 3:26 pm<chortles> Don't worry, I found it (I think). According to the manifest, I haveCholmondely wrote: ↑Mon Nov 08, 2021 2:31 pmSorry - missed this! Newest version is here: http://wiki.alioth.net/index.php/File:H ... a_test.oxzversion = "0.701";
- is that correct?
{
identifier = "himsn_alpha_test";
version = "0.701";
title = "Her Imperial Majesty's Space Navy (Beta Test)";
required_oolite_version = "1.79";
description = "Alpha Test for Her Imperial Majesty's Space Navy OXZ";
category = "Misc";
author = "Gimi, Pleb, Keeper, Smivs, Cody & Disembodied";
license = "GPL v2+ / CC-BY-NC-SA 4.0";
download_url = "http://www.pleb-industries.com/Oolite/O ... a_test.oxz";
file_size = 26333184;
}
One presumes that the file size is the real give-away...
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
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- Joined: Tue Jul 07, 2020 11:00 am
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Re: Her Imperial Majesty's Space Navy
Is this it? (from the shipdata.plist in the config folder)
Code: Select all
"oolite_template_rock-hermit" =
{
ai_type = "oolite-rockHermitAI.js";
allegiance = "neutral";
cargo_type = "CARGO_NOT_CARGO";
energy_recharge_rate = 5;
"equipment_price_factor" = 4.5;
"equivalent_tech_level" = 1;
forward_weapon_type = "WEAPON_NONE";
frangible = 0;
has_ecm = yes;
has_escape_pod = no;
has_scoop = no;
is_carrier = 1;
is_template = 1;
"market_capacity" = 31; // maximum capacity for any good
"market_definition" = (
{
// export cheap mining products
"type" = "class";
"name" = "oolite-mining";
"price_multiplier" = 0.8;
"price_randomiser" = 0.1;
"quantity_multiplier" = 3.5;
"quantity_randomiser" = 3.0;
},
{
// import supplies a bit
"type" = "class";
"name" = "oolite-edible";
"price_multiplier" = 1.05;
"price_randomiser" = 0.05;
"quantity_multiplier" = 0.0;
"capacity" = 15;
},
{
// sometimes need clothes, but usually have enough already
"type" = "class";
"name" = "oolite-wearable";
"price_multiplier" = 0.8;
"price_randomiser" = 0.4;
"quantity_multiplier" = 0.0;
"capacity" = 7;
},
{
// sometimes need new mining equipment
"type" = "class";
"name" = "oolite-machinery";
"price_multiplier" = 0.8;
"price_randomiser" = 0.4;
"quantity_multiplier" = 0.0;
"capacity" = 7;
},
{
// not really interested
"type" = "default";
"price_multiplier" = 0.55;
"price_randomiser" = 0.25;
"quantity_multiplier" = 0.0;
"capacity" = 3;
}
);
"market_monitored" = no;
materials =
{
"oolite_rock_hermit_diffuse.png" =
{
gloss = 0.5;
specular_color = (0.25, 0.25, 0.25);
shininess = 42;
emission_map =
{
name = "oolite_rock_hermit_diffuse.png";
extract_channel = "a";
};
emission_modulate_color = (0.6388, 0.9704, 0.9566);
};
};
"max_defense_ships" = 2;
max_energy = 1000;
max_flight_pitch = 8;
max_flight_roll = 8;
max_flight_speed = 0;
"max_scavengers" = 1;
missiles = 0;
model = "oolite_rock_hermit.dat";
name = "Rock Hermit";
roles = "rockhermit station";
rotating = yes;
requires_docking_clearance = no;
scan_class = "CLASS_ROCK";
show_damage = no;
smooth = yes;
station_roll = "0.06"; // 0.5G at rim
subentities =
(
{
subentity_key = "oolite_rock_hermit_rock";
position = "0 0 0";
orientation = "1 0 0 0";
},
{
subentity_key = "oolite_rock_hermit_pipes";
position = "0 0 0";
orientation = "1 0 0 0";
},
{
subentity_key = "oolite_rock_hermit_tunnel_extras";
position = "0 0 0";
orientation = "1 0 0 0";
},
{
subentity_key = "oolite_rock_hermit_dock";
position = "0 0 -129.6059";
orientation = "1 0 0 0";
is_dock = true;
}
);
thrust = 100;
tunnel_corners = 6;
tunnel_start_angle = 0;
tunnel_aspect_ratio = 1;
weapon_energy = 0;
};
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- montana05
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Re: Her Imperial Majesty's Space Navy
Correct, I built the markets for bio-stations based on this.Cholmondely wrote: ↑Mon Nov 08, 2021 8:13 pmIs this it? (from the shipdata.plist in the config folder)
Scars remind us where we've been. They don't have to dictate where we're going.
- Cody
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Re: Her Imperial Majesty's Space Navy
One presumes you're correct - I have the matching version.Cholmondely wrote: ↑Mon Nov 08, 2021 7:31 pmOne presumes that the file size is the real give-away...
Question for oxz wizards: having tinkered, if I want to re-oxz it, do I need to amend the
file_size
in the manifest?If yes, which size do I use? Windows gives me two options: "Size" and "Size on disk". I'm guessing the former?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
-
- Quite Grand Sub-Admiral
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Re: Her Imperial Majesty's Space Navy
Unless you want to upload it to the manager, you don't need to mess with the file_size entry. This field is just for information and used by the manager to let the user have an idea of how long the download will take.
If you do need to mess with it, then use the first size option, the actual one (i.e. not the size on disk one).
- Cody
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Re: Her Imperial Majesty's Space Navy
Thankee, Admiral - I have no intention of uploading anything to the manager, but it's useful to know.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cholmondely
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- Joined: Tue Jul 07, 2020 11:00 am
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Re: Her Imperial Majesty's Space Navy
Just trying to get my head around the markets scripts for this.
Montana05 - thanks for the tip!
Gentlemen, questions:
First Question:
Should the markets be monitored for legal infringement (dealing in slaves/narcotics/firearms)?
I understand that the HIMSN do not serve as police, but that is quite different to participating in dealing in illegal goods (especially with part of their funding now coming from GalCop, would would presumably take a dim view of such matters).
Putative "secondary market script":
Second Question:
How do I get this to work in witch-space?
Montana05 - thanks for the tip!
Gentlemen, questions:
First Question:
Should the markets be monitored for legal infringement (dealing in slaves/narcotics/firearms)?
I understand that the HIMSN do not serve as police, but that is quite different to participating in dealing in illegal goods (especially with part of their funding now coming from GalCop, would would presumably take a dim view of such matters).
Putative "secondary market script":
Code: Select all
{
....
"market_capacity" = 85; // smaller than an entire populated planet
"market_definition" = (
{
// import supplies
"type" = "class";
"name" = "oolite-edible";
"price_multiplier" = 1.05;
"price_randomiser" = 0.05;
"quantity_multiplier" = 0.0;
"capacity" = 30;
},
{
// import shipyard goods
"type" = "class";
"name" = "oolite-machinery";
"price_multiplier" = 1.05;
"price_randomiser" = 0.05;
"quantity_multiplier" = 0.0;
},
{
// alien items
"type" = "class";
"name" = "oolite-alien";
"price_multiplier" = 1.05;
"price_randomiser" = 0.05;
"quantity_multiplier" = 0.0;
"capacity" = 85;
}
{
// sometimes need clothes, but usually have enough already
"type" = "class";
"name" = "oolite-wearable";
"price_multiplier" = 0.8;
"price_randomiser" = 0.4;
"quantity_multiplier" = 0.0;
"capacity" = 7;
},
{
// not really interested
"type" = "default";
"price_multiplier" = 0.55;
"price_randomiser" = 0.25;
"quantity_multiplier" = 0.0;
"capacity" = 5;
}
);
//"no" allows dealing in illegals with impunity - buying firearms and narcotics (for medicine)
"market_monitored" = no;
....
};
How do I get this to work in witch-space?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cody
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Re: Her Imperial Majesty's Space Navy
<chortles> You mean interstellar space... right?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cholmondely
- Archivist
- Posts: 5339
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: Her Imperial Majesty's Space Navy
Sorry: Cody, (i) are you suggesting that the IS bases should be in the livery of the top ship, while the sunwards bases should be in the livery of the bottom ship?Cody wrote: ↑Sun Oct 24, 2021 12:23 pmIt's those sunwards bases which could do with being darker. Bases in IS aren't so bad due to the different lighting there.Cholmondely wrote: ↑Sat Oct 23, 2021 10:35 pmPlacement of some bases means that the white colour gives the station a better chance of not immolating!
And (ii) which logo should they have emblazoned on them?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Disembodied
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