Milspec HUD

Discussion and information relevant to creating special missions, new ships, skins etc.

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Cmdr Wyvern
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Post by Cmdr Wyvern »

DaddyHoggy wrote:
@Cmdr W - Nice (now that I can see it :) )

Am I right in guessing that the "bar" approach is built in to the code - i.e. you can move them around and alter their orientation but you can't make them into dials or anything like that?
Quite right, bars are semi-hardcoded. They can be moved, resized, be vertical or horizontal, and have surrounds or not in hud.plist, but that's it. If it was possible to use piechart dials and/or analogue meters, I would've experimented with that.
DaddyHoggy wrote:
Have to say I'm quite happy with the combination of ClearSkies and Doc's most recent HUD at the moment.

But I really like the idea of being able to know where the centre of the reticle is.
ClearSkies is great. :)
And consider the Red Dot optic as a shot saver, ie you know exactly where that laser burst is going to land. :)
DaddyHoggy wrote:
Has anybody considered (if possible) making the crosshair change colour if there's a target in the centre of the screen? I'm guessing impossible as it would require a static HUD to know where an in game object was positioned and react (overlay a sprite or something (or sprites, one line on each part of the crosshair to make it change colour)) in realtime.
That's been discussed on and off, and Winston once made a modified version of the game with an advanced laser reticule. What it boils down to is an active laser reticule would have to be hardcoded; as of yet there's no way to make a hud oxp that does active reticules, so far as I know... Only passive ones so far.
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TGHC
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Post by TGHC »

DaddyHoggy wrote:
Has anybody considered (if possible) making the crosshair change colour if there's a target in the centre of the screen?
Yes it is possible, and I would really like it to be implemented, it has been discussed before, but unfortunately did not gain favour with the wizards of code on this BBS. It's a feature in Xelite which I found an excellent aid to combat, and in Oolite it would be very helpful to keep your military laser cooler for longer. Have a look at this thread here
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TGHC
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Post by TGHC »

DaddyHoggy wrote:
Has anybody considered (if possible) making the crosshair change colour if there's a target in the centre of the screen?
Yes it is possible, and I would really like it to be implemented, it has been discussed before, but unfortunately did not gain favour with the wizards of code on this BBS. It's a feature in Xelite which I found an excellent aid to combat, and in Oolite it would be very helpful to keep your military laser cooler for longer. Have a look at this thread here
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
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TGHC
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Post by TGHC »

Sorry about the double post, my PC just farted!
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Post by Captain Hesperus »

TGHC wrote:
Sorry about the double post, my PC just farted!
Someone open Windows(tm)! :lol:

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TGHC
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Post by TGHC »

LMAO :lol:
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Post by DaddyHoggy »

:shock: :lol:

Hope the code wizard's run with the target aids - else the laser cooler's debate will start up again :wink:

For my two-penny's worth - I say yes to laser coolers but only on Beam Lasers...
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Killer Wolf
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guides?

Post by Killer Wolf »

Is there any quick guides about designing HUDs? i fancy doing one for my ship, but looking at an example HUD plist is leaving me a bit baffled.

ta...
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Killer Wolf
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guides?

Post by Killer Wolf »

Is there any quick guides about designing HUDs? i fancy doing one for my ship, but looking at an example HUD plist is leaving me a bit baffled.

ta...
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Killer Wolf
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guides?

Post by Killer Wolf »

Is there any quick guides about designing HUDs? i fancy doing one for my ship, but looking at an example HUD plist is leaving me a bit baffled.

ta...
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Killer Wolf
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Post by Killer Wolf »

stupid bloody machine! i got two warnings saying "can't be posted, too many connections, try later" so i did. but it was lying, it HAD accepted it >:-(

sorry bout that.
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Post by DaddyHoggy »

@KW - as the originator of the post you can always delete them (unless you want to keep you BB "rating" up! :D )
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Post by Dr. Nil »

DaddyHoggy wrote:
@KW - as the originator of the post you can always delete them (unless you want to keep you BB "rating" up! :D )
That option seems to disappear as soon as a new post is made in the same subject. It became impossible for KW to delete, when you told him that he could :roll:

And now the both of us would have to delete our posts, for KW to be able to delete his :roll: :roll:
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Post by DaddyHoggy »

:shock: :oops: Oh well! I've obviously managed to "get in there first" when I've noticed I've multiple posted.

:shock: Whoa - my 100th post! So soon.
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Killer Wolf
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Post by Killer Wolf »

"It became impossible for KW to delete, when you told him that he could "

:-D
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