[RELEASE] OMGLaser OXP v0.4.0.2
Moderators: winston, another_commander
- Norby
- ---- E L I T E ----
- Posts: 2577
- Joined: Mon May 20, 2013 9:53 pm
- Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
- Contact:
[RELEASE] OMGLaser OXP v0.4.0.2
The ultimate laser weapon is ready to use!
Features:
-Fast reboot after use!
-Energy saver option when you miss!
-This battleship-class weapon can fit into as small ships as an Anaconda!
See in the wiki: [wiki]OMGLaser[/wiki] and download it.
Features:
-Fast reboot after use!
-Energy saver option when you miss!
-This battleship-class weapon can fit into as small ships as an Anaconda!
See in the wiki: [wiki]OMGLaser[/wiki] and download it.
Last edited by Norby on Tue Apr 01, 2014 8:45 pm, edited 1 time in total.
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: [RELEASE] OMGLaser OXP v0.4.0.1
<chuckles>
I'll have to fit one to my Wonderworm
I'll have to fit one to my Wonderworm
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: [RELEASE] OMGLaser OXP v0.4.0.1
Just had to download it.
How about killing opponents just by staring them. The crosshair could look like an eye and when it has been on top of anything for a couple of seconds, that target would explode. Then your 'evil eye' would have to charge for a while. Docking would be a challenge. First you'll wipe out the beacon to make to the 'evil eye' charge for a while and then you inject in before it has recharged.
How about killing opponents just by staring them. The crosshair could look like an eye and when it has been on top of anything for a couple of seconds, that target would explode. Then your 'evil eye' would have to charge for a while. Docking would be a challenge. First you'll wipe out the beacon to make to the 'evil eye' charge for a while and then you inject in before it has recharged.
- Norby
- ---- E L I T E ----
- Posts: 2577
- Joined: Mon May 20, 2013 9:53 pm
- Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
- Contact:
Re: [RELEASE] OMGLaser OXP v0.4.0.2
Nice idea, you can make it a year hence.
A (less-uber) fix is out to do not punch without the equipment. (Oops)
A (less-uber) fix is out to do not punch without the equipment. (Oops)
- Commander Wilmot
- Deadly
- Posts: 206
- Joined: Thu Mar 17, 2011 10:12 pm
- Location: Somewhere in galaxy 1, flying my Diamondback
Re: [RELEASE] OMGLaser OXP v0.4.0.2
So you finally worked out how to make a small plasma accelerator?
- Norby
- ---- E L I T E ----
- Posts: 2577
- Joined: Mon May 20, 2013 9:53 pm
- Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
- Contact:
Re: [RELEASE] OMGLaser OXP v0.4.0.2
Yes, in this way: ship.explode();
Technically this oxp is a joke which was born because it was so simple to made. A good background story for this weapon need more effort than the whole code.
Technically this oxp is a joke which was born because it was so simple to made. A good background story for this weapon need more effort than the whole code.
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Re: [RELEASE] OMGLaser OXP v0.4.0.2
Sounds familiar.Norby wrote:Yes, in this way: ship.explode();
Technically this oxp is a joke which was born because it was so simple to made. A good background story for this weapon need more effort than the whole code.
- Commander Wilmot
- Deadly
- Posts: 206
- Joined: Thu Mar 17, 2011 10:12 pm
- Location: Somewhere in galaxy 1, flying my Diamondback
Re: [RELEASE] OMGLaser OXP v0.4.0.2
Quite. Not like there was a link in the wiki entry suggesting that killit missiles might be complementary with this weapon anything.Commander McLane wrote:Sounds familiar.Norby wrote:Yes, in this way: ship.explode();
Technically this oxp is a joke which was born because it was so simple to made. A good background story for this weapon need more effort than the whole code.
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Re: [RELEASE] OMGLaser OXP v0.4.0.2
Ah! I wasn't aware, because the Wiki was down yesterday when I posted this. In fact, klicking on my own link was how I found out that it was down.Commander Wilmot wrote:Quite. Not like there was a link in the wiki entry suggesting that killit missiles might be complementary with this weapon anything.
Re: [RELEASE] OMGLaser OXP v0.4.0.2
Hi everybody,
does somebody know something about that Weapon:
damage/s
damage/heat
damage before overheat
single shot:
energy
damage
delay
heat
does somebody know something about that Weapon:
damage/s
damage/heat
damage before overheat
single shot:
energy
damage
delay
heat
Josef
- Cholmondely
- Archivist
- Posts: 5365
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: [RELEASE] OMGLaser OXP v0.4.0.2
I can't help with this, I'm afraid. But, Josef, does it really matter? My impression on reading through Norby's material is that he saw this oxp in the same light as the Killit oxp - a spoof pointing out the absurdity of über-weapons. If I'm correct, he would not have meant it to be seriously used, despite all the fun stuff about emptying the energy banks and disabling the ship's computer. Witness the name, and ...
and ...Changelog:
2014.04.01. v0.4.0.2 Less ultimate: need undamaged equipment and at least 4 energy banks filled.
2014.04.01. v0.4.0.1 Ultimate release! Check the date
Recommended OXP:
Killit OXP - to do mass destruction when this laser is not enough!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
-
- ---- E L I T E ----
- Posts: 1248
- Joined: Sat Sep 12, 2009 11:58 pm
- Location: Essex (mainly industrial and occasionally anarchic)
Re: [RELEASE] OMGLaser OXP v0.4.0.2
The wiki link, which is missing from the first post, is this.
Smivs: WonderWurm? Ah:
Now that is silly.
Something that I did remember is the 'KillIt' OXP, and its amusing write-up!
Smivs: WonderWurm? Ah:
Now that is silly.
Something that I did remember is the 'KillIt' OXP, and its amusing write-up!
Last edited by UK_Eliter on Sat Jul 10, 2021 9:47 pm, edited 1 time in total.
- Cholmondely
- Archivist
- Posts: 5365
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: [RELEASE] OMGLaser OXP v0.4.0.2
"Thank You" for this.UK_Eliter wrote: ↑Sat Jul 10, 2021 4:51 amThe wiki link, which is missing from the first post, is this.
Smivs: WonderWurm? Ah:
Not that is silly.
Something that I did remember is the 'KillIt' OXP, and its amusing write-up!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
-
- ---- E L I T E ----
- Posts: 1248
- Joined: Sat Sep 12, 2009 11:58 pm
- Location: Essex (mainly industrial and occasionally anarchic)
Re: [RELEASE] OMGLaser OXP v0.4.0.2
My pleasure!
(I gave fixed a typo that was in my previous post: I meant 'now that is silly', not 'not that is silly' (sic).)
(I gave fixed a typo that was in my previous post: I meant 'now that is silly', not 'not that is silly' (sic).)