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Oh, and don't forget to pack your ENERGY BOMB!
<Commander Reval now ducks and covers his head>
Moderators: winston, another_commander
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available_to_NPCs = false;
You know, in my short time here, I'm becoming more and more convinced that this 'pirate question' is an age thing. For many of us (for me at least), combat puts an unacceptable strain on the old carpals and the old eyesight - not to mention raising stress levels and heart-rate. (never a good thing over 60, hehe). And in Oolite it has to be conceded that this frantic grappling with keys and joystick is extreme.
Welcome to the merry throng!
There is another way to escape without injectors:Bogatyr wrote: ↑Sun Jun 20, 2021 8:15 amInjectors. You can't survive almost any encounter with hostiles (unless one-on-one perhaps) in oolite without them. You can dodge and outrun missiles with injectors, without them, you've got a couple attempts at lining up a shot on the missile but that's it. There are only two kinds of play in oolite: before injectors, and after injectors. The early game is a crap shoot as to whether you're going to encounter a hostile group before you get injectors. If you do encounter hostiles without injectors, the great likelihood is that it will be "Press space, commander."
There's the third option: give the pirates some cargo. The best way to do this is to turn 90° to the flightpath to the station - ideally away from the incoming hostiles - and eject the required number of cargo canisters at around 80% speed. This means the pirates will have to chase off after their loot and give you time to clear masslock before they start wondering what else you might be carrying. Yes, it's a bruise to the ego. Yes, it's a hit in the pocket, too - but carrying 5TCs of Food to buy your way out of trouble is cheaper than a funeral.
Well, yeah... Some of us have been trying to oxp options around that (one of them is even in my signature) and they certainly help. phkb's 'population control' is one and the more recent Disembodied inspired 'paddling pool' another that can help you to get started.
And in elite you could outrun them too...
In the early game, my first equipment purchase is always injectors. Injectors are both offensive and defensive, so are worth way more than an ECM.hiran wrote: ↑Sun Jun 20, 2021 1:24 pmThere is another way to escape without injectors:Bogatyr wrote: ↑Sun Jun 20, 2021 8:15 amInjectors. You can't survive almost any encounter with hostiles (unless one-on-one perhaps) in oolite without them. You can dodge and outrun missiles with injectors, without them, you've got a couple attempts at lining up a shot on the missile but that's it. There are only two kinds of play in oolite: before injectors, and after injectors. The early game is a crap shoot as to whether you're going to encounter a hostile group before you get injectors. If you do encounter hostiles without injectors, the great likelihood is that it will be "Press space, commander."
ECM and barrel rolling. It just takes forever...
Thinking about cases where barrel rolls work better or worse...Bogatyr wrote: ↑Tue Jun 22, 2021 7:22 amYeah, I've done barrel roll "escapes" (works best in a tiny ship, like an adder, with the MkIII it works somewhat, and in a Python I don't think it works at all (?)), but more than 200km of this (and probably sooner) and I start to think "is this fun?" And I'm not sure it works against larger groups of stronger pirates with injectors, where they could get ahead of you...(haven't verified).