Good idea.
I might upload it to my webspace folder...should be about the same address as the above image.
The torp may need some nice extra greebles like lines where plates join, pipes, etc.
It does have a red-light on the nose, that goes on after activation (to prevent tube-accidents). But that worked unreliably.
Although, you need to fuelinject to overtake it after launch.
I have this torp installed into a frigate-type vessel.
Also a beta, that is way too maneuverable, yet is in great trouble to point it's 12 barrels of plasma lances at a foe.
In any case I had 50 per cruiser, but they either launch all 50 of them at the start of hostillities or keep them locked in their tubes till they are about to be blown away.
Kinda nice to see a stream of torpedoes heading for a cluster of thargoids though.
(Although my testscript had a 50-50 chance of the frigate being a pirate, they were meant to attack eachother for observation. Then one would be happy for them not being able to hit anything smaller than a coriolis.)