Xenon UI OXP

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hiran
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Re: Xenon UI OXP

Post by hiran »

phkb wrote: Tue Jun 08, 2021 10:44 pm
hiran wrote: Tue Jun 08, 2021 9:34 pm
Description mismatch between OXP Manifest and Expansion Manager
Noted, but not critical.
hiran wrote: Tue Jun 08, 2021 9:34 pm
Information URL mismatch between OXP Manifest and Expansion Manager
Given I never put the info URL into the OXZ/OXP manifest file, I'm going to get a lot of these messages attached to my OXP's!
hiran wrote: Tue Jun 08, 2021 9:34 pm
Tags mismatch between OXP Manifest and Expansion Manager
Quite likely, but again, nothing critical.
hiran wrote: Tue Jun 08, 2021 9:34 pm
Version mismatch between OXP Manifest and Expansion Manager
This one I don't get. The version number in the EM says "3.3". The version number in the OXZ file loaded to the wiki says version = "3.3";. If you're reading a discrepancy here, I'm not sure where it's coming from. Could it be a type thing? ie reading one value as a string, the other as a decimal?
You are right, all these entries do not look critical. Reading between the lines I would understand you updated the OXP itself but did not upload a fresh manifest.

For the version, for some reason I see "3.3" in the Expansion Manager's list and "3.2" in the OXP manifest.plist file - at least that's what my scanner reports. Should this be a bug on my side?
Whew, I just downloaded the OXP manually, and the manifest indeed contains 3.4. Now I need to sit and think...
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Re: Xenon UI OXP

Post by phkb »

hiran wrote: Wed Jun 09, 2021 5:13 am
the manifest indeed contains 3.4. Now I need to sit and think...
I released another update today. 3.4 is the new version.
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Re: Xenon UI OXP

Post by phkb »

hiran wrote: Wed Jun 09, 2021 5:13 am
Reading between the lines I would understand you updated the OXP itself but did not upload a fresh manifest.
I update the critical data in the manifest - version. Descriptions, info url's etc, aren't as important in the manifest in the OXP because they're not easily visible anywhere. The EM screen has the human-readable version, and those I keep up to date with any relevant changes.
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Re: Xenon UI OXP

Post by Cody »

phkb wrote: Wed Jun 09, 2021 5:16 am
I released another update today. 3.4 is the new version.
Thankee!
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Re: Xenon UI OXP

Post by hiran »

phkb wrote: Wed Jun 09, 2021 5:16 am
hiran wrote: Wed Jun 09, 2021 5:13 am
the manifest indeed contains 3.4. Now I need to sit and think...
I released another update today. 3.4 is the new version.
Absolutely. The culprit was my cache. As creating the whole report requires the download of all OXPs and more than 5 GB of disk space, I am keeping a cache with a TTL of 30 days. This is a source of problems of a new kind. :roll:

Now that I refreshed the cache I only get one warning regarding the description, and I will check where that stems from since at first glance the strings look identical.
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Re: Xenon UI OXP

Post by hiran »

hiran wrote: Wed Jun 09, 2021 6:11 am
Now that I refreshed the cache I only get one warning regarding the description, and I will check where that stems from since at first glance the strings look identical.
Ok, I found the answer. The reason for the warning is legit as the strings are not identical. However the difference is not visible in the browser:
It's the whitespace, more concisely linefeeds. Now this is very pedantic but on the other hand I do not intend to soften all the checks.

Instead I'd prefer to improve the workflow of publishing OXPs, as today there is a manual upload of a zip file which shall contain some data inside manifest.plist, followed by filling an online form where the data from manifest.plist has to be added manually again. Linefeed discrepancies are almost impossible to prevent here.

Thus I think we need to agree on some OXP repository implementation.
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Re: Xenon UI OXP

Post by Cody »

I've not played much lately because [reasons], and I've lost track of some things. I've just switched from Xenon Redux to Xenon full fat. Is it still the case that the BGS backgrounds take precedence over the Xenon backgrounds? I must have BGS for the hyperspace and docking/launching effects, but I want to lose its backgrounds. I've tried fiddling with Config for AddOns on F4, but to no avail. Am I missing something? Any ideas?
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Re: Xenon UI OXP

Post by Cholmondely »

Cody wrote: Fri Jun 11, 2021 9:48 am
I've not played much lately because [reasons], and I've lost track of some things. I've just switched from Xenon Redux to Xenon full fat. Is it still the case that the BGS backgrounds take precedence over the Xenon backgrounds? I must have BGS for the hyperspace and docking/launching effects, but I want to lose its backgrounds. I've tried fiddling with Config for AddOns on F4, but to no avail. Am I missing something? Any ideas?
I run both with no problems - I wasn't aware that Xenon had any hyperspace/docking effects. Just additions to the sides of the F3-8 screens.
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Re: Xenon UI OXP

Post by phkb »

Cody wrote: Fri Jun 11, 2021 9:48 am
Am I missing something?
if you have BGS installed with Xenon UI, and tell Library GUI to use Xenon, then all the backgrounds should be Xenon. Everything else BGS supplies (launch and witchspace effects, sounds, etc) will work as expected. This is how I run my setup, so it should work for you.
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Re: Xenon UI OXP

Post by Cody »

phkb wrote: Fri Jun 11, 2021 10:45 am
... tell Library GUI to use Xenon
I think that's what was missing last time I tried to sort this out. Muchas gracias!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Xenon UI OXP

Post by phkb »

Cody wrote: Fri Jun 11, 2021 11:39 am
Muchas gracias!
Another happy customer! Yay!
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Re: Xenon UI OXP

Post by Cody »

phkb wrote: Fri Jun 11, 2021 12:06 pm
Another happy customer!
Have some wings!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Xenon UI OXP

Post by phkb »

Cody wrote: Fri Jun 11, 2021 12:30 pm
Have some wings!
I have wings?!

Ohmygoshohmygoshohmygosh!

Oh wait. I need to reflect a sober and level headed countenance.

*Tips hat to Copy*

Cheers.
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Re: Xenon UI OXP

Post by Cody »

phkb wrote: Fri Jun 11, 2021 4:03 pm
I need to reflect a sober and level headed countenance.
Yeah, right!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Xenon UI OXP

Post by Cholmondely »

phkb wrote: Fri Jun 11, 2021 4:03 pm
Cody wrote: Fri Jun 11, 2021 12:30 pm
Have some wings!
I have wings?!

Ohmygoshohmygoshohmygosh!

Oh wait. I need to reflect a sober and level headed countenance.

*Tips hat to Cody*

Cheers.
Congratulations on attaining flag rank!

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Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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