When hyperjumping, BGS voice countdown goes down to zero while the core textual countdown goes down to one. It's a tiny, tiny detail, but it has always annoyed me a bit. As a derivative of my Navigation MFD, I have created a small oxp that alters the core textual countdown to go to zero in sync with BGS voice countdown. Ah, the harmony .
Download (v.1.0): https://app.box.com/s/3c0fbxl69ifnhmun9usxd5i5d1jacfj7
Countdown to zero
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- Cody
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Re: Countdown to zero
Sweet harmony, indeed... muchas gracias!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- CWolf
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Re: Countdown to zero
Can this be added into the built in mod handler of the game?
The act of talking b*ll*cks whilst waving one's arms about wildly is referred to as testiculation.
Re: Countdown to zero
Sure. Added. Enjoy.CWolf wrote:Can this be added into the built in mod handler of the game?
- CWolf
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Re: Countdown to zero
Awesome! Merry Christmas, Good Yule, Happy Wintereenmas, etc.
The act of talking b*ll*cks whilst waving one's arms about wildly is referred to as testiculation.
- Cholmondely
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Re: Countdown to zero
Wiki page put up at: http://wiki.alioth.net/index.php/Countdown_to_Zero
Comments wanted:
•Missing OXPs? What do you think is missing?
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•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?