Another of Cody's hidden treasures. My only modification was to add a read_me.txt, a manifest.plist and a license so all credits go to Cim and Cody.
Overview
========
A primable kit, use the 'n' key to make your HUD disappear/reappear (no pause needed). This tweak makes impulse
eye-candy screenshots much simpler.
Credits
=======
based on a concept of Cim, improved by Cody
License
=======
This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0).
To view a copy of this license visit https://creativecommons.org/licenses/by-nc-sa/4.0
Version History
===============
V 1.00
initial release
This tweak could be found on the expansion manager and additionally here: HUD Toggle. The wiki I will leave up to Cody and/or Cholmondely.
[Release] HUD Toggle
Moderators: winston, another_commander
- montana05
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[Release] HUD Toggle
Scars remind us where we've been. They don't have to dictate where we're going.
- andrax_iON
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Re: [Release] HUD Toggle
Sweet! Neat addition, thnx all!montana05 wrote: ↑Mon May 17, 2021 1:33 amAnother of Cody's hidden treasures. My only modification was to add a read_me.txt, a manifest.plist and a license so all credits go to Cim and Cody.
Overview
========
A primable kit, use the 'n' key to make your HUD disappear/reappear (no pause needed). This tweak makes impulse
eye-candy screenshots much simpler.
Credits
=======
based on a concept of Cim, improved by Cody
POEE CHAPLIN of the Diocese of Intemperate and Blasphemous Potentates (DIBP)
Hail Eris =><= All Hail, Discordia
I tell you: one must still have chaos in one, to give birth to a dancing star..
Hail Eris =><= All Hail, Discordia
I tell you: one must still have chaos in one, to give birth to a dancing star..
- Cody
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Re: [Release] HUD Toggle
If one can call creating a couple of folders and dropping a few lines of code into them an improvement!
Thanks for OXZifying it and making it available in the manager, Montana! I'll do the Wiki page later.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- montana05
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Re: [Release] HUD Toggle
Always welcome Cody, I put it under "Mechanics" but "Equipment" would be possible as well, Honestly when I look at the OXP's in these categories I am not sure what is actually the difference.
Scars remind us where we've been. They don't have to dictate where we're going.
- Cody
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Re: [Release] HUD Toggle
HUD Toggle Wiki page created, but it needs filling out with the usual stuff.
Not being a wiki wizard, I'll leave that to the professionals, if I may.
Not being a wiki wizard, I'll leave that to the professionals, if I may.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cholmondely
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Re: [Release] HUD Toggle
I would not have thought it would count as equipment (you don't equip your ship with it!). Mechanics or Miscellaneous seems a better fit.
How would you define Mechanics vs Equipment?
Mechanics: changes the way the game works in a major fashion - may involve new equipment to help one manage it.
Eg: Sun Gear (Strangers World) creates more realistic solar systems with solar winds and with main planets in habitable zones. It also provides a new MFD which gives the Solar Wind and other details. But this is made necessary by the change in the game mechanics (Hard Way's use of fuel for everything).
Equipment: new equipment allowing you to do things - and which therefore affects game mechanics.
Eg: Fuel Collector: new equipment allowing you to harvest fuel from solar wind and also in witchspace/hyperspace/lurid green interstellarspace. The changes in mechanics come about from the new equipment.
A chicken and egg scenario!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cody
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Re: [Release] HUD Toggle
Muchas gracias, Cholly!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
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- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
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Re: [Release] HUD Toggle
Question for the boffins: could the code in HUD Toggle be used to make a HUD flicker (say if one was caught in a solar flare)?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- phkb
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Re: [Release] HUD Toggle
The HUD is made to flicker in Capt Murphy's Breakable HUD and IFF Scanner - and darned annoying it is when it breaks!