A couple of simple OXP's
Moderators: winston, another_commander
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
A couple of simple OXP's
I don't think each of these warrants its own thread, so I thought I'd combine them all into one.
First, a little bit of ambience.
Solar Flares
A simple OXP that adds some flavour to systems that have "solar activity". It borrows some of the code from the nova mission to occasionally increase the corona flare value of the sun, and then return it back to normal after a short period of time.
Download: SolarFlares.oxz v1.0
Then, a couple of miscellaneous ones.
No Market Notification
This OXP simply displays a notification message saying "There is no market on this station" if the player is docked at a station where the shipdata.plist "market" entry is set to "none" and tries to go to the F8 Market screen. After pressing space to clear the message, the player is shown the manifest page, which has a summary of their cargo at the top of the page, which is the only reason you'd want to see the F8 Market screen at a station like this.
The idea behind this OXP is to make it clearer to players that there is no market at all, rather than displaying a list of commodities with zero values, which can be a little confusing.
Download: NoMarketNotification.oxz v1.1.
Change View Sound
This OXP is aimed at those who might be live-streaming Oolite (or planning to), or for those who are planning to make recordings of Oolite play sessions, or for those who just like an audible confirmation of actions taking place. By default, there is no audible notification that the view has been changed - switching to the Aft or side views happens silently. All this OXP does is to play a "beep" sound whenever the view is changed.
Download: ChangeViewSound.oxz v1.0
If no issues are found I'll add these to the manager shortly.
Comments, bug reports and general feedback welcome.
First, a little bit of ambience.
Solar Flares
A simple OXP that adds some flavour to systems that have "solar activity". It borrows some of the code from the nova mission to occasionally increase the corona flare value of the sun, and then return it back to normal after a short period of time.
Download: SolarFlares.oxz v1.0
Then, a couple of miscellaneous ones.
No Market Notification
This OXP simply displays a notification message saying "There is no market on this station" if the player is docked at a station where the shipdata.plist "market" entry is set to "none" and tries to go to the F8 Market screen. After pressing space to clear the message, the player is shown the manifest page, which has a summary of their cargo at the top of the page, which is the only reason you'd want to see the F8 Market screen at a station like this.
The idea behind this OXP is to make it clearer to players that there is no market at all, rather than displaying a list of commodities with zero values, which can be a little confusing.
Download: NoMarketNotification.oxz v1.1.
Change View Sound
This OXP is aimed at those who might be live-streaming Oolite (or planning to), or for those who are planning to make recordings of Oolite play sessions, or for those who just like an audible confirmation of actions taking place. By default, there is no audible notification that the view has been changed - switching to the Aft or side views happens silently. All this OXP does is to play a "beep" sound whenever the view is changed.
Download: ChangeViewSound.oxz v1.0
If no issues are found I'll add these to the manager shortly.
Comments, bug reports and general feedback welcome.
Last edited by phkb on Thu Jan 31, 2019 3:00 am, edited 1 time in total.
- Redspear
- ---- E L I T E ----
- Posts: 2685
- Joined: Thu Jun 20, 2013 10:22 pm
- Location: On the moon Thought, orbiting the planet Ignorance.
Re: A couple of simple OXP's
phkb wrote:Solar Flares
A simple OXP that adds some flavour to systems that have "solar activity". It borrows some of the code from the nova mission to occasionally increase the corona flare value of the sun, and then return it back to normal after a short period of time.
Nice idea
Gonna try this when I get the chance.
Thanks.
- Damocles Edge
- ---- E L I T E ----
- Posts: 256
- Joined: Thu Mar 30, 2017 9:57 pm
Re: A couple of simple OXP's
I know it's simple but I love the change view oxp.
It is frustrating how many times I have previously wondered why a course of action in my piloting has not had that desired effect, only to realise to my embarrassment that I am not looking through the view that I thought I was.
This should help prevent this from occurring (although I do realise that stupidity matching or often exceeding innovation is pretty much a universal constant).
It is frustrating how many times I have previously wondered why a course of action in my piloting has not had that desired effect, only to realise to my embarrassment that I am not looking through the view that I thought I was.
This should help prevent this from occurring (although I do realise that stupidity matching or often exceeding innovation is pretty much a universal constant).
O.C.T.D (Oolite Crash Test Dummy) Hmm Hmm Hmm Hmm......
- Cholmondely
- Archivist
- Posts: 5364
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: A couple of simple OXP's
Solar Flares now has a wiki page
http://wiki.alioth.net/index.php/Solar_Flares
Are there any screenshots of pre- and intra- flaring?
http://wiki.alioth.net/index.php/Solar_Flares
Are there any screenshots of pre- and intra- flaring?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: A couple of simple OXP's
Here you go (I just happened to be one jump from Inlabe):Are there any screenshots of pre- and intra- flaring?
"This planet is plagued by frequent solar activity."
Those were taken about 3 OU from Inlabe's sun.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cholmondely
- Archivist
- Posts: 5364
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: A couple of simple OXP's
Great! Thank you!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
- Archivist
- Posts: 5364
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: A couple of simple OXP's
Wiki pages now up
Change View Sound: http://wiki.alioth.net/index.php/Change_View_Sound
'No Market' Notification: http://wiki.alioth.net/index.php/%27No_ ... tification
Solar Flares: http://wiki.alioth.net/index.php/Solar_Flares - "thank you" to Cody for the screen shots
Change View Sound: http://wiki.alioth.net/index.php/Change_View_Sound
'No Market' Notification: http://wiki.alioth.net/index.php/%27No_ ... tification
Solar Flares: http://wiki.alioth.net/index.php/Solar_Flares - "thank you" to Cody for the screen shots
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: A couple of simple OXP's
Thanks!
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: A couple of simple OXP's
It's worth noting that should a flare occur whilst scooping fuel, you could be in trouble (I presume that's the case, phkb?). Always have a jump preset. Even with the temperature on purple, you can survive if you jump out immediately, as your ship will cool down fast in Witchspace!
I've added a note to the Wiki page. If it needs moving, I'm sure someone can position it correctly.
I've added a note to the Wiki page. If it needs moving, I'm sure someone can position it correctly.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: A couple of simple OXP's
Well, at the moment, the flare is purely a visual effect. There aren't any gameplay aspects to it at the moment (other than how glare impacts on your screen). That said, adding a gameplay effect (of making your ship heat up faster) is certainly possible. It would change this from being an ambience OXP to a mechanics one, though.
- Cholmondely
- Archivist
- Posts: 5364
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: A couple of simple OXP's
Hurrah!
And ... we can leave Cody's warning on the wiki page!
Would it be too much to aspire to a similar eventuation with his comments about Glowroids?
Would this require Breakable HUD/IFF Scanner? Could it nobble Redspear's Stabilised MegaForce Usage Gear (SMUG), Smiv's Quark-Oscillation engine and Commander Cheyd's Atemporal Muon-Ambiplasma Navigation systems?
Would it be too much to hope that Cody ends up becoming a prophet? Even if it means becoming a prophet of the Witchspace Lobster?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: A couple of simple OXP's
Ah... so no chance of being sunburnt to a nice lobster pink. That'll teach me to presume!
If you feel so inclined, I reckon that'd make sense.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: A couple of simple OXP's
A Dubious Profit, as a certain well-known Python is named.Cholmondely wrote: ↑Thu May 27, 2021 6:52 amWould it be too much to hope that Cody ends up becoming a prophet?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: A couple of simple OXP's
No Market Notification on this thread has 1.1 version, but on the wiki, it says version 1.2 however the manifest in the file you download from the wiki page is still version 1.1. The in-game expansion manager lists a 1.2 version, but when downloaded, it also contains 1.1 in the manifest, and so the in-game expansion manager rejects it (install incomplete, the file ends up in ...\Caches\org.aegidian.oolite\Oolite-download.oxz). The readme file also agrees the version is 1.1.
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: A couple of simple OXP's
A brain fade on my part. Correct version 1.2 has been loaded to the wiki, so the DM should line up now.