Fair enough!hiran wrote: ↑Tue Apr 13, 2021 9:11 pmSo what might help here could be a leadership team (don't know how many members it should have) that could setup strategies/policies/... and nudge other contributors to actually follow those strategies. With that every snippet of time and effort could help achieve the big picture.
If there were a todo-list with well-defined tasks, maybe even newcomers like me could pick something and create meaningful output.
Alas, we're all volunteers, just like you, and perhaps nobody desires to be part of such a leadership team! Looking at what I know of the history of Oolite, it does make sense:
Aegidian started the ball rolling and got the bit between his teeth, wanting to produce a good version of Elite for the AppleMac. After 3 years he stepped down having produced the first stable version (1.65).
Jens officially took over, wanting to bring Oolite "up-to-date" with the various major changes which he introduced, and, again, took years to come out with his first stable version (1.76). I'd not realised that he never formally induced cim as the 3rd Lead Developer.
Cim seems to have been much faster and was at the helm for maybe 2 years. He was thinking about Oolite in the round - Does the Ooniverse make sense, how do piracy and trade fit together in the trade system, how does one teach newcomers to the game who will no longer read a manual, how to make trade more realistic, what else can be done with the Oolite game engine, etc. 2 major new versions, implementing a vision of what Oolite could be.
I do wonder if it was all part of a BSc/MSc/PhD project in Cim's computing degree(s?) at the University of Durham (if they didn't give him a first-class degree/distinction, we should go there en-masse and massacre the Computing department dons!). That might help account for the speed with which things got done.
But when cim stood down - after the massive burst of energy over those two years, the massive changes that were implemented combined with the loss of people to the newly resurrected E:D (and possibly others who were cheesed off at the changes to the game), one can well see that nobody would have been prepared to "take over" what might now have been a poisoned chalice (due to expectations that had been built up due to the breadth of Cim's approach to game development and also the amount of time Cim had devoted to the Leading Developership).