But does "witchspace travel takes time" for those in witchspace? Energy Banks don't recharge. Neither do shields. I've seen a couple of posts on this BB (can't find them now, needless to say!) arguing that this is because the travel is instantaneous unless one gets lost in witchspace when time begins again!
Yeah, I wangled around that with "Cook's Constant". In witchspace, a ship is a complete universe all to itself. Shuffling large quantities of energy from one side of your universe to the other - recharging shields or energy banks, in other words - can make your universe unstable. And you can't cool your lasers, because there's nowhere else to radiate the heat into. Unless you wangle your way around *that* …
Fair dibs!
But when I get marooned in witchspace proper, outside the travel tunnel, the rules change again. I'm not on either side of my universe (maybe I'm on the Thargoids' side!)...
Witchspace is safely in the wormhole. The gooks drag you out of Witchspace into interstellar space at midway, and set about you.
As I said, check F5 - the game itself gives your location as interstellar space. Things happen there, not in Witchspace.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Moved to discussion because it has everything to do with Oolite and nothing to do with Outworld.
But if I'm getting dragged out of witchspace at midway - and it's not into Cody's weird version of interstellar space, maybe I'm really ending up in Outworld!
Am I right in thinking that if a ship drops a QCM, all NPCs in the vicinity immediately stop whatever they were doing and head for the hills?
Am I right in thinking that if you pop the QCM before it blows (it's on a 15 second delay, right?), it doesn't detonate?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
The Adder - in service date 2914; the Cobra MkIII - in service date 3100 (according to the original Ships in Service guide 5th Edition pub. 3205).
Ignoring any previous timelines (and our shipclocks), any opinions on what date we in the Ooniverse are at now?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
The Adder - in service date 2914; the Cobra MkIII - in service date 3100 (according to the original Ships in Service guide 5th Edition pub. 3205).
Ignoring any previous timelines (and our shipclocks), any opinions on what date we in the Ooniverse are at now?